City.GetName (Civ5 API)

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This page is a part of the Lua and UI Reference (Civ5).


Function.png This function is a member of City.

This is an instance method, invoke it with a colon.


Usage

string City:GetName()


Returned Value

No description available.


Source code samples

Redundant occurences have been removed.

CityBannerManager.lua (G&K)

DLC/Expansion/UI/InGame/CityBannerManager.lua
0286
controls.SpyIcon:LocalizeAndSetToolTip("TXT_KEY_CITY_SPY_YOUR_CITY_TT", strSpyRank, strSpyName, city:GetName(), strSpyRank, strSpyName);
0288
controls.SpyIcon:LocalizeAndSetToolTip("TXT_KEY_CITY_SPY_CITY_STATE_TT", strSpyRank, strSpyName, city:GetName(), strSpyRank, strSpyName);
0290
controls.SpyIcon:LocalizeAndSetToolTip("TXT_KEY_CITY_SPY_OTHER_CIV_TT", strSpyRank, strSpyName, city:GetName(), strSpyRank, strSpyName, strSpyRank, strSpyName);


CityList.lua

UI/InGame/CityList.lua
0129
sortEntry.CityName = pCity:GetName();


EconomicGeneralInfo.lua

UI/InGame/Popups/EconomicGeneralInfo.lua
0211
instance.CityName:SetText( pCity:GetName() );


ProductionPopup.lua

UI/InGame/Popups/ProductionPopup.lua
0204
Controls.CityName:SetText( city:GetName() );


ReligionOverview.lua (G&K)

DLC/Expansion/UI/InGame/Popups/ReligionOverview.lua
0498
local holyCityName = holyCity:GetName();


TurnsRemaining.lua - DLC_02 DLC

DLC/DLC_02/Scenarios/NewWorldScenario/TurnsRemaining.lua
0222
text = Locale.ConvertTextKey("TXT_KEY_NEWWORLD_SCENARIO_TREASURE_RETURNED", capital:GetName(), iGoldReceived, iVPReceived);


TurnsRemaining.lua (G&K)

DLC/Expansion/Scenarios/MedievalScenario/TurnsRemaining.lua
0209
popupInfo.Text = Locale.ConvertTextKey("TXT_KEY_MEDIEVAL_SCENARIO_NO_ORTHODOX_CITIES", pOrthodoxHolyCity:GetName(), pOrthodoxHolyCity:GetName());
0214
popupInfo.Text = Locale.ConvertTextKey("TXT_KEY_MEDIEVAL_SCENARIO_NEW_ORTHODOX_HOLY_CITY", pOrthodoxHolyCity:GetName(), pNewHolyCity:GetName());
0771
popupInfo.Text = Locale.ConvertTextKey("TXT_KEY_MEDIEVAL_SCENARIO_YOU_ADOPTED_PROTESTANTISM", pProtestantHolyCity:GetName());
1489
popupInfo.Text = Locale.ConvertTextKey("TXT_KEY_MEDIEVAL_SCENARIO_FIRST_REFORMER", pBestCity:GetName());
1508
popupInfo.Text = Locale.ConvertTextKey("TXT_KEY_MEDIEVAL_SCENARIO_SECOND_REFORMER", pBestCity:GetName());
1525
popupInfo.Text = Locale.ConvertTextKey("TXT_KEY_MEDIEVAL_SCENARIO_THIRD_REFORMER", pBestCity:GetName());


UnitPanel.lua

UI/InGame/WorldView/UnitPanel.lua
0476
local name = city:GetName();


VictoryStatus.lua (G&K)

DLC/Expansion/Scenarios/SteampunkScenario/VictoryStatus.lua
0179
sYourBestCity = pYourBestCity:GetName();
0196
sWorldBestCity = pCity:GetName();



The initial version of this page was created by the Civ5 API Bot, see the Civ5 API Reference FAQ. Some of the texts come from the 2kgames' wiki and most of code samples are copyrighted to Firaxis.
Functions' signatures were either copied from the 2kgames' wiki, or infered from the Lua source files and the binaries. Errors are possible.
Contributors may find help in the Contributors guide to the Civ5 API.