UIElement.BuildInstanceForControl (Civ5 API)
This page is a part of the Lua and UI Reference (Civ5).
This method is declared by Context. This is an instance method, invoke it with a colon. |
Usage
void UIElement:BuildInstanceForControl(string arg0, table arg1, Stack arg2)
Parameters
arg0: No description available. arg1: No description available. arg2: No description available.
Source code samples
Redundant occurences have been removed.
AdvancedSetup.lua
UI/FrontEnd/GameSetup/AdvancedSetup.lua
1332
|
ContextPtr:BuildInstanceForControl( "PlayerSlot", g_SlotInstances[i], Controls.SlotStack ); |
ChooseFaithGreatPerson.lua (G&K)
DLC/Expansion/UI/InGame/Popups/ChooseFaithGreatPerson.lua
0030
|
ContextPtr:BuildInstanceForControl( "ItemInstance", controlTable, stackControl ); |
CityList.lua
UI/InGame/CityList.lua
0103
|
ContextPtr:BuildInstanceForControl( "CityInstance", instance, Controls.MainStack ); |
Demographics.lua
UI/InGame/Popups/Demographics.lua
0126
|
ContextPtr:BuildInstanceForControl( "Entry", instance, Controls.MainStack ); |
DiploCorner.lua
UI/InGame/WorldView/DiploCorner.lua
0136
|
ContextPtr:BuildInstanceForControl( "ChatEntry", controlTable, Controls.ChatStack ); |
DiploCurrentDeals.lua
UI/InGame/Popups/DiploCurrentDeals.lua
0031
|
ContextPtr:BuildInstanceForControl( "DealButtonInstance", controlTable, Controls.CurrentDealsStack ); |
0055
|
ContextPtr:BuildInstanceForControl( "DealButtonInstance", controlTable, Controls.HistoricDealsStack ); |
DiploGlobalRelationships.lua
UI/InGame/Popups/DiploGlobalRelationships.lua
0046
|
ContextPtr:BuildInstanceForControl("MajorInstance", controlTable, Controls.ItemStack); |
0096
|
ContextPtr:BuildInstanceForControl("LTextEntry", textControls, controlTable.PoliciesStack); |
0110
|
ContextPtr:BuildInstanceForControl("LTextEntry", textControls, controlTable.WondersStack); |
0168
|
ContextPtr:BuildInstanceForControl("TextEntry", textControls, controlTable.PactStack); |
EconomicGeneralInfo.lua
UI/InGame/Popups/EconomicGeneralInfo.lua
0209
|
ContextPtr:BuildInstanceForControl( "TradeEntry", instance, Controls.CityStack ); |
0254
|
ContextPtr:BuildInstanceForControl( "TradeEntry", instance, Controls.TradeStack ); |
0329
|
ContextPtr:BuildInstanceForControl( "TradeEntry", instance, Controls.BuildingsStack ); |
FoRScenarioLoadScreen.lua (G&K)
DLC/Expansion/Scenarios/FallOfRomeScenario/FoRScenarioLoadScreen.lua
0098
|
ContextPtr:BuildInstanceForControl( "ItemInstance", controlTable, Controls.DifficultyStack ); |
0147
|
ContextPtr:BuildInstanceForControl( "SelectCivInstance", controlTable, Controls.SelectCivStack ); |
GenericWorldAnchor.lua
UI/InGame/GenericWorldAnchor.lua
0058
|
ContextPtr:BuildInstanceForControl( "NaturalWonder", instance, Controls.NaturalWonderStore ); |
0115
|
ContextPtr:BuildInstanceForControl( "SettlerReccomendation", instance, Controls.SettlerReccomendationStore ); |
0228
|
ContextPtr:BuildInstanceForControl( "WorkerReccomendation", instance, Controls.WorkerReccomendationStore ); |
HappinessInfo.lua
UI/InGame/Popups/HappinessInfo.lua
0219
|
ContextPtr:BuildInstanceForControl( "TradeEntry", instance, Controls.LuxuryHappinessStack ); |
0272
|
ContextPtr:BuildInstanceForControl( "TradeEntry", instance, Controls.CityBuildingStack ); |
0311
|
ContextPtr:BuildInstanceForControl( "TradeEntry", instance, Controls.TradeRouteStack ); |
0342
|
ContextPtr:BuildInstanceForControl( "TradeEntry", instance, Controls.GarrisonStack ); |
0566
|
ContextPtr:BuildInstanceForControl( "TradeEntry", instance, Controls.CityUnhappinessStack ); |
0623
|
ContextPtr:BuildInstanceForControl( "ResourceEntry", instance, Controls.ResourcesAvailableStack ); |
0666
|
ContextPtr:BuildInstanceForControl( "ResourceEntry", instance, Controls.ResourcesImportedStack ); |
0708
|
ContextPtr:BuildInstanceForControl( "ResourceEntry", instance, Controls.ResourcesExportedStack ); |
0749
|
ContextPtr:BuildInstanceForControl( "ResourceEntry", instance, Controls.ResourcesLocalStack ); |
HappinessInfo.lua (G&K)
DLC/Expansion/UI/InGame/Popups/HappinessInfo.lua
0336
|
ContextPtr:BuildInstanceForControl( "TradeEntry", instance, Controls.LocalCityStack ); |
InstanceManager.lua
UI/InstanceManager.lua
0089
|
ContextPtr:BuildInstanceForControl(self.m_InstanceName, controlTable, self.m_ParentControl); |
MPList.lua
UI/InGame/WorldView/MPList.lua
0218
|
ContextPtr:BuildInstanceForControl( "PlayerEntry", controlTable, Controls.MPListStack ); |
0226
|
ContextPtr:BuildInstanceForControl( "TeamEntry", teamEntry, Controls.MPListStack ); |
0232
|
ContextPtr:BuildInstanceForControl( "PlayerEntry", controlTable, teamEntry.TeamStack ); |
NotificationPanel.lua
UI/InGame/WorldView/NotificationPanel.lua
0177
|
ContextPtr:BuildInstanceForControl( name .. "Item", instance, Controls.SmallStack ); |
SelectCivilization.lua
UI/FrontEnd/GameSetup/SelectCivilization.lua
0086
|
ContextPtr:BuildInstanceForControl( "ItemInstance", controlTable, Controls.Stack ); |
StagingRoom.lua
UI/FrontEnd/Multiplayer/StagingRoom.lua
1269
|
ContextPtr:BuildInstanceForControl( "PlayerSlot", instance, Controls.SlotStack ); |
TradeLogic.lua
UI/InGame/WorldView/TradeLogic.lua
2252
|
ContextPtr:BuildInstanceForControl( "PocketResource", controlTable, stack ); |
2268
|
ContextPtr:BuildInstanceForControl( "TableStrategic", controlTable, stack ); |
2292
|
ContextPtr:BuildInstanceForControl( "TableLuxury", controlTable, stack ); |
2782
|
ContextPtr:BuildInstanceForControl( "OtherPlayerEntry", controlTable, Controls.UsPocketLeaderStack ); |
2792
|
ContextPtr:BuildInstanceForControl( "OtherPlayerEntry", controlTable, Controls.ThemPocketLeaderStack ); |
2802
|
ContextPtr:BuildInstanceForControl( "OtherPlayerEntry", controlTable, Controls.UsTableMakePeaceStack ); |
2812
|
ContextPtr:BuildInstanceForControl( "OtherPlayerEntry", controlTable, Controls.UsTableDeclareWarStack ); |
2822
|
ContextPtr:BuildInstanceForControl( "OtherPlayerEntry", controlTable, Controls.ThemTableMakePeaceStack ); |
2832
|
ContextPtr:BuildInstanceForControl( "OtherPlayerEntry", controlTable, Controls.ThemTableDeclareWarStack ); |
UnitFlagManager.lua
UI/InGame/UnitFlagManager.lua
0100
|
ContextPtr:BuildInstanceForControl( "AirButton", o.m_CargoControls, o.m_Instance.AirAnchor ); |
1037
|
ContextPtr:BuildInstanceForControl( "CityFlag", cityFlagInstance, Controls.CityContainer ); |
VictoryStatus.lua (G&K)
DLC/Expansion/Scenarios/SteampunkScenario/VictoryStatus.lua
0245
|
ContextPtr:BuildInstanceForControl("TokenInstance", t, cStack); |
The initial version of this page was created by the Civ5 API Bot, see the Civ5 API Reference FAQ. Some of the texts come from the 2kgames' wiki and most of code samples are copyrighted to Firaxis.
Functions' signatures were either copied from the 2kgames' wiki, or infered from the Lua source files and the binaries. Errors are possible.
Contributors may find help in the Contributors guide to the Civ5 API.