Unit.GetDomainType (Civ5 API)

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This page is a part of the Lua and UI Reference (Civ5).


Function.png This function is a member of Unit.

This is an instance method, invoke it with a colon.


Usage

DomainType Unit:GetDomainType()


Returned Value

No description available.


Source code samples

Redundant occurences have been removed.

Bombardment.lua

UI/InGame/Bombardment.lua
0057
if thingThatCanActuallyFire:GetDomainType() == DomainTypes.DOMAIN_LAND and pTargetPlot:IsWater() then
0059
elseif thingThatCanActuallyFire:GetDomainType() == DomainTypes.DOMAIN_SEA and not pTargetPlot:IsWater() then


EnemyUnitPanel.lua

UI/InGame/WorldView/EnemyUnitPanel.lua
0194
if(pUnit:GetDomainType() == DomainTypes.DOMAIN_AIR) then
0209
if(pUnit:GetDomainType() ~= DomainTypes.DOMAIN_AIR) then
0602
if (iTheirStrength == 0 or pTheirUnit:GetDomainType() == DomainTypes.DOMAIN_SEA) then
0921
iModifier = pMyUnit:DomainModifier(pTheirUnit:GetDomainType());
1273
iModifier = pTheirUnit:DomainModifier(pMyUnit:GetDomainType());
1838
if (pHeadUnit:GetDomainType() == pUnit:GetDomainType() or pHeadUnit:IsRanged()) then
1939
if (theirUnit:GetDomainType() ~= DomainTypes.DOMAIN_AIR) then


EnemyUnitPanel.lua (G&K)

DLC/Expansion/UI/InGame/WorldView/EnemyUnitPanel.lua
0792
if (not pToPlot:IsWater() and pMyUnit:GetPlot():IsWater() and pMyUnit:GetDomainType() == DomainTypes.DOMAIN_LAND) then
0810
if (pMyUnit:GetDomainType() == DomainTypes.DOMAIN_LAND) then
1267
if (pTheirUnit:GetDomainType() == DomainTypes.DOMAIN_LAND) then
1692
if (theirUnit:GetDomainType() == DomainTypes.DOMAIN_LAND) then
2086
if (pHeadUnit:GetDomainType() == pUnit:GetDomainType() or pHeadUnit:IsRanged() or (pHeadUnit:GetDomainType() == DomainTypes.DOMAIN_SEA and pUnit:IsEmbarked())) then


TutorialChecks.lua

Tutorial/TutorialChecks.lua
0062
if (pUnit:WorkRate() > 0 and not pUnit:IsCombatUnit() and pUnit:GetDomainType() == DomainTypes.DOMAIN_LAND and pUnit:GetSpecialUnitType() == -1) then
1635
if (v:IsRanged() and v:GetDomainType() == DomainTypes.DOMAIN_LAND and v:IsSelected()) then
1650
if (v:IsRanged() and v:GetDomainType() == DomainTypes.DOMAIN_LAND) then
2267
if (v:GetDomainType() == DomainTypes.DOMAIN_SEA and v:IsCanAttack()) then
2318
if (v:GetDomainType() == DomainTypes.DOMAIN_SEA and v:WorkRate() > 0) then
2369
if (v:GetDomainType() == DomainTypes.DOMAIN_LAND and v:IsCanAttack() and v:IsMustSetUpToRangedAttack()) then
3091
if (v:IsSelected() and not v:IsBusy() and v:GetSpecialUnitType() ~= -1 and not v:IsCombatUnit() and v:GetUnitClassType() ~= ggUnitClassID and v:GetDomainType() == DomainTypes.DOMAIN_LAND) then


UnitFlagManager.lua

UI/InGame/UnitFlagManager.lua
0083
if( pUnit:GetDomainType() == DomainTypes.DOMAIN_AIR ) then
0572
if (pUnit:GetDomainType() == DomainTypes.DOMAIN_AIR) then
1028
if( pPlotUnit:GetDomainType() == DomainTypes.DOMAIN_AIR ) then


UnitPanel.lua

UI/InGame/WorldView/UnitPanel.lua
0419
if unit:IsCombatUnit() or unit:GetDomainType() == DomainTypes.DOMAIN_AIR then
0587
if unit:GetDomainType() == DomainTypes.DOMAIN_AIR then
0616
if(unit:GetDomainType() == DomainTypes.DOMAIN_AIR) then
0631
if(unit:GetDomainType() ~= DomainTypes.DOMAIN_AIR) then
0957
if (unit:GetDomainType() == DomainTypes.DOMAIN_AIR and not pPlot:IsCity()) then


WorldView.lua

UI/InGame/WorldView/WorldView.lua
0629
if (pHeadSelectedUnit:GetDomainType() == DomainTypes.DOMAIN_AIR) then
0646
if (not cityOwner:IsMinorCiv() and city:GetGarrisonedUnit() == nil and pHeadSelectedUnit:GetDomainType() == DomainTypes.DOMAIN_LAND) then



The initial version of this page was created by the Civ5 API Bot, see the Civ5 API Reference FAQ. Some of the texts come from the 2kgames' wiki and most of code samples are copyrighted to Firaxis.
Functions' signatures were either copied from the 2kgames' wiki, or infered from the Lua source files and the binaries. Errors are possible.
Contributors may find help in the Contributors guide to the Civ5 API.