PreGame.GetMapScript (Civ5 API)
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This page is a part of the Lua and UI Reference (Civ5).
This function is a member of PreGame. This is a static method, invoke it with a dot. |
Usage
string PreGame.GetMapScript()
Returned Value
- No description available.
Source code samples
Redundant occurences have been removed.
AdvancedSetup.lua
UI/FrontEnd/GameSetup/AdvancedSetup.lua
0043
|
local currentMapScript = PreGame.GetMapScript(); |
0184
|
for option in DB.Query("select * from MapScriptOptions where not exists (select 1 from MapScriptOptionPossibleValues where FileName = MapScriptOptions.FileName and OptionID = MapScriptOptions.OptionID) and Hidden = 0 and FileName = ?", PreGame.GetMapScript()) do |
0624
|
local filename = PreGame.GetMapScript(); |
0842
|
local mapScriptFileName = PreGame.GetMapScript(); |
GameMenu.lua
UI/InGame/Menus/GameMenu.lua
0222
|
local mapScript = PreGame.GetMapScript(); |
GameSetupScreen.lua
UI/FrontEnd/GameSetup/GameSetupScreen.lua
0024
|
if( bIsModding and IsWBMap(PreGame.GetMapScript()) ) then |
MPGameOptions.lua
UI/FrontEnd/Multiplayer/GameSetup/MPGameOptions.lua
0054
|
local mapScriptFileName = Locale.ToLower(PreGame.GetMapScript()); |
0251
|
local fileTitle = Path.GetFileNameWithoutExtension(PreGame.GetMapScript()); |
SaveMenu.lua
UI/InGame/Menus/SaveMenu.lua
0072
|
PreGame.GetHandicap(), PreGame.GetWorldSize(), PreGame.GetMapScript(), nil, |
SelectCivilization.lua
UI/FrontEnd/GameSetup/SelectCivilization.lua
0025
|
local isWBMap = IsWBMap(PreGame.GetMapScript()); |
0069
|
local playerList = UI.GetMapPlayers(PreGame.GetMapScript()); |
0159
|
local civList = UI.GetMapPlayers(PreGame.GetMapScript()); |
SinglePlayer.lua
UI/FrontEnd/SinglePlayer.lua
0046
|
local savedMapScript = PreGame.GetMapScript(); |
The initial version of this page was created by the Civ5 API Bot, see the Civ5 API Reference FAQ. Some of the texts come from the 2kgames' wiki and most of code samples are copyrighted to Firaxis.
Functions' signatures were either copied from the 2kgames' wiki, or infered from the Lua source files and the binaries. Errors are possible.
Contributors may find help in the Contributors guide to the Civ5 API.