Plot.IsRevealed (Civ5 API)

From Civilization Modding Wiki
Revision as of 10:32, 20 September 2012 by DonQuich (talk | contribs) (Bot update)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigationJump to search

This page is a part of the Lua and UI Reference (Civ5).


Function.png This function is a member of Plot.

This is an instance method, invoke it with a colon.


Usage

int Plot:IsRevealed(TeamID team, bool debug)


Returned Value

No description available.

Parameters

team: No description available.
debug: No description available.


Source code samples

Redundant occurences have been removed.

EnemyUnitPanel.lua

UI/InGame/WorldView/EnemyUnitPanel.lua
1802
if (pPlot:IsRevealed(iTeam, false)) then


InGame.lua

UI/InGame/InGame.lua
0461
if evalPlot:IsRevealed(unitTeam, false) then


PathHelpManager.lua

UI/InGame/WorldView/PathHelpManager.lua
0039
if( plot:IsRevealed( Game.GetActiveTeam(), false ) ) then


PlotHelpManager.lua

UI/InGame/PlotHelpManager.lua
0124
if (plot and plot:IsRevealed(iActiveTeam, bIsDebug)) then


ResourceIconManager.lua

UI/InGame/ResourceIconManager.lua
0084
if( plot:IsRevealed( pPlayer:GetTeam(), false ) ) then
0104
if( not plot:IsRevealed( Game.GetActiveTeam(), false ) ) then


TurnsRemaining.lua - DLC_02 DLC

DLC/DLC_02/Scenarios/NewWorldScenario/TurnsRemaining.lua
0554
if (pPlot:IsRevealed(pTeam:GetID())) then


TutorialChecks.lua

Tutorial/TutorialChecks.lua
1076
if (pCapitalCityPlot:IsRevealed(player:GetTeam())) then
1084
if (pUnitPlot:IsRevealed(player:GetTeam())) then
2526
if (pPlot:IsRevealed(pPlayer:GetTeam())) then



The initial version of this page was created by the Civ5 API Bot, see the Civ5 API Reference FAQ. Some of the texts come from the 2kgames' wiki and most of code samples are copyrighted to Firaxis.
Functions' signatures were either copied from the 2kgames' wiki, or infered from the Lua source files and the binaries. Errors are possible.
Contributors may find help in the Contributors guide to the Civ5 API.