The Civ4AnimationInfos file defines different animation categories used for units.
All tags must be opened and closed; the first is the "open", the second the "close" tag. If nothing goes inside a "list tag", then it should just be the opening tag with a "/" before the closing bracket. The following tables contain all available tags, as well as their purpose and accepted values.
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These tags typically bracket other tags, sometimes the entire file, and are generally used to specify more than one piece of data.
|AnimationCategory||Main bracket for each entry|
|Type||Name used in other files|
All of these tags have a numerical value. Though it sometimes can be negative, it usually is not.
In the following example of code, please note that there is a specific order of all of the tags. You must list the tags in this order for the game to properly interpret your file.
<AnimationCategory> <Type>ANIMCAT_FIDGET</Type> <DefaultTo>ANIMCAT_IDLE</DefaultTo> <BaseID>1</BaseID> </AnimationCategory>