Team.GetID (Civ5 API)

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This page is a part of the Lua and UI Reference (Civ5).


Function.png This function is a member of Team.

This is an instance method, invoke it with a colon.


Usage

TeamID Team:GetID()


Returned Value

No description available.


Source code samples

Redundant occurences have been removed.

DiploList.lua

UI/InGame/DiploList.lua
0224
Controls.TeamID:LocalizeAndSetText( "TXT_KEY_MULTIPLAYER_DEFAULT_TEAM_NAME", g_pTeam:GetID() + 1 );
0282
controlTable.TeamID:LocalizeAndSetText( "TXT_KEY_MULTIPLAYER_DEFAULT_TEAM_NAME", pOtherTeam:GetID() + 1 );


DiploVotePopup.lua

UI/InGame/Popups/DiploVotePopup.lua
0072
elseif(pOtherTeam:GetID() == pTeam:GetID())then
0081
TruncateString(controlTable.ButtonText, textBoxSize, Locale.ConvertTextKey("TXT_KEY_POP_UN_TEAM_LABEL", pOtherTeam:GetID() + 1) , " (" .. Locale.ConvertTextKey("TXT_KEY_POP_VOTE_RESULTS_YOUR_TEAM") .. ")");
0089
TruncateString(controlTable.ButtonText, textBoxSize, Locale.ConvertTextKey("TXT_KEY_POP_UN_TEAM_LABEL", pOtherTeam:GetID() + 1));


DiploVotePopup.lua (G&K)

DLC/Expansion/UI/InGame/Popups/DiploVotePopup.lua
0062
if (pOtherTeam:GetID() ~= pTeam:GetID()) then


TurnsRemaining.lua - DLC_02 DLC

DLC/DLC_02/Scenarios/NewWorldScenario/TurnsRemaining.lua
0554
if (pPlot:IsRevealed(pTeam:GetID())) then


VictoryProgress.lua

UI/InGame/Popups/VictoryProgress.lua
0272
item.TeamID:LocalizeAndSetText( "TXT_KEY_MULTIPLAYER_DEFAULT_TEAM_NAME", pTeam:GetID() + 1 );


VoteResultsPopup.lua

UI/InGame/Popups/VoteResultsPopup.lua
0043
if ((pPlayer:GetID() == activePlayer:GetID()) or (activePlayer:GetTeam() == pTeam:GetID())) then
0077
strName = strName .. " " .. Locale.ConvertTextKey("TXT_KEY_POP_UN_TEAM_LABEL", pTeam:GetID() + 1);
0139
strVote = Locale.ConvertTextKey("TXT_KEY_POP_UN_TEAM_LABEL", pVoteCastTeam:GetID() + 1);



The initial version of this page was created by the Civ5 API Bot, see the Civ5 API Reference FAQ. Some of the texts come from the 2kgames' wiki and most of code samples are copyrighted to Firaxis.
Functions' signatures were either copied from the 2kgames' wiki, or infered from the Lua source files and the binaries. Errors are possible.
Contributors may find help in the Contributors guide to the Civ5 API.