Unit.GetOwner (Civ5 API)

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Revision as of 13:01, 20 September 2012 by DonQuich (talk | contribs) (Bot update)
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This page is a part of the Lua and UI Reference (Civ5).


Function.png This function is a member of Unit.

This is an instance method, invoke it with a colon.


Usage

PlayerID Unit:GetOwner()


Returned Value

No description available.


Source code samples

Redundant occurences have been removed.

EnemyUnitPanel.lua

UI/InGame/WorldView/EnemyUnitPanel.lua
0103
local pPlayer = Players[pUnit:GetOwner()];
0567
local iMyPlayer = pMyUnit:GetOwner();
0568
local iTheirPlayer = pTheirUnit:GetOwner();
0611
local pFireSupportUnit = pMyUnit:GetFireSupportUnit(pTheirUnit:GetOwner(), pToPlot:GetX(), pToPlot:GetY());
1055
iModifier = iModifier + Players[pMyUnit:GetOwner()]:GetBarbarianCombatBonus();
1422
local iTheirPlayer = theirUnit:GetOwner();
1460
local theirPlayerID = theirUnit:GetOwner();
1845
if (pTeam:IsAtWar(pUnit:GetTeam()) or (UIManager:GetAlt() and pUnit:GetOwner() ~= iTeam)) then
1941
if (myTeam:IsAtWar(theirUnit:GetTeam()) or (UIManager:GetAlt() and theirUnit:GetOwner() ~= myTeamID)) then


InGame.lua

UI/InGame/InGame.lua
0184
if (pFoundUnit:GetOwner() == iPlayerID) then


PlotMouseoverInclude.lua

UI/InGame/PlotMouseoverInclude.lua
0268
local pPlayer = Players[unit:GetOwner()];
0294
strUnitText = strUnitText .. " ("..tostring(unit:GetOwner()).." - " .. tostring(unit:GetID()) .. ")";


TurnsRemaining.lua - DLC_04 DLC

DLC/DLC_04/Scenarios/1066Scenario/TurnsRemaining.lua
0204
iOldOwner = unit:GetOwner();


TutorialChecks.lua

Tutorial/TutorialChecks.lua
0251
if (v:IsCombatUnit() and pPlot:GetOwner() == v:GetOwner()) then
1371
if (pPlot and pPlot:GetOwner() ~= v:GetOwner() and pPlot:GetUnitPower() <= 0) then


UnitFlagManager.lua

UI/InGame/UnitFlagManager.lua
0609
local playerTable = g_MasterList[ escortUnit:GetOwner() ];
1069
controlTable.Button:SetVoids( pPlotUnit:GetOwner(), pPlotUnit:GetID() );
1264
local owner, unitID = unit:GetOwner(), unit:GetID();
1447
local playerTable = g_MasterList[ pUnit:GetOwner() ];


UnitPanel.lua

UI/InGame/WorldView/UnitPanel.lua
0447
local pPlayer = Players[ unit:GetOwner() ];
0944
if (pPlot:GetOwner() ~= unit:GetOwner()) then


WorldView.lua

UI/InGame/WorldView/WorldView.lua
0618
if (plot:IsVisibleEnemyUnit(pHeadSelectedUnit:GetOwner()) or plot:IsEnemyCity(pHeadSelectedUnit)) then
0644
if (city and city:GetOwner() == pHeadSelectedUnit:GetOwner() and pHeadSelectedUnit:IsCanAttack()) then



The initial version of this page was created by the Civ5 API Bot, see the Civ5 API Reference FAQ. Some of the texts come from the 2kgames' wiki and most of code samples are copyrighted to Firaxis.
Functions' signatures were either copied from the 2kgames' wiki, or infered from the Lua source files and the binaries. Errors are possible.
Contributors may find help in the Contributors guide to the Civ5 API.