UIElement.GetText (Civ5 API)
This page is a part of the Lua and UI Reference (Civ5).
This method is declared by EditBox, Image, Label and TextBase. This is an instance method, invoke it with a colon. |
Usage
string UIElement:GetText()
Returned Value
- No description available.
Source code samples
Redundant occurences have been removed.
AdvancedSetup.lua
UI/FrontEnd/GameSetup/AdvancedSetup.lua
0909
|
PreGame.SetMaxTurns(Controls.MaxTurnsEdit:GetText()); |
ChangePassword.lua
UI/InGame/ChangePassword.lua
0009
|
if (PreGame.TestPassword( ePlayer, Controls.OldPasswordEditBox:GetText() ) ) then |
0010
|
if ( Controls.NewPasswordEditBox:GetText() == Controls.RetypeNewPasswordEditBox:GetText() ) then |
0011
|
PreGame.SetPassword( ePlayer, Controls.NewPasswordEditBox:GetText(), Controls.OldPasswordEditBox:GetText() ); |
0085
|
if( ValidateText(Controls.NewPasswordEditBox:GetText()) and |
0086
|
ValidateText(Controls.RetypeNewPasswordEditBox:GetText()) and |
0087
|
Controls.NewPasswordEditBox:GetText() == Controls.RetypeNewPasswordEditBox:GetText() and |
0088
|
PreGame.TestPassword( Game.GetActivePlayer(), Controls.OldPasswordEditBox:GetText() ) ) then |
ChooseReligionPopup.lua (G&K)
DLC/Expansion/UI/InGame/Popups/ChooseReligionPopup.lua
0611
|
local name = Controls.NewName:GetText(); |
CivilopediaScreen.lua
UI/Civilopedia/CivilopediaScreen.lua
6339
|
local searchString = Controls.SearchEditBox:GetText(); |
DiploCorner.lua
UI/InGame/WorldView/DiploCorner.lua
0145
|
local fromName = controlTable.String:GetText(); |
0158
|
toName = Locale.ConvertTextKey( "TXT_KEY_DIPLO_TO_PLAYER", controlTable.String:GetText() ); |
0301
|
Controls.ChatPull:GetButton():SetText( Controls.LengthTest:GetText() ); |
InstalledPanel.lua
UI/FrontEnd/Modding/InstalledPanel.lua
0615
|
local tooltip = v.Value.Label:GetText(); |
MPGameOptions.lua
UI/FrontEnd/Multiplayer/GameSetup/MPGameOptions.lua
0743
|
PreGame.SetMaxTurns( Controls.MaxTurnsEdit:GetText() ); |
MPGameSetupScreen.lua
UI/FrontEnd/Multiplayer/GameSetup/MPGameSetupScreen.lua
0045
|
local strGameName = Controls.NameBox:GetText(); |
PlayerChange.lua
UI/InGame/PlayerChange.lua
0009
|
if (PreGame.TestPassword( Game.GetActivePlayer(), Controls.EnterPasswordEditBox:GetText() )) then |
0026
|
local bValid = PreGame.TestPassword( Game.GetActivePlayer(), Controls.EnterPasswordEditBox:GetText() ); |
0075
|
local bValid = PreGame.TestPassword( Game.GetActivePlayer(), Controls.EnterPasswordEditBox:GetText()); |
SaveMapMenu.lua
UI/InGame/Menus/SaveMapMenu.lua
0014
|
local newSave = Controls.NameBox:GetText(); |
0026
|
UI.SaveMap( Controls.NameBox:GetText() ); |
0037
|
local text = Controls.NameBox:GetText(); |
SaveMenu.lua
UI/InGame/Menus/SaveMenu.lua
0051
|
UI.CopyLastAutoSave( Controls.NameBox:GetText() ); |
0053
|
UI.SaveGame( Controls.NameBox:GetText() ); |
SetCityName.lua
UI/InGame/Popups/SetCityName.lua
0019
|
Network.SendRenameCity(pCity:GetID(), Controls.EditCityName:GetText()); |
SetCivNames.lua
UI/FrontEnd/GameSetup/SetCivNames.lua
0049
|
if (Controls.EditCivLeader:GetText() ~= szDefaultPlayerLeader) then |
0050
|
PreGame.SetLeaderName( g_EditSlot, Controls.EditCivLeader:GetText()); |
0052
|
if (Controls.EditCivName:GetText() ~= szDefaultPlayerCiv) then |
0053
|
PreGame.SetCivilizationDescription( g_EditSlot, Controls.EditCivName:GetText()); |
0055
|
if (Controls.EditCivShortName:GetText() ~= szDefaultPlayerShortCiv) then |
0056
|
PreGame.SetCivilizationShortDescription( g_EditSlot, Controls.EditCivShortName:GetText()); |
0058
|
if (Controls.EditCivAdjective:GetText() ~= szDefaultPlayerCivAdjective) then |
0059
|
PreGame.SetCivilizationAdjective( g_EditSlot, Controls.EditCivAdjective:GetText()); |
0063
|
PreGame.SetNickName( g_EditSlot, Controls.EditNickName:GetText() ); |
0065
|
PreGame.SetPassword( g_EditSlot, Controls.EditPassword:GetText() ); |
0140
|
if( ValidateText(Controls.EditCivShortName:GetText()) and |
0141
|
ValidateText(Controls.EditCivLeader:GetText()) and |
0142
|
ValidateText(Controls.EditCivName:GetText()) and |
0143
|
ValidateText(Controls.EditCivAdjective:GetText())) then |
0146
|
if ( ValidateText( Controls.EditNickName:GetText()) ) then |
0150
|
if ( ValidateText(Controls.EditPassword:GetText() ) and |
0151
|
Controls.EditRetypePassword:GetText() == Controls.EditPassword:GetText() ) then |
0163
|
if (Controls.EditPassword:GetText() ~= "" or Controls.EditRetypePassword:GetText() ~= "") then |
SetUnitName.lua
UI/InGame/Popups/SetUnitName.lua
0019
|
Network.SendRenameUnit(pUnit:GetID(), Controls.EditUnitName:GetText()); |
SupportFunctions.lua
UI/SupportFunctions.lua
0007
|
longStr = control:GetText(); |
VictoryProgress.lua
UI/InGame/Popups/VictoryProgress.lua
0395
|
strPlayer = Controls.UNInfo:GetText(); |
0468
|
strCiv = Controls.CultureLabel:GetText(); |
0531
|
controlTable.Name:SetText(controlTable.Score:GetText()); |
The initial version of this page was created by the Civ5 API Bot, see the Civ5 API Reference FAQ. Some of the texts come from the 2kgames' wiki and most of code samples are copyrighted to Firaxis.
Functions' signatures were either copied from the 2kgames' wiki, or infered from the Lua source files and the binaries. Errors are possible.
Contributors may find help in the Contributors guide to the Civ5 API.