Plot.GetOwner (Civ5 API)
This page is a part of the Lua and UI Reference (Civ5).
This function is a member of Plot. This is an instance method, invoke it with a colon. |
Usage
PlayerID Plot:GetOwner()
Returned Value
- No description available.
Source code samples
Redundant occurences have been removed.
CityBannerManager.lua
UI/InGame/CityBannerManager.lua
1091
|
local playerID = plot:GetOwner(); |
CityStateDiploPopup.lua
UI/InGame/Popups/CityStateDiploPopup.lua
0302
|
local iOwner = pTargetPlot:GetOwner(); |
CityView.lua
UI/InGame/CityView/CityView.lua
1726
|
if ( plot:GetOwner() == pCity:GetOwner() ) then |
CivsAlive.lua - DLC_01 DLC
DLC/DLC_01/Scenarios/Mongol Scenario/CivsAlive.lua
0145
|
local eOwner = playerStartPlot:GetOwner(); |
DeclareWarMovePopup.lua
UI/InGame/PopupsGeneric/DeclareWarMovePopup.lua
0016
|
local owner = Players[plot:GetOwner()]; |
EnemyUnitPanel.lua (G&K)
DLC/Expansion/UI/InGame/WorldView/EnemyUnitPanel.lua
0904
|
if (pToPlot:GetOwner() == iMyPlayer) then |
1453
|
if (pToPlot:GetOwner() == iTheirPlayer) then |
1795
|
if (theirPlot:GetOwner() == iTheirPlayer) then |
MinorCivEnterTerritoryPopup.lua
UI/InGame/PopupsGeneric/MinorCivEnterTerritoryPopup.lua
0014
|
popupText = Locale.ConvertTextKey("TXT_KEY_POPUP_ENTER_MINOR_CIV_LANDS", Players[plot:GetOwner()]:GetCivilizationAdjective()); |
PlotMouseoverInclude.lua
UI/InGame/PlotMouseoverInclude.lua
0414
|
if(plot:GetOwner() ~= activePlayer) then |
TurnsRemaining.lua - DLC_02 DLC
DLC/DLC_02/Scenarios/NewWorldScenario/TurnsRemaining.lua
0397
|
local iNWOwner = pPlot:GetOwner(); |
0404
|
local iPlayer = adjacentPlot:GetOwner(); |
TurnsRemaining.lua (G&K)
DLC/Expansion/Scenarios/MedievalScenario/TurnsRemaining.lua
0427
|
local iOwner = pVaticanPlot:GetOwner(); |
0486
|
if (pJerusalemPlot:GetOwner() == ePlayer) then |
0490
|
local eOwner = pJerusalemPlot:GetOwner(); |
1388
|
if (plot:GetOwner() ~= -1) then |
1400
|
if (adjPlot:GetOwner() ~= -1) then |
TutorialChecks.lua
Tutorial/TutorialChecks.lua
0251
|
if (v:IsCombatUnit() and pPlot:GetOwner() == v:GetOwner()) then |
0312
|
if (plot:GetOwner() ~= Game.GetActivePlayer() and player:GetPlotDanger(plot) > 0) then |
1371
|
if (pPlot and pPlot:GetOwner() ~= v:GetOwner() and pPlot:GetUnitPower() <= 0) then |
2458
|
local iPlotOwner = pPlot:GetOwner(); |
UnitPanel.lua
UI/InGame/WorldView/UnitPanel.lua
0944
|
if (pPlot:GetOwner() ~= unit:GetOwner()) then |
The initial version of this page was created by the Civ5 API Bot, see the Civ5 API Reference FAQ. Some of the texts come from the 2kgames' wiki and most of code samples are copyrighted to Firaxis.
Functions' signatures were either copied from the 2kgames' wiki, or infered from the Lua source files and the binaries. Errors are possible.
Contributors may find help in the Contributors guide to the Civ5 API.