SerialEventCityCaptured
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Revision as of 10:24, 14 February 2012 by Killmeplease (talk | contribs)
Up: Lua Game Events
Description
Fired when city is captured or traded to an another civ.
Example
function OnCityCaptured(hexPos, playerID, cityID, newPlayerID) -- Empire destroyed? if (Players[playerID]:GetNumCities() == 0) then if (Game.GetActivePlayer() == newPlayerID) then -- Captured by player if (Players[playerID]:IsMinorCiv()) then -- It was a minor else -- It was a major end else -- Captured by AI end end end Events.SerialEventCityCaptured.Add(OnCityCaptured)