Team.GetProjectCount (Civ5 API)

From Civilization Modding Wiki
Revision as of 11:26, 20 September 2012 by DonQuich (talk | contribs) (Bot update)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigationJump to search

This page is a part of the Lua and UI Reference (Civ5).


Function.png This function is a member of Team.

This is an instance method, invoke it with a colon.


Usage

int Team:GetProjectCount(ProjectType index)


Returned Value

No description available.

Parameters

index: No description available.


Source code samples

Redundant occurences have been removed.

VictoryProgress.lua

UI/InGame/Popups/VictoryProgress.lua
0290
if(Teams[iTeam]:GetProjectCount(apolloProj) == 1) then
0320
if(v:GetProjectCount(apolloProj) == 1) then
0341
local numBuilt = Teams[ iTeam ]:GetProjectCount( proj );
0440
if(Teams[pPlayer:GetTeam()]:GetProjectCount(proj) > 0)then
0584
if(Teams[pTeam]:GetProjectCount(apolloProj) == 1) then
0605
local apolloA = pTeamA:GetProjectCount(apolloProj) == 1;
0606
local apolloB = pTeamB:GetProjectCount(apolloProj) == 1;
0615
partsA = partsA + pTeamA:GetProjectCount(proj);
0616
partsB = partsB + pTeamB:GetProjectCount(proj);



The initial version of this page was created by the Civ5 API Bot, see the Civ5 API Reference FAQ. Some of the texts come from the 2kgames' wiki and most of code samples are copyrighted to Firaxis.
Functions' signatures were either copied from the 2kgames' wiki, or infered from the Lua source files and the binaries. Errors are possible.
Contributors may find help in the Contributors guide to the Civ5 API.