UIElement.SetTexture (Civ5 API)
This page is a part of the Lua and UI Reference (Civ5).
This function is a member of ControlBase. This is an instance method, invoke it with a colon. |
Usage
void UIElement:SetTexture(string textureName)
Parameters
textureName: No description available.
Source code samples
Too many occurences. Only 50 out of 406 are listed.
CityBannerManager.lua
UI/InGame/CityBannerManager.lua
0565
|
controls.StatusIconBG:SetTexture( row.StatusIcon ); |
CityStateStatusHelper.lua (G&K)
DLC/Expansion/UI/CityStateStatusHelper.lua
0123
|
negBarCtrl:SetTexture(info.NegativeStatusMeter); |
CityView.lua
UI/InGame/CityView/CityView.lua
0435
|
controlTable.BuildingFilledSpecialistSlot3:SetTexture(scientistTexture); |
0445
|
controlTable.BuildingFilledSpecialistSlot1:SetTexture(engineerTexture); |
0446
|
controlTable.BuildingFilledSpecialistSlot2:SetTexture(engineerTexture); |
0447
|
controlTable.BuildingFilledSpecialistSlot3:SetTexture(engineerTexture); |
0449
|
controlTable.BuildingFilledSpecialistSlot1:SetTexture(workerTexture); |
0450
|
controlTable.BuildingFilledSpecialistSlot2:SetTexture(workerTexture); |
1501
|
Controls.HealthMeter:SetTexture("CityNamePanelHealthBarRed.dds"); |
CivilopediaScreen.lua
UI/Civilopedia/CivilopediaScreen.lua
2938
|
thisBuildingInstance.RequiredBuildingImage:SetTexture( defaultErrorTextureSheet ); |
CivilopediaScreen.lua (G&K)
DLC/Expansion/UI/Civilopedia/CivilopediaScreen.lua
1816
|
Controls.Portrait:SetTexture("Religion256.dds"); |
CustomMod.lua
UI/FrontEnd/Modding/CustomMod.lua
0084
|
Controls.DetailsBackgroundImage:SetTexture(filePath); |
DiploList.lua
UI/InGame/DiploList.lua
0476
|
controlTable.StatusIconBG:SetTexture(info.row.StatusIcon); |
DiploRelationships.lua
UI/InGame/Popups/DiploRelationships.lua
0482
|
pStack.StatusIconBG:SetTexture(info.row.StatusIcon); |
EndGameMenu.lua
UI/InGame/Popups/EndGameMenu.lua
0171
|
Controls.BackgroundImage:SetTexture(GameInfo.Victories["VICTORY_TIME"].VictoryBackground); |
EnemyUnitPanel.lua
UI/InGame/WorldView/EnemyUnitPanel.lua
0067
|
Controls.UnitIcon:SetTexture( textureAtlas ); |
0068
|
Controls.UnitIconShadow:SetTexture( textureAtlas ); |
EspionageOverview.lua (G&K)
DLC/Expansion/UI/InGame/Popups/EspionageOverview.lua
0660
|
agentEntry.AgentActivityProgress:SetTexture(progressBarState.ProgressBarTexture); |
FoRScenarioLoadScreen.lua (G&K)
DLC/Expansion/Scenarios/FallOfRomeScenario/FoRScenarioLoadScreen.lua
0215
|
controlTable.Icon:SetTexture( textureAtlas ); |
0217
|
controlTable.IconShadow:SetTexture( textureAtlas ); |
0288
|
Controls.IconShadow:SetTexture( questionTextureSheet ); |
FrontEnd.lua
UI/FrontEnd/FrontEnd.lua
0013
|
Controls.AtlasLogo:SetTexture( "CivilzationVAtlas.dds" ); |
GameSetupScreen.lua
UI/FrontEnd/GameSetup/GameSetupScreen.lua
0511
|
Controls[buttonName]:SetTexture( questionTextureSheet ); |
HallOfFame.lua
UI/InGame/Popups/HallOfFame.lua
0095
|
controlTable.WinCivIcon:SetTexture( textureAtlas ); |
IconSupport.lua
UI/IconSupport.lua
0122
|
imageControl:SetTexture(filename); |
0171
|
iconControl:SetTexture( textureAtlas ); |
InfoCorner.lua
UI/InGame/InfoCorner.lua
0060
|
Controls.PDButton:SetTexture( m_InfoData[iInfoType].Image ); |
0111
|
controlTable.MOImage:SetTexture( "assets/UI/Art/Icons/MainClose.dds" ); |
0114
|
controlTable.Button:SetTexture( value.Image ); |
InstalledPanel.lua
UI/FrontEnd/Modding/InstalledPanel.lua
0440
|
v.ImageControl:SetTexture("SelectedDown.dds"); |
LoadMenu.lua
UI/FrontEnd/LoadMenu.lua
0285
|
Controls.CivIcon:SetTexture( textureAtlas ); |
0394
|
Controls.SpeedIcon:SetTexture( questionTextureSheet ); |
0482
|
Controls.MapType:SetTexture( questionTextureSheet ); |
MainMenu.lua
UI/FrontEnd/MainMenu.lua
0019
|
Controls.Civ5Logo:SetTexture( "CivilzationV_Logo.dds" ); |
MiniMapPanel.lua
UI/InGame/WorldView/MiniMapPanel.lua
0037
|
Controls.StrategicViewButton:SetTexture( "assets/UI/Art/Icons/MainWorldButton.dds" ); |
0045
|
Controls.StrategicMO:SetTexture( "assets/UI/Art/Icons/MainStrategicButton.dds" ); |
0046
|
Controls.StrategicHL:SetTexture( "assets/UI/Art/Icons/MainStrategicButtonHL.dds" ); |
NewEraPopup.lua
UI/InGame/Popups/NewEraPopup.lua
0037
|
Controls.EraImage:SetTexture(lastBackgroundImage); |
SelectCivilization.lua
UI/FrontEnd/GameSetup/SelectCivilization.lua
0127
|
controlTable.CivIcon:SetTexture( textureAtlas ); |
SocialPolicyPopup.lua
UI/InGame/Popups/SocialPolicyPopup.lua
0761
|
pipe.ConnectorImage:SetTexture(bottomRightTexture); |
0813
|
pipe.ConnectorImage:SetTexture(topRightTexture); |
TechButtonInclude.lua
UI/InGame/TechTree/TechButtonInclude.lua
0352
|
thisButton:SetTexture( textureSheet ); |
TechTree.lua
UI/InGame/TechTree/TechTree.lua
0203
|
startPipe.TechPipeIcon:SetTexture(right1Texture); |
0209
|
pipe.TechPipeIcon:SetTexture(right1Texture); |
0226
|
pipe.TechPipeIcon:SetTexture(topRightTexture); |
0279
|
pipe.TechPipeIcon:SetTexture(bottomLeftTexture); |
UnitFlagManager.lua
UI/InGame/UnitFlagManager.lua
0546
|
self.m_Instance.FlagShadow:SetTexture( textureName ); |
UnitPanel.lua
UI/InGame/WorldView/UnitPanel.lua
0443
|
Controls.UnitIconShadow:SetTexture(textureAtlas); |
VoteResultsPopup.lua
UI/InGame/Popups/VoteResultsPopup.lua
0058
|
controlTable.Portrait:SetTexture( questionTextureSheet ); |
YieldIconManager.lua
UI/InGame/YieldIconManager.lua
0125
|
imageInstance.Image:SetTexture(defaultTexture); |
The initial version of this page was created by the Civ5 API Bot, see the Civ5 API Reference FAQ. Some of the texts come from the 2kgames' wiki and most of code samples are copyrighted to Firaxis.
Functions' signatures were either copied from the 2kgames' wiki, or infered from the Lua source files and the binaries. Errors are possible.
Contributors may find help in the Contributors guide to the Civ5 API.