CIV5Yields: Difference between revisions

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m (Reverted edits by 194.151.222.186 (Talk) to last version by Chronovore)
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*The civ5yields.xml file contains definitions for the Yields.
*The civ5yields.xml file contains definitions for the Yields.
*This information is taken from the civ5yields.xml file itself.
*This information is taken from the civ5yields.xml file itself.
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==Yields==
{| border="1" style="text-align:left" cellpadding="3" cellspacing="0"
|+Yields Table
! scope="col" style="background: #efefef;" | Name
! scope="col" style="background: #efefef;" | Type
! scope="col" style="background: #efefef;" | Default
! scope="col" style="background: #efefef;" | Notes
|-
| ID || integer|| || Primary Key,Autoincrement
|-
| Type || text|| || Not Null,Unique
|-
| Description || text|| ||
|-
| IconString || text|| ||
|-
| HillsChange || integer|| 0||
|-
| MountainChange || integer|| 0||
|-
| LakeChange || integer|| 0||
|-
| CityChange || integer|| 0||
|-
| PopulationChangeOffset || integer|| 0||
|-
| PopulationChangeDivisor || integer|| 0||
|-
| MinCity || integer|| ||
|-
| GoldenAgeYield || integer|| 0||
|-
| GoldenAgeYieldThreshold || integer|| 0||
|-
| AIWeightPercent || integer|| ||
|}
{{Civ5_XML_Files}}

Revision as of 16:44, 23 November 2010

civ5yields.xml

  • The civ5yields.xml file contains definitions for the Yields.
  • This information is taken from the civ5yields.xml file itself.

Yields

Yields Table
Name Type Default Notes
ID integer Primary Key,Autoincrement
Type text Not Null,Unique
Description text
IconString text
HillsChange integer 0
MountainChange integer 0
LakeChange integer 0
CityChange integer 0
PopulationChangeOffset integer 0
PopulationChangeDivisor integer 0
MinCity integer
GoldenAgeYield integer 0
GoldenAgeYieldThreshold integer 0
AIWeightPercent integer


GlobalDefines

AI:

CIV5AICityStrategiesCIV5AIEconomicStrategiesCIV5AIGrandStrategiesCIV5AIMilitaryStrategiesCIV5CitySpecializationsCIV5TacticalMovesGlobalAIDefinesGlobalDiplomacyAIDefines

BasicInfos:

CIV5AttitudesCIV5CalendarsCIV5CitySizesCIV5ConceptsCIV5ContactsCIV5DenialInfosCIV5DomainsCIV5InvisibleInfosCIV5MajorCivApproachTypesCIV5MemoryInfosCIV5MinorCivApproachTypesCIV5MinorCivTraitsCIV5MonthsCIV5SeasonsCIV5UnitAIInfosCIV5UnitCombatInfos

Buildings; Civilizations; Diplomacy:

CIV5BuildingClassesCIV5BuildingsCIV5CivilizationsCIV5MinorCivilizationsCIV5RegionsCIV5TraitsCIV5Diplomacy_Responses

GameInfo:

CIV5ArtStyleTypesCIV5ClimatesCIV5CultureLevelsCIV5CursorsCIV5EmphasizeInfosCIV5ErasCIV5FlavorsCIV5GameOptionsCIV5GameSpeedsCIV5GoodyHutsCIV5HandicapInfosCIV5HurryInfosCIV5IconFontMappingCIV5IconTextureAtlasesCIV5MultiplayerOptionsCIV5PlayerOptionsCIV5PoliciesCIV5PolicyBranchTypesCIV5ProcessesCIV5ProjectsCIV5SeaLevelsCIV5SmallAwardsCIV5SpecialistsCIV5TradesCIV5TurnTimersCIV5VictoriesCIV5VotesCIV5VoteSourcesCIV5Worlds

Interface; Leaders; Misc; NewText; Technologies; Terrain:

CIV5ColorsCIV5InterfaceModesCIV5PlayerColorsCIV5LeaderTablesCIV5RoutesNotificationsText FilesCIV5TechnologiesCIV5FeaturesCIV5ImprovementsCIV5ResourceClassesCIV5ResourcesCIV5TerrainsCIV5Yields

Units:

CIV5AnimationCategoriesCIV5AnimationPathsCIV5AutomatesCIV5BuildsCIV5CommandsCIV5ControlsCIV5EntityEventsCIV5MissionsCIV5MultiUnitFormationsCIV5SpecialUnitsCIV5UnitClassesCIV5UnitMovementRatesCIV5UnitPromotionsCIV5Units