UIElement.SetOffsetVal (Civ5 API)
This page is a part of the Lua and UI Reference (Civ5).
This method is declared by ControlBase. This is an instance method, invoke it with a colon. |
Usage
void UIElement:SetOffsetVal(int xOffset, int yOffset)
Parameters
xOffset: No description available. yOffset: No description available.
Source code samples
Too many occurences. Only 50 out of 233 are listed.
ChooseReligionPopup.lua (G&K)
DLC/Expansion/UI/InGame/Popups/ChooseReligionPopup.lua
0383
|
Controls.FollowerBelief2Description:SetOffsetVal(24,25); |
0388
|
Controls.EnhancerBeliefDescription:SetOffsetVal(24,25); |
0407
|
Controls.FollowerBelief2Description:SetOffsetVal(52,30); |
0412
|
Controls.EnhancerBeliefDescription:SetOffsetVal(52,30); |
0440
|
Controls.BonusBeliefDescription:SetOffsetVal(24,25); |
0452
|
Controls.BonusBeliefDescription:SetOffsetVal(52,30); |
CityBannerManager.lua
UI/InGame/CityBannerManager.lua
0754
|
BannerInstance.CityName:SetOffsetVal(-3,0); |
CityView.lua
UI/InGame/CityView/CityView.lua
1082
|
controlTable.SlackerButton:SetOffsetVal( (slackerAdded % numberOfSlackersPerRow) * slackerSize + slackerPadding, math.floor(slackerAdded / numberOfSlackersPerRow) * slackerSize + slackerPadding ); |
CivilopediaScreen.lua
UI/Civilopedia/CivilopediaScreen.lua
0115
|
Controls.ScrollBar:SetOffsetVal( 0, 18 ); |
0116
|
Controls.LeftScrollBar:SetOffsetVal( 0, 18 ); |
0117
|
Controls.DownButton:SetOffsetVal( 0, screenSizeY - 126 - 18 ); |
0118
|
Controls.LeftDownButton:SetOffsetVal( 0, screenSizeY - 126 - 18 ); |
0119
|
Controls.LeftUpButton:SetOffsetVal( 0, 0 ); |
0133
|
Controls.SelectedCategoryTab:SetOffsetVal(50 * (selectedCategory - 1), -10); |
1806
|
button:SetOffsetVal( (buttonAdded % numberOfButtonsPerRow) * buttonSize + buttonPadding, math.floor(buttonAdded / numberOfButtonsPerRow) * buttonSize + buttonPadding ); |
2085
|
thisBuildingInstance.UnlockedBuildingButton:SetOffsetVal( (buttonAdded % numberOfButtonsPerRow) * buttonSize + buttonPadding, math.floor(buttonAdded / numberOfButtonsPerRow) * buttonSize + buttonPadding ); |
2943
|
thisBuildingInstance.RequiredBuildingButton:SetOffsetVal( (buttonAdded % numberOfButtonsPerRow) * buttonSize + buttonPadding, math.floor(buttonAdded / numberOfButtonsPerRow) * buttonSize + buttonPadding ); |
3550
|
thisBuildingInstance.UniqueBuildingButton:SetOffsetVal( (buttonAdded % numberOfButtonsPerRow) * buttonSize + buttonPadding, math.floor(buttonAdded / numberOfButtonsPerRow) * buttonSize + buttonPadding ); |
3581
|
thisImprovementInstance.UniqueImprovementButton:SetOffsetVal( (buttonAdded % numberOfButtonsPerRow) * buttonSize + buttonPadding, math.floor(buttonAdded / numberOfButtonsPerRow) * buttonSize + buttonPadding ); |
EnemyUnitPanel.lua
UI/InGame/WorldView/EnemyUnitPanel.lua
1705
|
Controls.MyDeltaBar:SetOffsetVal( 0, healthBarSize.y + 4 ); |
1707
|
Controls.MyDeltaBar:SetOffsetVal( 0, 2 ); |
1750
|
Controls.TheirDeltaBar:SetOffsetVal( 0, healthBarSize.y + 4 ); |
1752
|
Controls.TheirDeltaBar:SetOffsetVal( 0, 2 ); |
InstalledPanel.lua
UI/FrontEnd/Modding/InstalledPanel.lua
0735
|
Controls.DetailValuesStack:SetOffsetVal(details_size.x - max_detail_value_width, 0); |
0737
|
Controls.DetailLabelsStack:SetOffsetVal(details_size.x - max_detail_value_width - spacer - max_detail_label_width, 0); |
MPGameSetupScreen.lua
UI/FrontEnd/Multiplayer/GameSetup/MPGameSetupScreen.lua
0162
|
Controls.OptionsScrollPanel:SetOffsetVal( 40, 44 ); |
NotificationPanel.lua
UI/InGame/WorldView/NotificationPanel.lua
0371
|
Controls.SmallScrollPanel:SetOffsetVal( 20, 0 ); |
0373
|
Controls.SmallScrollPanel:SetOffsetVal( 0, 0 ); |
ProductionPopup.lua
UI/InGame/Popups/ProductionPopup.lua
0035
|
Controls.ScrollBar:SetOffsetVal( 15, 18 ); |
0037
|
Controls.DownButton:SetOffsetVal( 15, screenSizeY - 414 ); |
SocialPolicyPopup.lua
UI/InGame/Popups/SocialPolicyPopup.lua
0703
|
pipe.ConnectorImage:SetOffsetVal( xOffset, (prereq.GridY-1)*g_PolicyPipeYOffset + 58 ); |
0712
|
pipe.ConnectorImage:SetOffsetVal( xOffset + 16, (prereq.GridY-1 + thisPipe.yOffset)*g_PolicyPipeYOffset + 58 ); |
0752
|
startPipe.ConnectorImage:SetOffsetVal( xOffset, (policy.GridY-1)*g_PolicyPipeYOffset + 48 ); |
0757
|
pipe.ConnectorImage:SetOffsetVal( xOffset, (policy.GridY-1)*g_PolicyPipeYOffset + 58 ); |
0760
|
pipe.ConnectorImage:SetOffsetVal( xOffset, (policy.GridY-1 + thisPipe.yOffset)*g_PolicyPipeYOffset + 58 ); |
0804
|
startPipe.ConnectorImage:SetOffsetVal( xOffset, (policy.GridY-1)*g_PolicyPipeYOffset + 0 ); |
0809
|
pipe.ConnectorImage:SetOffsetVal( xOffset, (policy.GridY-1)*g_PolicyPipeYOffset - 10 ); |
0886
|
controlTable.PolicyIcon:SetOffsetVal((policyInfo.GridX-1)*g_PolicyXOffset+16,(policyInfo.GridY-1)*g_PolicyYOffset+12); |
TechTree.lua
UI/InGame/TechTree/TechTree.lua
0152
|
hConnection.TechPipeIcon:SetOffsetVal(prereq.GridX*blockSpacingX + blockSizeX + 96, (prereq.GridY-5)*blockSpacingY + 12 + extraYOffset); |
0160
|
vConnection.TechPipeIcon:SetOffsetVal((tech.GridX-1)*blockSpacingX + blockSizeX + 96, ((tech.GridY-5)*blockSpacingY) - (((tech.GridY-prereq.GridY) * blockSpacingY) / 2) + extraYOffset); |
0202
|
startPipe.TechPipeIcon:SetOffsetVal( tech.GridX*blockSpacingX + blockSizeX + 64, yOffset ); |
0208
|
pipe.TechPipeIcon:SetOffsetVal( (tech.GridX)*blockSpacingX + blockSizeX + 96, yOffset ); |
0211
|
pipe.TechPipeIcon:SetOffsetVal( (tech.GridX+thisPipe.xOffset)*blockSpacingX + blockSizeX + 96 - 12, yOffset - 15 ); |
0225
|
pipe.TechPipeIcon:SetOffsetVal( (tech.GridX+thisPipe.xOffset)*blockSpacingX + blockSizeX + 96 - 12, yOffset ); |
0235
|
pipe.TechPipeIcon:SetOffsetVal( (tech.GridX)*blockSpacingX + blockSizeX + 96 - 12, yOffset ); |
0269
|
startPipe.TechPipeIcon:SetOffsetVal( tech.GridX*blockSpacingX + 26, yOffset ); |
0275
|
pipe.TechPipeIcon:SetOffsetVal( (tech.GridX)*blockSpacingX, yOffset ); |
0278
|
pipe.TechPipeIcon:SetOffsetVal( (tech.GridX)*blockSpacingX, yOffset - 15); |
0458
|
thisTechButtonInstance.TechButton:SetOffsetVal( tech.GridX*blockSpacingX + 64, (tech.GridY-5)*blockSpacingY + extraYOffset); |
UnitPanel.lua
UI/InGame/WorldView/UnitPanel.lua
0225
|
instance.UnitActionButton:SetOffsetVal( (numBuildActions % numberOfButtonsPerRow) * buttonSize + buttonPadding + buttonOffsetX, math.floor(numBuildActions / numberOfButtonsPerRow) * buttonSize + buttonPadding + buttonOffsetY ); |
The initial version of this page was created by the Civ5 API Bot, see the Civ5 API Reference FAQ. Some of the texts come from the 2kgames' wiki and most of code samples are copyrighted to Firaxis.
Functions' signatures were either copied from the 2kgames' wiki, or infered from the Lua source files and the binaries. Errors are possible.
Contributors may find help in the Contributors guide to the Civ5 API.