CIV5GoodyHuts: Difference between revisions

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(Added table data structure.)
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=CIV5GoodyHuts.xml=
*The CIV5GoodyHuts.xml file contains definitions for the GoodyHuts.
*This information is taken from the CIV5GoodyHuts.xml file itself.
==GoodyHuts==
{| border="1" style="text-align:left" cellpadding="3" cellspacing="0"
|+GoodyHuts Table
! scope="col" style="background: #efefef;" | Name
! scope="col" style="background: #efefef;" | Type
! scope="col" style="background: #efefef;" | Default
! scope="col" style="background: #efefef;" | Notes
|-
| ID || integer|| || Primary Key,Autoincrement
|-
| Type || text|| || Unique
|-
| Description || text|| ||
|-
| Sound || text|| ||
|-
| Gold || integer|| 0||
|-
| NumGoldRandRolls || integer|| 0||
|-
| GoldRandAmount || integer|| 0||
|-
| MapOffset || integer|| 0||
|-
| MapRange || integer|| 0||
|-
| MapProb || integer|| 0||
|-
| Experience || integer|| 0||
|-
| Healing || integer|| 0||
|-
| DamagePrereq || integer|| 0||
|-
| Population || integer|| 0||
|-
| Culture || integer|| 0||
|-
| RevealNearbyBarbariansRange || integer|| 0||
|-
| Tech || boolean|| false||
|-
| RevealUnknownResource || boolean|| false||
|-
| UpgradeUnit || boolean|| false||
|-
| Bad || boolean|| false||
|-
| UnitClass || text|| NULL||
|-
| BarbarianUnitClass || text|| NULL||
|-
| BarbarianUnitProb || integer|| 0||
|-
| MinBarbarians || integer|| 0||
|}
{{Civ5_XML_Files}}

Revision as of 18:21, 28 September 2010

CIV5GoodyHuts.xml

  • The CIV5GoodyHuts.xml file contains definitions for the GoodyHuts.
  • This information is taken from the CIV5GoodyHuts.xml file itself.

GoodyHuts

GoodyHuts Table
Name Type Default Notes
ID integer Primary Key,Autoincrement
Type text Unique
Description text
Sound text
Gold integer 0
NumGoldRandRolls integer 0
GoldRandAmount integer 0
MapOffset integer 0
MapRange integer 0
MapProb integer 0
Experience integer 0
Healing integer 0
DamagePrereq integer 0
Population integer 0
Culture integer 0
RevealNearbyBarbariansRange integer 0
Tech boolean false
RevealUnknownResource boolean false
UpgradeUnit boolean false
Bad boolean false
UnitClass text NULL
BarbarianUnitClass text NULL
BarbarianUnitProb integer 0
MinBarbarians integer 0


GlobalDefines

AI:

CIV5AICityStrategiesCIV5AIEconomicStrategiesCIV5AIGrandStrategiesCIV5AIMilitaryStrategiesCIV5CitySpecializationsCIV5TacticalMovesGlobalAIDefinesGlobalDiplomacyAIDefines

BasicInfos:

CIV5AttitudesCIV5CalendarsCIV5CitySizesCIV5ConceptsCIV5ContactsCIV5DenialInfosCIV5DomainsCIV5InvisibleInfosCIV5MajorCivApproachTypesCIV5MemoryInfosCIV5MinorCivApproachTypesCIV5MinorCivTraitsCIV5MonthsCIV5SeasonsCIV5UnitAIInfosCIV5UnitCombatInfos

Buildings; Civilizations; Diplomacy:

CIV5BuildingClassesCIV5BuildingsCIV5CivilizationsCIV5MinorCivilizationsCIV5RegionsCIV5TraitsCIV5Diplomacy_Responses

GameInfo:

CIV5ArtStyleTypesCIV5ClimatesCIV5CultureLevelsCIV5CursorsCIV5EmphasizeInfosCIV5ErasCIV5FlavorsCIV5GameOptionsCIV5GameSpeedsCIV5GoodyHutsCIV5HandicapInfosCIV5HurryInfosCIV5IconFontMappingCIV5IconTextureAtlasesCIV5MultiplayerOptionsCIV5PlayerOptionsCIV5PoliciesCIV5PolicyBranchTypesCIV5ProcessesCIV5ProjectsCIV5SeaLevelsCIV5SmallAwardsCIV5SpecialistsCIV5TradesCIV5TurnTimersCIV5VictoriesCIV5VotesCIV5VoteSourcesCIV5Worlds

Interface; Leaders; Misc; NewText; Technologies; Terrain:

CIV5ColorsCIV5InterfaceModesCIV5PlayerColorsCIV5LeaderTablesCIV5RoutesNotificationsText FilesCIV5TechnologiesCIV5FeaturesCIV5ImprovementsCIV5ResourceClassesCIV5ResourcesCIV5TerrainsCIV5Yields

Units:

CIV5AnimationCategoriesCIV5AnimationPathsCIV5AutomatesCIV5BuildsCIV5CommandsCIV5ControlsCIV5EntityEventsCIV5MissionsCIV5MultiUnitFormationsCIV5SpecialUnitsCIV5UnitClassesCIV5UnitMovementRatesCIV5UnitPromotionsCIV5Units