Civ4ArtDefines Unit
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Summary
Various Art settings for Units.
Single-Line Tags
Text Tags
Tag Name | Description |
---|---|
Type | Object Name (Unit). |
NIF | Location of NIF file. |
KVM | Location of KVM file. |
SHADERNIF | unknown. |
TrainSound | This is the sound played when an unit is built in a city. |
Boolean
Tag Name | Description |
---|---|
bActAsRanged | unknown. |
Floating-Point Tags
Tag Name | Description |
---|---|
fScale | Size on maps. |
fInterfaceScale | Multiply by fScale to get Civilopedia size. |
fBattleDistance | Distance at which this unit will fight (melee) opposing units. Click for more complete description. |
fRangedDeathTime | unknown. |
Multi-Line Tags
Tag Name | Description |
---|---|
ShadowDef | unknown. |
AudioRunSounds | unknown. |
Example
<UnitArtInfo> <Type>ART_DEF_UNIT_LION</Type> <fScale>0.61</fScale> <fInterfaceScale>1.3</fInterfaceScale> <NIF>Art/Units/Lion/Lion.nif</NIF> <KFM>Art/Units/Lion/Lion.kfm</KFM> <SHADERNIF>Art/Units/Lion/Lion_FX.nif</SHADERNIF> <ShadowDef> <ShadowNIF>Art/Units/01_UnitShadows/LionShadow.nif</ShadowNIF> <ShadowAttachNode>LionBip Spine1</ShadowAttachNode> <fShadowScale>1.0</fShadowScale> </ShadowDef> <fBattleDistance>0.35</fBattleDistance> <fRangedDeathTime>0.28</fRangedDeathTime> <bActAsRanged>0</bActAsRanged> <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound> <AudioRunSounds> <AudioRunTypeLoop/> <AudioRunTypeEnd/> </AudioRunSounds> </UnitArtInfo>
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