Civ4ArtDefines Civilization: Difference between revisions

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The '''Civ4ArtDefines_Civilization''' file defines the icon and flag for each Civilization.
The '''Civ4ArtDefines_Civilization''' file defines the icon and flag for each Civilization.
All tags must be opened and closed; the first is the "open", the second the "close" tag. If nothing goes inside a "list tag", then it should just be the opening tag with a "/" before the closing bracket. The following tables contain all available tags, as well as their purpose and accepted values.




==Tags==
==Tags==
===Headers===
===Headers===
These tags typically bracket other tags, sometimes the entire file, and are generally used to specify more than one piece of data.
{| border="1" style="text-align:left" cellpadding="3" cellspacing="0"
{| border="1" style="text-align:left" cellpadding="3" cellspacing="0"
|-
|-
Line 18: Line 23:


===Boolean===
===Boolean===
All of these can either be 1 (on, or true) or 0 (off, or false).  Be careful, as you can wind up with a double-negative, which the game will interpret as "True".
{| border="1" style="text-align:left" cellpadding="3" cellspacing="0"
{| border="1" style="text-align:left" cellpadding="3" cellspacing="0"
|-
|-
Line 29: Line 37:


===Art===
===Art===
These tags are directly related to the rendering of art for the entry.
{| border="1" style="text-align:left" cellpadding="3" cellspacing="0"
{| border="1" style="text-align:left" cellpadding="3" cellspacing="0"
|-
|-
Line 45: Line 56:


==Example==
==Example==
In the following example of code, please note that there is a specific order of all of the tags.  You ''must'' list the tags in this order for the game to properly interpret your file.
  <CivilizationArtInfo>
  <CivilizationArtInfo>
     <Type>ART_DEF_CIVILIZATION_AMERICA</Type>
     <Type>ART_DEF_CIVILIZATION_AMERICA</Type>

Revision as of 19:52, 17 May 2009

The Civ4ArtDefines_Civilization file defines the icon and flag for each Civilization.

All tags must be opened and closed; the first is the "open", the second the "close" tag. If nothing goes inside a "list tag", then it should just be the opening tag with a "/" before the closing bracket. The following tables contain all available tags, as well as their purpose and accepted values.


Tags

Headers

These tags typically bracket other tags, sometimes the entire file, and are generally used to specify more than one piece of data.

Tag Name Description
CivilizationArtInfo Main bracket which encases each entry.
Type Tells which Civilization goes with the files


Boolean

All of these can either be 1 (on, or true) or 0 (off, or false). Be careful, as you can wind up with a double-negative, which the game will interpret as "True".

Tag Name Description
bWhiteFlag Defines whether or not a flag will have a white background; if set to 0 it will use the civ's primary and secondary colors.


Art

These tags are directly related to the rendering of art for the entry.

Tag Name Description
Button World Builder Icon.

,path to icon,path to corresponding Atlas,#,#
numbers are x,y location in the atlas.

Path Path to the art file for the flag that the civilization uses.


Example

In the following example of code, please note that there is a specific order of all of the tags. You must list the tags in this order for the game to properly interpret your file.

<CivilizationArtInfo>
   <Type>ART_DEF_CIVILIZATION_AMERICA</Type>
   <Button>,Art/Interface/Buttons/Civilizations/America.dds,Art/Interface/Button/Civics_Civilizations_Religions_Atlas.dds,1,5</Button>
   <Path>Art/Interface/TeamColor/FlagDECAL_Star.dds</Path>
   <bWhiteFlag>0</bWhiteFlag>
</CivilizationArtInfo>
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