CIV5AnimationPaths: Difference between revisions

From Civilization Modding Wiki
Jump to navigationJump to search
(LBlOyPTrpiCEdHbEuO)
 
(Added table data structures and removed Spam.)
Line 1: Line 1:
Z2zFCW  <a href="http://cftczjetelqf.com/">cftczjetelqf</a>, [url=http://ayytexagzzcg.com/]ayytexagzzcg[/url], [link=http://tpludyneyyxv.com/]tpludyneyyxv[/link], http://bzmcwpwwerbn.com/
=Civ5AnimationPaths.xml=
*The Civ5AnimationPaths.xml file contains definitions for the AnimationPaths.
*The reference field in the tables below indicates the table and column the entry is linked to.
*This information is taken from the Civ5AnimationPaths.xml file itself.
==AnimationPaths==
{| border="1" style="text-align:left" cellpadding="3" cellspacing="0"
|+AnimationPaths Table
! scope="col" style="background: #efefef;" | Name
! scope="col" style="background: #efefef;" | Type
! scope="col" style="background: #efefef;" | Default
! scope="col" style="background: #efefef;" | Notes
|-
| ID || integer|| || Primary Key,Autoincrement
|-
| Type || text|| ||
|-
| MissionPath || boolean|| false||
|}
==AnimationPath_Entries==
{| border="1" style="text-align:left" cellpadding="3" cellspacing="0"
|+AnimationPath_Entries Table
! scope="col" style="background: #efefef;" | Name
! scope="col" style="background: #efefef;" | Type
! scope="col" style="background: #efefef;" | Reference
! scope="col" style="background: #efefef;" | Default
|-
| AnimationPathType || text|| AnimationPaths(Type)||
|-
| Category || text|| ||
|-
| Operator || text|| ||
|-
| Parameter || float|| || 0
|}
{{Civ5_XML_Files}}

Revision as of 19:19, 28 September 2010

Civ5AnimationPaths.xml

  • The Civ5AnimationPaths.xml file contains definitions for the AnimationPaths.
  • The reference field in the tables below indicates the table and column the entry is linked to.
  • This information is taken from the Civ5AnimationPaths.xml file itself.

AnimationPaths

AnimationPaths Table
Name Type Default Notes
ID integer Primary Key,Autoincrement
Type text
MissionPath boolean false

AnimationPath_Entries

AnimationPath_Entries Table
Name Type Reference Default
AnimationPathType text AnimationPaths(Type)
Category text
Operator text
Parameter float 0


GlobalDefines

AI:

CIV5AICityStrategiesCIV5AIEconomicStrategiesCIV5AIGrandStrategiesCIV5AIMilitaryStrategiesCIV5CitySpecializationsCIV5TacticalMovesGlobalAIDefinesGlobalDiplomacyAIDefines

BasicInfos:

CIV5AttitudesCIV5CalendarsCIV5CitySizesCIV5ConceptsCIV5ContactsCIV5DenialInfosCIV5DomainsCIV5InvisibleInfosCIV5MajorCivApproachTypesCIV5MemoryInfosCIV5MinorCivApproachTypesCIV5MinorCivTraitsCIV5MonthsCIV5SeasonsCIV5UnitAIInfosCIV5UnitCombatInfos

Buildings; Civilizations; Diplomacy:

CIV5BuildingClassesCIV5BuildingsCIV5CivilizationsCIV5MinorCivilizationsCIV5RegionsCIV5TraitsCIV5Diplomacy_Responses

GameInfo:

CIV5ArtStyleTypesCIV5ClimatesCIV5CultureLevelsCIV5CursorsCIV5EmphasizeInfosCIV5ErasCIV5FlavorsCIV5GameOptionsCIV5GameSpeedsCIV5GoodyHutsCIV5HandicapInfosCIV5HurryInfosCIV5IconFontMappingCIV5IconTextureAtlasesCIV5MultiplayerOptionsCIV5PlayerOptionsCIV5PoliciesCIV5PolicyBranchTypesCIV5ProcessesCIV5ProjectsCIV5SeaLevelsCIV5SmallAwardsCIV5SpecialistsCIV5TradesCIV5TurnTimersCIV5VictoriesCIV5VotesCIV5VoteSourcesCIV5Worlds

Interface; Leaders; Misc; NewText; Technologies; Terrain:

CIV5ColorsCIV5InterfaceModesCIV5PlayerColorsCIV5LeaderTablesCIV5RoutesNotificationsText FilesCIV5TechnologiesCIV5FeaturesCIV5ImprovementsCIV5ResourceClassesCIV5ResourcesCIV5TerrainsCIV5Yields

Units:

CIV5AnimationCategoriesCIV5AnimationPathsCIV5AutomatesCIV5BuildsCIV5CommandsCIV5ControlsCIV5EntityEventsCIV5MissionsCIV5MultiUnitFormationsCIV5SpecialUnitsCIV5UnitClassesCIV5UnitMovementRatesCIV5UnitPromotionsCIV5Units