Civ4ArtDefines Unit
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Summary
Various Art settings for Units.
Single-Line Tags
Text Tags
| Tag Name | Description |
|---|---|
| Type | Object Name (Unit). |
| NIF | Location of NIF file. |
| KVM | Location of KVM file. |
| SHADERNIF | unknown. |
| TrainSound | This is the sound played when an unit is built in a city. |
Boolean
| Tag Name | Description |
|---|---|
| bActAsRanged | unknown. |
Floating-Point Tags
| Tag Name | Description |
|---|---|
| fScale | Size on maps. |
| fInterfaceScale | Multiply by fScale to get Civilopedia size. |
| fBattleDistance | Distance at which this unit will fight (melee) opposing units. Click for more complete description. |
| fRangedDeathTime | unknown. |
Multi-Line Tags
| Tag Name | Description |
|---|---|
| ShadowDef | unknown. |
| AudioRunSounds | unknown. |
Example
<UnitArtInfo>
<Type>ART_DEF_UNIT_LION</Type>
<fScale>0.61</fScale>
<fInterfaceScale>1.3</fInterfaceScale>
<NIF>Art/Units/Lion/Lion.nif</NIF>
<KFM>Art/Units/Lion/Lion.kfm</KFM>
<SHADERNIF>Art/Units/Lion/Lion_FX.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/LionShadow.nif</ShadowNIF>
<ShadowAttachNode>LionBip Spine1</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.28</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>
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