UIElement.SetTextureOffset (Civ5 API)
This page is a part of the Lua and UI Reference (Civ5).
This method is declared by AlphaAnim, Context, Grid, Image, ScrollAnim and Stack. This is an instance method, invoke it with a colon. |
Usage
void UIElement:SetTextureOffset(Vector2 questionOffset)
Parameters
questionOffset: No description available.
Source code samples
Redundant occurences have been removed.
CivilopediaScreen.lua
UI/Civilopedia/CivilopediaScreen.lua
1805
|
image:SetTextureOffset( textureOffset ); |
2081
|
thisBuildingInstance.UnlockedBuildingImage:SetTextureOffset( nullOffset ); |
2939
|
thisBuildingInstance.RequiredBuildingImage:SetTextureOffset( nullOffset ); |
3546
|
thisBuildingInstance.UniqueBuildingImage:SetTextureOffset( nullOffset ); |
3577
|
thisImprovementInstance.UniqueImprovementImage:SetTextureOffset( nullOffset ); |
EnemyUnitPanel.lua
UI/InGame/WorldView/EnemyUnitPanel.lua
0069
|
Controls.UnitIcon:SetTextureOffset( textureOffset ); |
0070
|
Controls.UnitIconShadow:SetTextureOffset( textureOffset ); |
0117
|
Controls.UnitPortrait:SetTextureOffset(textureOffset); |
EspionageOverview.lua (G&K)
DLC/Expansion/UI/InGame/Popups/EspionageOverview.lua
0368
|
Controls.AgentRank:SetTextureOffset(rankOffsets[agent.Rank]); |
0464
|
Controls.AgentActivityIcon:SetTextureOffset(progressBarState.IconOffset); |
0544
|
agentEntry.AgentRank:SetTextureOffset(rankOffsets[v.Rank]); |
0651
|
agentEntry.AgentActivityIcon:SetTextureOffset(progressBarState.IconOffset); |
FoRScenarioLoadScreen.lua (G&K)
DLC/Expansion/Scenarios/FallOfRomeScenario/FoRScenarioLoadScreen.lua
0158
|
controlTable.Icon:SetTextureOffset( questionOffset ); |
0160
|
controlTable.IconShadow:SetTextureOffset( questionOffset ); |
0216
|
controlTable.Icon:SetTextureOffset( textureOffset ); |
0218
|
controlTable.IconShadow:SetTextureOffset( textureOffset ); |
0289
|
Controls.IconShadow:SetTextureOffset( questionOffset ); |
GameSetupScreen.lua
UI/FrontEnd/GameSetup/GameSetupScreen.lua
0512
|
Controls[buttonName]:SetTextureOffset( questionOffset ); |
HallOfFame.lua
UI/InGame/Popups/HallOfFame.lua
0096
|
controlTable.WinCivIcon:SetTextureOffset( textureOffset ); |
0098
|
controlTable.CivIconShadow:SetTextureOffset( textureOffset ); |
IconSupport.lua
UI/IconSupport.lua
0172
|
iconControl:SetTextureOffset( textureOffset ); |
LoadMenu.lua
UI/FrontEnd/LoadMenu.lua
0274
|
Controls.CivIcon:SetTextureOffset(questionOffset); |
0286
|
Controls.CivIcon:SetTextureOffset( textureOffset ); |
0369
|
Controls.MapSize:SetTextureOffset( questionOffset ); |
0382
|
Controls.Handicap:SetTextureOffset( questionOffset ); |
0395
|
Controls.SpeedIcon:SetTextureOffset( questionOffset ); |
0478
|
Controls.CivIcon:SetTextureOffset( questionOffset ); |
0483
|
Controls.MapType:SetTextureOffset( questionOffset ); |
ProductionPopup.lua
UI/InGame/Popups/ProductionPopup.lua
0916
|
controlTable.ProductionButtonImage:SetTextureOffset(textureOffset); |
SelectCivilization.lua
UI/FrontEnd/GameSetup/SelectCivilization.lua
0096
|
controlTable.CivIcon:SetTextureOffset( questionOffset ); |
0128
|
controlTable.CivIcon:SetTextureOffset( textureOffset ); |
TechButtonInclude.lua
UI/InGame/TechTree/TechButtonInclude.lua
0353
|
thisButton:SetTextureOffset( textureOffset ); |
TechTree.lua
UI/InGame/TechTree/TechTree.lua
0213
|
pipe.TechPipeIcon:SetTextureOffset(Vector2(72,72)); |
0227
|
pipe.TechPipeIcon:SetTextureOffset(Vector2(72,0)); |
0280
|
pipe.TechPipeIcon:SetTextureOffset(Vector2(0,72)); |
0294
|
pipe.TechPipeIcon:SetTextureOffset(Vector2(0,0)); |
UnitPanel.lua
UI/InGame/WorldView/UnitPanel.lua
0444
|
Controls.UnitIcon:SetTextureOffset(textureOffset); |
0445
|
Controls.UnitIconShadow:SetTextureOffset(textureOffset); |
VoteResultsPopup.lua
UI/InGame/Popups/VoteResultsPopup.lua
0059
|
controlTable.Portrait:SetTextureOffset( questionOffset ); |
The initial version of this page was created by the Civ5 API Bot, see the Civ5 API Reference FAQ. Some of the texts come from the 2kgames' wiki and most of code samples are copyrighted to Firaxis.
Functions' signatures were either copied from the 2kgames' wiki, or infered from the Lua source files and the binaries. Errors are possible.
Contributors may find help in the Contributors guide to the Civ5 API.