Plot.IsLake (Civ5 API)
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This page is a part of the Lua and UI Reference (Civ5).
This function is a member of Plot. This is an instance method, invoke it with a colon. |
Usage
int Plot:IsLake()
Returned Value
- No description available.
Source code samples
Redundant occurences have been removed.
AssignStartingPlots.lua
Gameplay/Lua/AssignStartingPlots.lua
4931
|
if plot:IsRiver() or plot:IsLake() then |
5001
|
if adjPlot:IsLake() then |
AssignStartingPlots.lua (G&K)
DLC/Expansion/Gameplay/Lua/AssignStartingPlots.lua
1803
|
if plot:IsLake() then |
2209
|
elseif plot:IsLake() then -- Lakes are Food, Good. |
3540
|
if plot:IsLake() == false then -- Place Fish |
3885
|
if searchPlot:IsLake() then |
5241
|
if plot:IsRiver() or plot:IsLake() or plot:IsFreshWater() then |
7150
|
elseif plot:IsLake() then |
8052
|
if plot:IsLake() == false then |
9246
|
if not plot:IsLake() then |
MapmakerUtilities.lua
Gameplay/Lua/MapmakerUtilities.lua
0323
|
if testPlot:IsLake() == false then -- Adjacent plot is salt water! |
NaturalWondersCustomMethods.lua (G&K)
DLC/Expansion/Gameplay/Lua/NaturalWondersCustomMethods.lua
0046
|
if adjPlot:IsWater() == false or adjPlot:IsLake() == true then |
0105
|
if terrainType == TerrainTypes.TERRAIN_COAST and plot:IsLake() == false then |
PlotMouseoverInclude.lua
UI/InGame/PlotMouseoverInclude.lua
0105
|
if (plot:IsLake()) then |
The initial version of this page was created by the Civ5 API Bot, see the Civ5 API Reference FAQ. Some of the texts come from the 2kgames' wiki and most of code samples are copyrighted to Firaxis.
Functions' signatures were either copied from the 2kgames' wiki, or infered from the Lua source files and the binaries. Errors are possible.
Contributors may find help in the Contributors guide to the Civ5 API.