PreGame.GetHandicap (Civ5 API)
This page is a part of the Lua and UI Reference (Civ5).
This function is a member of PreGame. This is a static method, invoke it with a dot. |
Usage
HandicapType PreGame.GetHandicap(PlayerID player = nil)
Returned Value
- No description available.
Parameters
player: No description available.
Source code samples
Redundant occurences have been removed.
AdvancedSetup.lua
UI/FrontEnd/GameSetup/AdvancedSetup.lua
0572
|
local info = GameInfo.HandicapInfos[PreGame.GetHandicap(0)]; |
CivsAlive.lua - DLC_01 DLC
DLC/DLC_01/Scenarios/Mongol Scenario/CivsAlive.lua
0020
|
local iHandicap = PreGame.GetHandicap(0); |
GameMenu.lua
UI/InGame/Menus/GameMenu.lua
0373
|
info = GameInfo.HandicapInfos[ PreGame.GetHandicap( 0 ) ]; |
GameSetupScreen.lua
UI/FrontEnd/GameSetup/GameSetupScreen.lua
0312
|
local info = GameInfo.HandicapInfos[ PreGame.GetHandicap( 0 ) ]; |
SaveMenu.lua
UI/InGame/Menus/SaveMenu.lua
0072
|
PreGame.GetHandicap(), PreGame.GetWorldSize(), PreGame.GetMapScript(), nil, |
StagingRoom.lua
UI/FrontEnd/Multiplayer/StagingRoom.lua
0369
|
slotInstance.HandicapLabel:LocalizeAndSetText( GameInfo.HandicapInfos( "ID = '" .. PreGame.GetHandicap( playerID ) .. "'" )().Description ); |
0534
|
Controls.HandicapLabel:LocalizeAndSetText( GameInfo.HandicapInfos( "ID = '" .. PreGame.GetHandicap( Matchmaking.GetLocalID() ) .. "'" )().Description ); |
The initial version of this page was created by the Civ5 API Bot, see the Civ5 API Reference FAQ. Some of the texts come from the 2kgames' wiki and most of code samples are copyrighted to Firaxis.
Functions' signatures were either copied from the 2kgames' wiki, or infered from the Lua source files and the binaries. Errors are possible.
Contributors may find help in the Contributors guide to the Civ5 API.