AssignStartingPlots.GenerateLuxuryPlotListsInRegion (Civ5 API)

From Civilization Modding Wiki
Revision as of 13:59, 20 September 2012 by DonQuich (talk | contribs) (Bot update)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigationJump to search

This page is a part of the Lua and UI Reference (Civ5).


Function.png This function is a member of AssignStartingPlots.

This is an instance method, invoke it with a colon.


Usage

unknown AssignStartingPlots:GenerateLuxuryPlotListsInRegion(PlayerID region_number)


Returned Value

No description available.

Parameters

region_number: No description available.


Source code samples

Redundant occurences have been removed.

AssignStartingPlots.lua (G&K)

DLC/Expansion/Gameplay/Lua/AssignStartingPlots.lua
8706
luxury_plot_lists = self:GenerateLuxuryPlotListsInRegion(region_number)
8708
-- Calibrate number of luxuries per region to world size and number of civs
8709
-- present. The amount of lux per region should be at its highest when the
8710
-- number of civs in the game is closest to "default" for that map size.
8711
local target_list = self:GetRegionLuxuryTargetNumbers()


Skirmish.lua

Maps/Skirmish.lua
1177
luxury_plot_lists = self:GenerateLuxuryPlotListsInRegion(region_number)
1178
-- Place one large source of each resource type in each region.
1179
local iNumThisLuxToPlace = 1;



The initial version of this page was created by the Civ5 API Bot, see the Civ5 API Reference FAQ. Some of the texts come from the 2kgames' wiki and most of code samples are copyrighted to Firaxis.
Functions' signatures were either copied from the 2kgames' wiki, or infered from the Lua source files and the binaries. Errors are possible.
Contributors may find help in the Contributors guide to the Civ5 API.