UIElement.IsChecked (Civ5 API)

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Revision as of 14:20, 20 September 2012 by DonQuich (talk | contribs) (Bot update)
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This page is a part of the Lua and UI Reference (Civ5).


Function.png This method is declared by CheckBox.

This is an instance method, invoke it with a colon.


Usage

int UIElement:IsChecked()


Returned Value

No description available.


Source code samples

Redundant occurences have been removed.

AdvancedSetup.lua

UI/FrontEnd/GameSetup/AdvancedSetup.lua
0898
if(Controls.MaxTurnsCheck:IsChecked()) then
0920
Controls.MaxTurnsEditbox:SetHide(not Controls.MaxTurnsCheck:IsChecked());


AdvisorModal.lua

UI/InGame/Popups/AdvisorModal.lua
0087
if (Controls.DontShowAgainCheckbox:IsChecked()) then


Advisors.lua

UI/InGame/WorldView/Advisors.lua
0035
if(g_TutorialQueue[1] ~= nil and Controls.DontShowAgainCheckbox:IsChecked()) then


DebugMode.lua

UI/InGame/DebugMode.lua
0425
if( Controls.CreateRoad_Checkbox:IsChecked() ) then


InstalledPanel.lua

UI/FrontEnd/Modding/InstalledPanel.lua
0783
if(Controls.DeleteUserData:IsChecked()) then


MPGameSetupScreen.lua

UI/FrontEnd/Multiplayer/GameSetup/MPGameSetupScreen.lua
0077
local bChecked = Controls.PrivateGameCheckbox:IsChecked();


NetworkDebug.lua

UI/InGame/NetworkDebug.lua
0054
if (Controls.VerboseLoggingToggle:IsChecked()) then


SaveMenu.lua

UI/InGame/Menus/SaveMenu.lua
0499
local bUsingSteamCloud = Controls.CloudCheck:IsChecked();


SetCivNames.lua

UI/FrontEnd/GameSetup/SetCivNames.lua
0064
if ( Controls.UsePasswordCheck:IsChecked() ) then



The initial version of this page was created by the Civ5 API Bot, see the Civ5 API Reference FAQ. Some of the texts come from the 2kgames' wiki and most of code samples are copyrighted to Firaxis.
Functions' signatures were either copied from the 2kgames' wiki, or infered from the Lua source files and the binaries. Errors are possible.
Contributors may find help in the Contributors guide to the Civ5 API.