Unit.GetID (Civ5 API)
This page is a part of the Lua and UI Reference (Civ5).
This function is a member of Unit. This is an instance method, invoke it with a colon. |
Usage
UnitID Unit:GetID()
Returned Value
- No description available.
Source code samples
Redundant occurences have been removed.
InGame.lua
UI/InGame/InGame.lua
0204
|
Data3 = pUnit:GetID(); |
0517
|
Events.ShowMovementRange( iPlayerID, unit:GetID() ); |
0619
|
Events.ShowAttackTargets(iPlayerID, unit:GetID()); |
0964
|
unit:GetID() == unitId and |
MilitaryOverview.lua
UI/InGame/Popups/MilitaryOverview.lua
0070
|
pSelectedUnit:GetID() == unitID ) then |
0136
|
iSelectedUnit = pSelectedUnit:GetID(); |
0145
|
local iUnit = unit:GetID(); |
0159
|
instance.Button:SetVoid1( unit:GetID() ); |
PlotMouseoverInclude.lua
UI/InGame/PlotMouseoverInclude.lua
0294
|
strUnitText = strUnitText .. " ("..tostring(unit:GetOwner()).." - " .. tostring(unit:GetID()) .. ")"; |
SetUnitName.lua
UI/InGame/Popups/SetUnitName.lua
0019
|
Network.SendRenameUnit(pUnit:GetID(), Controls.EditUnitName:GetText()); |
TutorialChecks.lua
Tutorial/TutorialChecks.lua
0202
|
return v:GetID(); |
0460
|
iWorkerID = v:GetID(); |
0587
|
iUnitID = v:GetID(); |
2487
|
return unit:GetID(); |
UnitFlagManager.lua
UI/InGame/UnitFlagManager.lua
0596
|
if( test ~= nil and test:GetID() ~= self.m_UnitID and not test:IsGarrisoned() ) |
0616
|
local escortFlag = playerTable[ escortUnit:GetID() ]; |
0716
|
controlTable.Button:SetVoids( self.m_playerID, pPlotUnit:GetID() ); |
1069
|
controlTable.Button:SetVoids( pPlotUnit:GetOwner(), pPlotUnit:GetID() ); |
1264
|
local owner, unitID = unit:GetOwner(), unit:GetID(); |
1412
|
OnUnitCreated( player:GetID(), unit:GetID(), 0, 0, 0, 0, 0, 0, 0, WhiteFog, 0, 0, true ); |
1449
|
local pFlag = playerTable[ pUnit:GetID() ]; |
UnitFlagManager.lua (G&K)
DLC/Expansion/UI/InGame/UnitFlagManager.lua
0595
|
if( test ~= nil and test:GetID() ~= self.m_UnitID and not test:IsGarrisoned() and not test:IsDead() and not test:IsDelayedDeath() ) |
UnitList.lua
UI/InGame/UnitList.lua
0285
|
valueA = entryA.unit:GetID(); |
0286
|
valueB = entryB.unit:GetID(); |
UnitPanel.lua
UI/InGame/WorldView/UnitPanel.lua
0739
|
local unitID = unit and unit:GetID() or -1; |
0825
|
Data1 = UI.GetHeadSelectedUnit():GetID(), |
The initial version of this page was created by the Civ5 API Bot, see the Civ5 API Reference FAQ. Some of the texts come from the 2kgames' wiki and most of code samples are copyrighted to Firaxis.
Functions' signatures were either copied from the 2kgames' wiki, or infered from the Lua source files and the binaries. Errors are possible.
Contributors may find help in the Contributors guide to the Civ5 API.