Civ4ArtDefines Unit
The Civ4ArtDefines_Unit file declares various art settings for units.
All tags must be opened and closed; the first is the "open", the second the "close" tag. If nothing goes inside a "list tag", then it should just be the opening tag with a "/" before the closing bracket. The following tables contain all available tags, as well as their purpose and accepted values.
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Tags
Text
Tag Name | Description |
---|---|
Type | Object Name (Unit). |
NIF | Location of NIF file. |
KVM | Location of KVM file. |
SHADERNIF | unknown |
TrainSound | This is the sound played when an unit is built in a city. |
Boolean
All of these can either be 1 (on, or true) or 0 (off, or false). Be careful, as you can wind up with a double-negative, which the game will interpret as "True".
Tag Name | Description |
---|---|
bActAsRanged | unknown |
Floating-Point
Tag Name | Description |
---|---|
fScale | Size on map |
fInterfaceScale | Multiply by fScale to get Civilopedia size. |
fBattleDistance | Distance at which this unit will fight (melee-style) opposing units. |
fRangedDeathTime | unknown |
Lists (Multi-line)
All List tags consist of an opening/closing tag, which is shown here, and then each entry within it is another tag with the same name as the parent tag, minus the "s" (i.e. singular, rather than plural).
Tag Name | Description |
---|---|
ShadowDef | unknown |
AudioRunSounds | unknown |
Example
In the following example of code, please note that there is a specific order of all of the tags. You must list the tags in this order for the game to properly interpret your file.
<UnitArtInfo> <Type>ART_DEF_UNIT_LION</Type> <fScale>0.61</fScale> <fInterfaceScale>1.3</fInterfaceScale> <NIF>Art/Units/Lion/Lion.nif</NIF> <KFM>Art/Units/Lion/Lion.kfm</KFM> <SHADERNIF>Art/Units/Lion/Lion_FX.nif</SHADERNIF> <ShadowDef> <ShadowNIF>Art/Units/01_UnitShadows/LionShadow.nif</ShadowNIF> <ShadowAttachNode>LionBip Spine1</ShadowAttachNode> <fShadowScale>1.0</fShadowScale> </ShadowDef> <fBattleDistance>0.35</fBattleDistance> <fRangedDeathTime>0.28</fRangedDeathTime> <bActAsRanged>0</bActAsRanged> <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound> <AudioRunSounds> <AudioRunTypeLoop/> <AudioRunTypeEnd/> </AudioRunSounds> </UnitArtInfo>