UIElement.LookUpControl (Civ5 API)

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Revision as of 14:24, 20 September 2012 by DonQuich (talk | contribs) (Bot update)
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This page is a part of the Lua and UI Reference (Civ5).


Function.png This method is declared by Context.

This is an instance method, invoke it with a colon.


Usage

Container UIElement:LookUpControl(string arg0)


Returned Value

No description available.

Parameters

arg0: No description available.


Source code samples

Redundant occurences have been removed.

ChoosePantheonPopup.lua (G&K)

DLC/Expansion/UI/InGame/Popups/ChoosePantheonPopup.lua
0169
local unitPanel = ContextPtr:LookUpControl( "/InGame/WorldView/UnitPanel/Base" );
0174
local infoCorner = ContextPtr:LookUpControl( "/InGame/WorldView/InfoCorner" );


DebugMenu.lua

UI/InGame/DebugMenu.lua
0153
ContextPtr:LookUpControl( "/InGame/WorldView/CityBannerManager" ):SetHide( not bCityBanners );
0164
ContextPtr:LookUpControl( "/InGame/WorldView/UnitFlagManager" ):SetHide( not bUnitFlags );


DiscussLeader.lua

UI/InGame/LeaderHead/DiscussLeader.lua
0010
ContextPtr:LookUpControl( "../DiscussionOptions" ):SetHide( false );


ExitConfirm.lua

UI/FrontEnd/ExitConfirm.lua
0038
local inGame = ContextPtr:LookUpControl("/InGame");


LoadMenu.lua

UI/FrontEnd/LoadMenu.lua
0715
local contextID = ContextPtr:LookUpControl(".."):GetID();


Lobby.lua

UI/FrontEnd/Multiplayer/Lobby.lua
0515
local bIsModding = (ContextPtr:LookUpControl(".."):GetID() == "ModMultiplayerSelectScreen");


MPGameSetupScreen.lua

UI/FrontEnd/Multiplayer/GameSetup/MPGameSetupScreen.lua
0112
bIsModding = (ContextPtr:LookUpControl("../.."):GetID() == "ModMultiplayerSelectScreen");


PlotHelpManager.lua

UI/InGame/PlotHelpManager.lua
0054
m_pPlotHelpText = ContextPtr:LookUpControl( "/InGame/WorldView/PlotHelpText" );


PreGameScreen.lua

UI/FrontEnd/PreGameScreen.lua
0009
ContextPtr:LookUpControl( "../MainMenuScreenUI" ):SetHide( false );


SelectDifficulty.lua

UI/FrontEnd/GameSetup/SelectDifficulty.lua
0009
ContextPtr:LookUpControl( "../MainSelection" ):SetHide( false );
0010
ContextPtr:LookUpControl( ".." ):SetHide( false );


SelectMapType.lua

UI/FrontEnd/GameSetup/SelectMapType.lua
0092
g_isModding = (ContextPtr:LookUpControl(".."):GetID() == "ModdingGameSetupScreen") or (ContextPtr:LookUpControl("../../.."):GetID() == "ModMultiplayerSelectScreen");


UnitFlagManager.lua

UI/InGame/UnitFlagManager.lua
0030
local g_SelectedContainer = ContextPtr:LookUpControl( "../SelectedUnitContainer" );


UnitPanel.lua

UI/InGame/WorldView/UnitPanel.lua
1359
local EnemyUnitPanel = ContextPtr:LookUpControl( "/InGame/WorldView/EnemyUnitPanel" );



The initial version of this page was created by the Civ5 API Bot, see the Civ5 API Reference FAQ. Some of the texts come from the 2kgames' wiki and most of code samples are copyrighted to Firaxis.
Functions' signatures were either copied from the 2kgames' wiki, or infered from the Lua source files and the binaries. Errors are possible.
Contributors may find help in the Contributors guide to the Civ5 API.