Unit.MovesLeft (Civ5 API)

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Revision as of 13:26, 20 September 2012 by DonQuich (talk | contribs) (Bot update)
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This page is a part of the Lua and UI Reference (Civ5).


Function.png This function is a member of Unit.

This is an instance method, invoke it with a colon.


Usage

int Unit:MovesLeft()


Returned Value

No description available.


Source code samples

Redundant occurences have been removed.

MilitaryOverview.lua

UI/InGame/Popups/MilitaryOverview.lua
0164
if( unit:MovesLeft() > 0 ) then
0235
local moves_left = math.floor(unit:MovesLeft() / move_denominator);


TutorialChecks.lua

Tutorial/TutorialChecks.lua
0123
if (v:IsFound() and v:MovesLeft() > 0) then
0561
if (v:IsHurt() and v:CanHeal(plot) and v:MovesLeft() > 0 and v:IsSelected()) then
0586
if (v:IsHurt() and v:CanHeal(plot) and v:MovesLeft() > 0) then
1502
if (v:IsFound() and  v:MovesLeft() > 0 and v:IsSelected()) then
1552
if (v:MovesLeft() > 0 and v:IsSelected()) then
1555
local iMovesLeft = v:MovesLeft() / move_denominator;


UnitFlagManager.lua

UI/InGame/UnitFlagManager.lua
0697
if( pUnit:MovesLeft() > 0 ) then
1071
if( pPlotUnit:MovesLeft() > 0 ) then


UnitList.lua

UI/InGame/UnitList.lua
0215
local moves_left = unit:MovesLeft() / move_denominator;


UnitPanel.lua

UI/InGame/WorldView/UnitPanel.lua
0143
local bUnitHasMovesLeft = unit:MovesLeft() > 0;



The initial version of this page was created by the Civ5 API Bot, see the Civ5 API Reference FAQ. Some of the texts come from the 2kgames' wiki and most of code samples are copyrighted to Firaxis.
Functions' signatures were either copied from the 2kgames' wiki, or infered from the Lua source files and the binaries. Errors are possible.
Contributors may find help in the Contributors guide to the Civ5 API.