UIElement.SetCheck (Civ5 API)
This page is a part of the Lua and UI Reference (Civ5).
This function is a member of ControlBase. This is an instance method, invoke it with a colon. |
Usage
void UIElement:SetCheck(bool cityBanners)
Parameters
cityBanners: No description available.
Source code samples
Too many occurences. Only 50 out of 144 are listed.
AdvancedSetup.lua
UI/FrontEnd/GameSetup/AdvancedSetup.lua
0918
|
Controls.MaxTurnsCheck:SetCheck(true); |
AdvisorModal.lua
UI/InGame/Popups/AdvisorModal.lua
0036
|
Controls.DontShowAgainCheckbox:SetCheck(false); |
CityView.lua
UI/InGame/CityView/CityView.lua
0934
|
Controls.FoodFocusButton:SetCheck( true ); |
0938
|
Controls.GoldFocusButton:SetCheck( true ); |
0940
|
Controls.ResearchFocusButton:SetCheck( true ); |
0942
|
Controls.CultureFocusButton:SetCheck( true ); |
0944
|
Controls.GPFocusButton:SetCheck( true ); |
0948
|
Controls.AvoidGrowthButton:SetCheck( pCity:IsForcedAvoidGrowth() ); |
2036
|
Controls.NoAutoSpecialistCheckbox:SetCheck(true); |
DebugMenu.lua
UI/InGame/DebugMenu.lua
0163
|
Controls.ToggleUnitFlags_Checkbox:SetCheck( bUnitFlags ); |
DebugMode.lua
UI/InGame/DebugMode.lua
0574
|
Controls.UnitSpecRenderDiffuse_Checkbox:SetCheck( g_iUnitSpecularRender == 1 ); |
0575
|
Controls.UnitSpecRenderSpecular_Checkbox:SetCheck( g_iUnitSpecularRender == 2 ); |
0602
|
Controls.UnitMemberFSMDebug_Checkbox:SetCheck( g_bUnitMemberFSMDebugCheck ); |
0665
|
Controls.UnitMemberSelectAll_Checkbox:SetCheck( false ); |
InstalledPanel.lua
UI/FrontEnd/Modding/InstalledPanel.lua
0852
|
Controls.ShowDLCMods:SetCheck(showDLCMods == "1"); |
LoadMenu.lua
UI/FrontEnd/LoadMenu.lua
0598
|
Controls.AutoCheck:SetCheck(g_ShowAutoSaves); |
MiniMapPanel.lua
UI/InGame/WorldView/MiniMapPanel.lua
0169
|
Controls.ShowGrid:SetCheck( mapOptions.ShowGrid ); |
0172
|
Controls.HideRecommendation:SetCheck( mapOptions.HideTileRecommendations ); |
0176
|
Controls.ShowFogOfWar:SetCheck( mapOptions.SVShowFOW ); |
0327
|
Controls.ShowGrid:SetCheck( true ); |
0382
|
Controls.ShowYield:SetCheck( true ); |
0386
|
Controls.ShowYield:SetCheck( false ); |
0390
|
Controls.ShowResources:SetCheck( true ); |
0394
|
Controls.ShowResources:SetCheck( false ); |
MPGameOptions.lua
UI/FrontEnd/Multiplayer/GameSetup/MPGameOptions.lua
0355
|
Controls.ScenarioCheck:SetCheck( loadScenarioChecked ); |
0882
|
victoryCondition.GameOptionRoot:SetCheck(PreGame.IsVictory(row.ID)); |
0973
|
Controls.MaxTurnsCheck:SetCheck(false); |
0992
|
dlcEntries.GameOptionRoot:SetCheck(PreGame.IsDLCAllowed(row.PackageID)); |
NetworkDebug.lua
UI/InGame/NetworkDebug.lua
0092
|
Controls.VerboseLoggingToggle:SetCheck(Network.GetDebugLogLevel() == 2); |
OptionsMenu.lua
UI/Options/OptionsMenu.lua
0637
|
Controls.AutoWorkersDontReplaceCB:SetCheck( OptionsManager.IsAutoWorkersDontReplace_Cached() ); |
0639
|
Controls.NoRewardPopupsCheckbox:SetCheck( OptionsManager.IsNoRewardPopups_Cached() ); |
0641
|
Controls.NoTileRecommendationsCheckbox:SetCheck( OptionsManager.IsNoTileRecommendations_Cached() ); |
0642
|
Controls.CivilianYieldsCheckbox:SetCheck( OptionsManager.IsCivilianYields_Cached() ); |
0644
|
Controls.MultiplayerAutoEndTurnCheckbox:SetCheck(OptionsManager.GetMultiplayerAutoEndTurnEnabled_Cached()); |
0649
|
Controls.SPQuickMovementCheckBox:SetCheck(OptionsManager.GetSinglePlayerQuickMovementEnabled_Cached()); |
0653
|
Controls.SPQuickCombatCheckBox:SetCheck(m_bInGameQuickCombatState_Cached); |
0654
|
Controls.SPQuickMovementCheckBox:SetCheck(m_bInGameQuickMovementState_Cached); |
0655
|
Controls.MPQuickCombatCheckbox:SetCheck(OptionsManager.GetMultiplayerQuickCombatEnabled_Cached()); |
0656
|
Controls.MPQuickMovementCheckbox:SetCheck(OptionsManager.GetMultiplayerQuickMovementEnabled_Cached()); |
0669
|
Controls.PolicyInfo:SetCheck( OptionsManager.GetPolicyInfo_Cached() ); |
0670
|
Controls.AutoUnitCycleCheck:SetCheck( OptionsManager.GetAutoUnitCycle_Cached() ); |
0699
|
Controls.SmallUIAssetsCheck:SetCheck( false ); |
0703
|
Controls.AutoUIAssetsCheck:SetCheck( false ); |
0709
|
Controls.SkipIntroVideoCheck:SetCheck( OptionsManager.GetSkipIntroVideo_Cached() ); |
ReplayViewer.lua
UI/InGame/Popups/ReplayViewer.lua
0729
|
graphLegendInstance.ShowHide:SetCheck(checked); |
SetCivNames.lua
UI/FrontEnd/GameSetup/SetCivNames.lua
0245
|
Controls.UsePasswordCheck:SetCheck( name ~= "" ); |
StagingRoom.lua
UI/FrontEnd/Multiplayer/StagingRoom.lua
0419
|
slotInstance.EnableCheck:SetCheck( false ); |
0430
|
slotInstance.LockCheck:SetCheck( false ); |
TerrainPanel.lua
UI/InGame/TerrainPanel.lua
0031
|
Controls.WaterAutoReload_Checkbox:SetCheck(g_bWaterReload); |
0045
|
Controls.WaterAutoReload_Checkbox:SetCheck(g_iWaterReload); |
The initial version of this page was created by the Civ5 API Bot, see the Civ5 API Reference FAQ. Some of the texts come from the 2kgames' wiki and most of code samples are copyrighted to Firaxis.
Functions' signatures were either copied from the 2kgames' wiki, or infered from the Lua source files and the binaries. Errors are possible.
Contributors may find help in the Contributors guide to the Civ5 API.