Civ4TechInfos
The Civ4TechInfos file defines all of the information, basic and complex, about each of the game's technologies. Information in this file includes a tech's prerequisites, research cost, and benefits.
All tags must be opened and closed; the first is the "open", the second the "close" tag. If nothing goes inside a "list tag", then it should just be the opening tag with a "/" before the closing bracket. The following tables contain all available tags, as well as their purpose and accepted values.
Tags
Headers
These tags typically bracket other tags, sometimes the entire file, and are generally used to specify more than one piece of data.
Tag Name | Description |
---|---|
CivilizationInfos | This begins and ends the file. Everything must go in between these two, or it will not work. |
CivilizationInfo | Encloses the entry for each civilization |
Text
Tag Name | Description |
---|---|
Advisor | |
Button | |
Civilopedia | References the Text which contains the civilopedia content for that civilization. The text is specified in any of the Assets\XML\Text files. |
Description | References the Text which contains the civilization description (eg: "American empire", or "English empire"). The text is specified in any of the Assets\XML\Text files. |
Era | |
FirstFreeUnitClass | |
Help | |
Quote | |
Sound | |
SoundMP | |
Strategy | |
Type | The name that can be used in other files and in the SDK to refer to a particular civilization. |
Integers
All of these tags have a numerical value. Though it sometimes can be negative, it usually is not.
Tag Name | Description |
---|---|
iAITradeModifier | |
iAIWeight | |
iAsset | |
iCost | |
iFeatureProductionModifier | |
iFirstFreeTechs | |
iGridX | |
iGridY | |
iHappiness | |
iHealth | |
iPower | |
iTradeRoutes | |
iWorkerSpeedModifier |
Boolean
All of these can either be 1 (on, or true) or 0 (off, or false). Be careful, as you can wind up with a double-negative, which the game will interpret as "True".
Tag Name | Description |
---|---|
bBridgeBuilding | |
bDefensivePactTrading | |
bDisable | |
bExtraWaterSeeFrom | |
bGoldTrading | |
bGoodyTech | |
bIgnoreIrrigation | |
bIrrigation | |
bMapCentering | |
bMapTrading | |
bMapVisible | |
bOpenBordersTrading | |
bPermanentAllianceTrading | |
bRepeat | |
bTechTrading | |
bTrade | |
bWaterWork |
Lists (Multi-line)
All List tags consist of an opening/closing tag, which is shown here, and then each entry within it is another tag with the same name as the parent tag, minus the "s" (i.e. singular, rather than plural).
Tag Name | Description |
---|---|
AndPreReqs | |
DomainExtraMoves | |
CommerceFlexible | |
Flavors | |
OrPreReqs | |
SpecialBuilding | |
TerrainTrades |
Art
These tags are directly related to the rendering of art for the entry.
Tag Name | Description |
---|---|
ArtDefineTag | Reference the graphic set to be used for that civilization (his symbol and his flag). The possible values are defined in the Assets\XML\Art\CIV4ArtDefines_Civilization.xml file. |
ArtStyleType | Sets the art style for that civilization. This is used when displaying cities, and allows, for example, China and Japan to be displayed as asiatic, while Egypt and Mali will be displayed as african. The possible values are defined in the Assets\XML\GlobalTypes.xml file, in the section "ArtStyleTypes". |
UnitArtStyleType | Sets the art style for that civilization. This is used when displaying units, and allows, for example, China and Japan to be displayed as asiatic, while Egypt and Mali will be displayed as african. The possible values are defined in the Assets\XML\Civilizations\CIV4UnitArtStyleTypeInfos.xml file. |
Example
In the following example of code, please note that there is a specific order of all of the tags. You must list the tags in this order for the game to properly interpret your file.
<TechInfos> <TechInfo> <Type>TECH_MYSTICISM</Type> <Description>TXT_KEY_TECH_MYSTICISM</Description> <Civilopedia>TXT_KEY_TECH_MYSTICISM_PEDIA</Civilopedia> <Help/> <Strategy>TXT_KEY_TECH_MYSTICISM_STRATEGY</Strategy> <Advisor>ADVISOR_RELIGION</Advisor> <iAIWeight>0</iAIWeight> <iAITradeModifier>0</iAITradeModifier> <iCost>50</iCost> <iAdvancedStartCost>100</iAdvancedStartCost> <iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease> <Era>ERA_ANCIENT</Era> <FirstFreeUnitClass>NONE</FirstFreeUnitClass> <iFeatureProductionModifier>0</iFeatureProductionModifier> <iWorkerSpeedModifier>0</iWorkerSpeedModifier> <iTradeRoutes>0</iTradeRoutes> <iHealth>0</iHealth> <iHappiness>0</iHappiness> <iFirstFreeTechs>0</iFirstFreeTechs> <iAsset>8</iAsset> <iPower>0</iPower> <bRepeat>0</bRepeat> <bTrade>1</bTrade> <bDisable>0</bDisable> <bGoodyTech>1</bGoodyTech> <bExtraWaterSeeFrom>0</bExtraWaterSeeFrom> <bMapCentering>0</bMapCentering> <bMapVisible>0</bMapVisible> <bMapTrading>0</bMapTrading> <bTechTrading>0</bTechTrading> <bGoldTrading>0</bGoldTrading> <bOpenBordersTrading>0</bOpenBordersTrading> <bDefensivePactTrading>0</bDefensivePactTrading> <bPermanentAllianceTrading>0</bPermanentAllianceTrading> <bVassalTrading>0</bVassalTrading> <bBridgeBuilding>0</bBridgeBuilding> <bIrrigation>0</bIrrigation> <bIgnoreIrrigation>0</bIgnoreIrrigation> <bWaterWork>0</bWaterWork> <iGridX>1</iGridX> <iGridY>11</iGridY> <DomainExtraMoves/> <CommerceFlexible/> <TerrainTrades/> <bRiverTrade>0</bRiverTrade> <Flavors> <Flavor> <FlavorType>FLAVOR_RELIGION</FlavorType> <iFlavor>9</iFlavor> </Flavor> <Flavor> <FlavorType>FLAVOR_GOLD</FlavorType> <iFlavor>1</iFlavor> </Flavor> <Flavor> <FlavorType>FLAVOR_CULTURE</FlavorType> <iFlavor>8</iFlavor> </Flavor> <Flavor> <FlavorType>FLAVOR_GROWTH</FlavorType> <iFlavor>2</iFlavor> </Flavor> </Flavors> <OrPreReqs/> <AndPreReqs/> <Quote>TXT_KEY_TECH_MYSTICISM_QUOTE</Quote> <Sound>AS2D_TECH_MYSTICISM</Sound> <SoundMP>AS2D_TECH_MP_MYSTICISM</SoundMP> <Button>,Art/Interface/Buttons/TechTree/Mysticism.dds,Art/Interface/Buttons/TechTree_Atlas.dds,4,11</Button> </TechInfo> </TechInfos>