User:DonQuich
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An Area object represents a single instance of CvArea.*CalculateTotalBestNatureYield(): int
- CountCoastalLand(): int
- CountNumUniqueResourceTypes(): int
- GetCitiesPerPlayer(PlayerID playerID): int
- GetFreeSpecialist(PlayerID playerID): int
- GetID(): int
- GetNumCities(): int
- GetNumImprovements(ImprovementID improvementID): int
- GetNumOwnedTiles(): int
- GetNumResources(ResourceID resourceID): int
- GetNumRevealedTiles(TeamID teamID): int
- GetNumRiverEdges(): int
- GetNumStartingPlots(): int
- GetNumTiles(): int
- GetNumTotalResources(): int
- GetNumUnits(): int
- GetNumUnownedTiles(): int
- GetNumUnrevealedTiles(TeamID teamID): int
- GetPopulationPerPlayer(PlayerID playerID): int
- GetTargetCity(PlayerID playerID):
- GetTotalPopulation(): int
- GetUnitsPerPlayer(PlayerID playerID): int
- GetYieldRateModifier(PlayerID index1ID, YieldID index2ID): int
- IsLake(): boolean
- IsNone(): boolean
- IsWater(): boolean