AssignStartingPlots.GenerateLuxuryPlotListsInRegion (Civ5 API)
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This page is a part of the Lua and UI Reference (Civ5).
This function is a member of AssignStartingPlots. This is an instance method, invoke it with a colon. |
Usage
unknown AssignStartingPlots:GenerateLuxuryPlotListsInRegion(PlayerID region_number)
Returned Value
- No description available.
Parameters
region_number: No description available.
Source code samples
Redundant occurences have been removed.
AssignStartingPlots.lua (G&K)
DLC/Expansion/Gameplay/Lua/AssignStartingPlots.lua
8706
|
luxury_plot_lists = self:GenerateLuxuryPlotListsInRegion(region_number) |
8708
|
-- Calibrate number of luxuries per region to world size and number of civs |
8709
|
-- present. The amount of lux per region should be at its highest when the |
8710
|
-- number of civs in the game is closest to "default" for that map size. |
8711
|
local target_list = self:GetRegionLuxuryTargetNumbers() |
Skirmish.lua
Maps/Skirmish.lua
1177
|
luxury_plot_lists = self:GenerateLuxuryPlotListsInRegion(region_number) |
1178
|
-- Place one large source of each resource type in each region. |
1179
|
local iNumThisLuxToPlace = 1; |
The initial version of this page was created by the Civ5 API Bot, see the Civ5 API Reference FAQ. Some of the texts come from the 2kgames' wiki and most of code samples are copyrighted to Firaxis.
Functions' signatures were either copied from the 2kgames' wiki, or infered from the Lua source files and the binaries. Errors are possible.
Contributors may find help in the Contributors guide to the Civ5 API.