Plot.IsRevealed (Civ5 API)
This page is a part of the Lua and UI Reference (Civ5).
This function is a member of Plot. This is an instance method, invoke it with a colon. |
Usage
int Plot:IsRevealed(TeamID team, bool debug)
Returned Value
- No description available.
Parameters
team: No description available. debug: No description available.
Source code samples
Redundant occurences have been removed.
EnemyUnitPanel.lua
UI/InGame/WorldView/EnemyUnitPanel.lua
1802
|
if (pPlot:IsRevealed(iTeam, false)) then |
InGame.lua
UI/InGame/InGame.lua
0461
|
if evalPlot:IsRevealed(unitTeam, false) then |
PathHelpManager.lua
UI/InGame/WorldView/PathHelpManager.lua
0039
|
if( plot:IsRevealed( Game.GetActiveTeam(), false ) ) then |
PlotHelpManager.lua
UI/InGame/PlotHelpManager.lua
0124
|
if (plot and plot:IsRevealed(iActiveTeam, bIsDebug)) then |
ResourceIconManager.lua
UI/InGame/ResourceIconManager.lua
0084
|
if( plot:IsRevealed( pPlayer:GetTeam(), false ) ) then |
0104
|
if( not plot:IsRevealed( Game.GetActiveTeam(), false ) ) then |
TurnsRemaining.lua - DLC_02 DLC
DLC/DLC_02/Scenarios/NewWorldScenario/TurnsRemaining.lua
0554
|
if (pPlot:IsRevealed(pTeam:GetID())) then |
TutorialChecks.lua
Tutorial/TutorialChecks.lua
1076
|
if (pCapitalCityPlot:IsRevealed(player:GetTeam())) then |
1084
|
if (pUnitPlot:IsRevealed(player:GetTeam())) then |
2526
|
if (pPlot:IsRevealed(pPlayer:GetTeam())) then |
The initial version of this page was created by the Civ5 API Bot, see the Civ5 API Reference FAQ. Some of the texts come from the 2kgames' wiki and most of code samples are copyrighted to Firaxis.
Functions' signatures were either copied from the 2kgames' wiki, or infered from the Lua source files and the binaries. Errors are possible.
Contributors may find help in the Contributors guide to the Civ5 API.