UIElement.SetText (Civ5 API)
This page is a part of the Lua and UI Reference (Civ5).
This method is declared by EditBox, Grid, GridButton, Image, Label, Slider, TextBase and TextButton. This is an instance method, invoke it with a colon. |
Usage
void UIElement:SetText(string localizedString)
Parameters
localizedString: No description available.
Source code samples
Too many occurences. Only 50 out of 2489 are listed.
AdvisorCounselPopup.lua
UI/InGame/Popups/AdvisorCounselPopup.lua
0127
|
Controls.MACounselText:SetText(strText); |
ChangePassword.lua
UI/InGame/ChangePassword.lua
0107
|
Controls.RetypeNewPasswordEditBox:SetText( "" ); |
ChoosePantheonPopup.lua (G&K)
DLC/Expansion/UI/InGame/Popups/ChoosePantheonPopup.lua
0104
|
itemInstance.Description:SetText(pantheon.Description); |
ChooseReligionPopup.lua (G&K)
DLC/Expansion/UI/InGame/Popups/ChooseReligionPopup.lua
0366
|
Controls.FollowerBeliefDescription:SetText(Locale.Lookup(belief.Description)); |
CityView.lua
UI/InGame/CityView/CityView.lua
0820
|
Controls.ProductionButtonLabel:SetText( Locale.ConvertTextKey( "TXT_KEY_CITYVIEW_CHANGE_PROD") ); |
1116
|
Controls.SpecialBuildingsHeaderLabel:SetText(localizedLabel); |
1299
|
Controls.ResourceDemandedString:SetText(szText); |
1855
|
controlTable.BuyPlotAnchoredButtonLabel:SetText( "[COLOR_WARNING_TEXT]"..tostring(iPlotCost).."[ENDCOLOR]" ); |
CityView.lua (G&K)
DLC/Expansion/UI/InGame/CityView/CityView.lua
1497
|
Controls.EndTurnText:SetText(Locale.ConvertTextKey("TXT_KEY_CITYVIEW_RETURN_TO_ESPIONAGE")); |
CivilopediaScreen.lua
UI/Civilopedia/CivilopediaScreen.lua
1582
|
Controls.ArticleID:SetText( Locale.ConvertTextKey( "TXT_KEY_PEDIA_CIVILIZATIONS_PAGE_LABEL" )); |
4745
|
thisListInstance.ListItemLabel:SetText( Locale.ConvertTextKey( "TXT_KEY_PEDIA_UNITS_PAGE_LABEL" )); |
Credits.lua
UI/FrontEnd/Credits.lua
0071
|
majorTitle.Text:SetText(creditLine); |
DebugMenu.lua
UI/InGame/DebugMenu.lua
0235
|
Controls.ParticleEffectsStats_Label4:SetText("Rendered Particles: " .. tostring(responseData.NumRenderedParticles)); |
DebugMode.lua
UI/InGame/DebugMode.lua
0477
|
Controls.CityPlayer_Label:SetText(" " .. g_iCurrPlayer .. " " ); |
0634
|
Controls.UnitVariableValue_Label:SetText( string.format("%.1f", g_fVariableValue) ); |
Demographics.lua
UI/InGame/Popups/Demographics.lua
0146
|
instance.Rank:SetText( Locale.ToNumber(GetRank( m_PopulationTable, iPlayer ), "#") ); |
0370
|
instance.Average:SetText( Locale.ToNumber( GetAverage( m_ApprovalTable, iPlayer ), "#'%'" ) ); |
DiploCurrentDeals.lua
UI/InGame/Popups/DiploCurrentDeals.lua
0126
|
Controls.CurrentDealsButton:SetText( "[ICON_PLUS]" .. Locale.ConvertTextKey( "{TXT_KEY_DO_CURRENT_DEALS:upper}" ) ); |
0153
|
Controls.TurnStart:SetText( Locale.ConvertTextKey( "TXT_KEY_DO_ON_TURN", iBeginTurn ) ); |
DiploGlobalRelationships.lua
UI/InGame/Popups/DiploGlobalRelationships.lua
0098
|
textControls.Text:SetText(strText); |
DiploList.lua
UI/InGame/DiploList.lua
0448
|
controlTable.StatusText:SetText( strDiploState); |
EconomicGeneralInfo.lua
UI/InGame/Popups/EconomicGeneralInfo.lua
0359
|
Controls.TileExpenseValue:SetText( Locale.ToNumber( pPlayer:GetImprovementGoldMaintenance(), "#.##" ) ); |
0362
|
Controls.DiploExpenseValue:SetText( Locale.ToNumber( pPlayer:GetGoldPerTurnFromDiplomacy(), "#.##" ) ); |
EspionageOverview.lua (G&K)
DLC/Expansion/UI/InGame/Popups/EspionageOverview.lua
0593
|
agentEntry.AgentActivity:SetText(v.AgentActivity); |
1490
|
instance.CivilizationName:SetText(v.From); |
FoRScenarioLoadScreen.lua (G&K)
DLC/Expansion/Scenarios/FallOfRomeScenario/FoRScenarioLoadScreen.lua
0293
|
Controls.BonusDescription:SetText( "" ); |
HappinessInfo.lua
UI/InGame/Popups/HappinessInfo.lua
0527
|
Controls.OPopulationUnhappinessTitle:SetText(Locale.ConvertTextKey("TXT_KEY_OCCUPIED_POP_UNHAPPINESS", iOccupiedPop)); |
InstalledPanel.lua
UI/FrontEnd/Modding/InstalledPanel.lua
0547
|
detailValue.Label:SetText(value or ""); |
LoadMenu.lua
UI/FrontEnd/LoadMenu.lua
0243
|
Controls.GameType:SetText( Locale.ConvertTextKey("TXT_KEY_MULTIPLAYER_HOTSEAT_GAME") ); |
MPGameOptions.lua
UI/FrontEnd/Multiplayer/GameSetup/MPGameOptions.lua
0419
|
controlTable.Button:SetText( Locale.ConvertTextKey( v.Description ) ); |
OptionsMenu.lua
UI/Options/OptionsMenu.lua
0226
|
Controls.CountdownTimer:SetText( "20" ); |
0379
|
Controls.TitleLabel:SetText( m_PanelNames[ which ] ); |
0522
|
Controls.LanguagePull:GetButton():SetText(Locale.GetCurrentLanguage().DisplayName); |
ProductionPopup.lua
UI/InGame/Popups/ProductionPopup.lua
0174
|
Controls.PurchaseIcon:SetText( "[ICON_PRODUCTION]" ); |
0692
|
Controls[controlName]:SetText( Locale.ConvertTextKey( thisUnitInfo.Description ) ); |
ResourceList.lua
UI/InGame/ResourceList.lua
0136
|
instance.TradeInfo:SetText( strTradeInfo ); |
SaveMenu.lua
UI/InGame/Menus/SaveMenu.lua
0045
|
Controls.Message:SetText( Locale.ConvertTextKey("TXT_KEY_OVERWRITE_TXT") ); |
0166
|
Controls.NameBox:SetText( entry.DisplayName ); |
SetCivNames.lua
UI/FrontEnd/GameSetup/SetCivNames.lua
0243
|
Controls.EditRetypePassword:SetText( name ); |
SupportFunctions.lua
UI/SupportFunctions.lua
0022
|
control:SetText(trailingText); |
TechPopup.lua
UI/InGame/TechPopup.lua
0218
|
thisTechButtonInstance.TechQueueLabel:SetText( tostring( queuePosition-1 ) ); |
TechTree.lua
UI/InGame/TechTree/TechTree.lua
0377
|
thisEraBlockInstance.CurrentLabel:SetText( localizedLabel ); |
TerrainPanel.lua
UI/InGame/TerrainPanel.lua
0040
|
Controls.WaterNoiseScale_Label:SetText(g_iWaterNoiseScale); |
TradeLogic.lua
UI/InGame/WorldView/TradeLogic.lua
0595
|
Controls.CancelButton:SetText( Locale.ConvertTextKey( "TXT_KEY_DIPLO_REFUSE" )); |
0987
|
Controls.ThemCiv:SetText( "(" .. Locale.ConvertTextKey( GameInfo.Civilizations[ g_pThem:GetCivilizationType() ].ShortDescription ) .. ")" ); |
1685
|
Controls.UsTableGoldPerTurnButton:SetText( strString ); |
VictoryProgress.lua
UI/InGame/Popups/VictoryProgress.lua
0182
|
Controls.Tech:SetText(pPlayer:GetScoreFromTechs()); |
0739
|
controlTable.LiberatedCivs:SetText(libCiv); |
VictoryStatus.lua (G&K)
DLC/Expansion/Scenarios/SteampunkScenario/VictoryStatus.lua
0096
|
Controls.HelpLabel:SetText(sHelpText); |
WhosWinningPopup.lua
UI/InGame/Popups/WhosWinningPopup.lua
0288
|
controlTable.PlayerNameText:SetText(strName); |
The initial version of this page was created by the Civ5 API Bot, see the Civ5 API Reference FAQ. Some of the texts come from the 2kgames' wiki and most of code samples are copyrighted to Firaxis.
Functions' signatures were either copied from the 2kgames' wiki, or infered from the Lua source files and the binaries. Errors are possible.
Contributors may find help in the Contributors guide to the Civ5 API.