Civ4SpecialUnitInfos
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Revision as of 13:32, 10 May 2009 by Flying Pig (talk | contribs) (Created page with '{| class="wikitable" border="1" style="text-align:left" cellpadding="5" |- ! Tag !! Usage |- ! Civ4SpecialUnitInfos | This begins and ends the file. Everything must go in between...')
Tag | Usage |
---|---|
Civ4SpecialUnitInfos | This begins and ends the file. Everything must go in between these two, or it will not work. |
SpecialUnitInfo | Each different unit type's data is enclosed in a seperate tag like this. |
Type | The name of the unit; which must be unique |
Description | Either from one of the text files or the name of the unit as displayed in game. |
bValid | Always 1 |
bCityLoad | If 1, the unit is a missile (not sure of the exact effect) |
CarrierUnitAIs | List tag - contains CarrierUnitAI tags |
CarrierUnitAI | How a unit carrying this unit will behave if controlled by the AI |
ProductionTraits | Traits which impact on the speed at which this unit is produced. |