Grid height

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Revision as of 21:45, 10 June 2009 by CivRocks07 (talk | contribs) (Created page with 'The grid height value determines the height of the map in number of plots/tiles. '''NOTE:''' The grid height begins at zero so the first row of plots will be 0 '''NOT''' 1. Howev...')
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The grid height value determines the height of the map in number of plots/tiles. NOTE: The grid height begins at zero so the first row of plots will be 0 NOT 1. However, you still define grid height in real terms.


EG: Map is 20 tiles high;

grid height=20.



BeginGame:

TutorialEraSpeedCalendarOptionMPOptionForceControlVictoryGameTurnMaxTurnsMaxCityEliminationTargetScoreStartYearDescriptionModPath

BeginTeam:

TechContactWithTeamAtWarPermanentWarPeaceOpenBordersWithTeamDefensivePactWithTeamProjectTypeRevealMap

BeginPlayer:

CivDescCivShortDescLeaderNameCivAdjectiveFlagDecalWhiteFlagLeaderTypeCivTypeTeamHandicapColorArtStylePlayableCivMinorNationStatusStartingGoldStartingXStartingYStateReligionStartingEraCivicOption, CivicAttitudePlayer, AttitudeExtraCityList

BeginMap:

grid widthgrid heighttop latitudebottom latitudewrap Xwrap Yworld sizeclimatesealevelnum plots written

BeginPlot:

x, yLandmarkScriptDataisNOfRiver, isWOfRiverRiverNSDirection, RiverWEDirectionStartingPlotBonusTypeImprovementTypeFeatureType, FeatureVarietyRouteTypeTerrainTypeBeginUnitBeginCityTeamReveal