UIElement.SetPercents (Civ5 API)

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This page is a part of the Lua and UI Reference (Civ5).


Function.png This function is a member of ControlBase.

This is an instance method, invoke it with a colon.


Usage

void UIElement:SetPercents(float productionProgressPercent, float productionProgressPlusThisTurnPercent)


Parameters

productionProgressPercent: No description available.
productionProgressPlusThisTurnPercent: No description available.


Source code samples

Redundant occurences have been removed.

ActionInfoPanel.lua

UI/InGame/WorldView/ActionInfoPanel.lua
0437
Controls.EndTurnTimeMeter:SetPercents( percentComplete, percentComplete );


EspionageOverview.lua (G&K)

DLC/Expansion/UI/InGame/Popups/EspionageOverview.lua
0476
Controls.AgentActivityProgress:SetPercents( progresspct, nextprogresspct );
0663
agentEntry.AgentActivityProgress:SetPercents( progresspct, nextprogresspct );
1000
potentialMeter:SetPercents(pct,pct);


ProductionPopup.lua

UI/InGame/Popups/ProductionPopup.lua
0620
Controls.ProductionMeter:SetPercents( fProductionProgressPercent, fProductionProgressPlusThisTurnPercent );


TechPanel.lua

UI/InGame/TechPanel.lua
0171
Controls.ResearchMeter:SetPercents( fResearchProgressPercent, fResearchProgressPlusThisTurnPercent );
0173
Controls.ResearchMeter:SetPercents( 1, 0 );


TechPopup.lua

UI/InGame/TechPopup.lua
0186
thisTechButtonInstance.ProgressMeterInternal:SetPercents( researchProgressPercent, researchProgressPlusThisTurnPercent );



The initial version of this page was created by the Civ5 API Bot, see the Civ5 API Reference FAQ. Some of the texts come from the 2kgames' wiki and most of code samples are copyrighted to Firaxis.
Functions' signatures were either copied from the 2kgames' wiki, or infered from the Lua source files and the binaries. Errors are possible.
Contributors may find help in the Contributors guide to the Civ5 API.