Plot.SetResourceType (Civ5 API)
This page is a part of the Lua and UI Reference (Civ5).
This function is a member of Plot. This is an instance method, invoke it with a colon. |
Usage
void Plot:SetResourceType(ResourceType resourceID, int numResource)
Parameters
resourceID: The integer ID of the resource to place. numResource: For strategic resources, this is the amount of that resource to place.
Source code samples
Redundant occurences have been removed.
Amazon_XP.lua (G&K)
DLC/Expansion/Maps/Amazon_XP.lua
1421
|
res_plot:SetResourceType(selected_ID, selected_quantity); |
AssignStartingPlots.lua (G&K)
DLC/Expansion/Gameplay/Lua/AssignStartingPlots.lua
3492
|
plot:SetResourceType(self.banana_ID, 1); |
3497
|
plot:SetResourceType(self.deer_ID, 1); |
3502
|
plot:SetResourceType(self.sheep_ID, 1); |
3509
|
plot:SetResourceType(self.cow_ID, 1); |
3514
|
plot:SetResourceType(self.wheat_ID, 1); |
3541
|
plot:SetResourceType(self.fish_ID, 1); |
3610
|
plot:SetResourceType(choice, 2); |
3613
|
plot:SetResourceType(self.iron_ID, 2); |
3789
|
plot:SetResourceType(self.stone_ID, 1); |
7506
|
res_plot:SetResourceType(res_ID[use_this_res_index], res_quantity[use_this_res_index]); |
7663
|
res_plot:SetResourceType(resource_ID, quantity); |
8930
|
res_plot:SetResourceType(self.marble_ID, 1); |
9146
|
res_plot:SetResourceType(self.fish_ID, 1); |
WorldBuilderRandomItems.lua
Gameplay/Lua/WorldBuilderRandomItems.lua
0173
|
plot:SetResourceType(resourceID, resourceNum); |
0188
|
otherPlot:SetResourceType(resourceID, resourceNum); |
WorldView.lua
UI/InGame/WorldView/WorldView.lua
0190
|
plot:SetResourceType(g_ResourcePlopper.ResourceType, g_ResourcePlopper.ResourceAmount); |
0196
|
plot:SetResourceType(-1); |
0280
|
plot:SetResourceType(iResourceID, 5); |
The initial version of this page was created by the Civ5 API Bot, see the Civ5 API Reference FAQ. Some of the texts come from the 2kgames' wiki and most of code samples are copyrighted to Firaxis.
Functions' signatures were either copied from the 2kgames' wiki, or infered from the Lua source files and the binaries. Errors are possible.
Contributors may find help in the Contributors guide to the Civ5 API.