Civ4SpecialUnitInfos

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The Civ4SpecialUnitInfos file defines various properties for unit groups that are carried by other units such as fighters, great people, and missiles; it is referred to by the <SpecialCargo> tag from Civ4UnitInfos.

All tags must be opened and closed; the first is the "open", the second the "close" tag. If nothing goes inside a "list tag", then it should just be the opening tag with a "/" before the closing bracket. The following tables contain all available tags, as well as their purpose and accepted values.


Tags

Headers

These tags typically bracket other tags, sometimes the entire file, and are generally used to specify more than one piece of data.

Tag Name Description
Civ4SpecialUnitInfos This begins and ends the file. Everything must go in between these two, or it will not work.
SpecialUnitInfo Each different unit type's data is enclosed in a separate tag like this.


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Boolean

All of these can either be 1 (on, or true) or 0 (off, or false). Be careful, as you can wind up with a double-negative, which the game will interpret as "True".

Tag Name Description
bValid Always 1.
bUnitAI Always 1.
bCityLoad If 1, the unit cannot directly rebase to a valid carrier-unit; rather it must be loaded onto carrier-units when both units are in the same city.

Used in vanilla Civ4 for missile units.


Lists (Multi-line)

All List tags consist of an opening/closing tag, which is shown here, and then each entry within it is another tag with the same name as the parent tag, minus the "s" (i.e. singular, rather than plural).

Tag Name Description
CarrierUnitAIs List containing CarrierUnitAI tags.
CarrierUnitAI A UNITAI definition that determines how a unit carrying this unit will behave when controlled by the AI.
ProductionTraits Traits which impact on the speed at which this unit is produced.


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