Civ4ArtDefines Feature: Difference between revisions

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{| align="left"
The '''Civ4ArtDefines_Feature''' file declares all the art files, their locations, and the art properties for terrain features.
|[[Civ4ArtDefines_Civilization|Previous article]]
 
|}
All tags must be opened and closed; the first is the "open", the second the "close" tag. If nothing goes inside a "list tag", then it should just be the opening tag with a "/" before the closing bracket. The following tables contain all available tags, as well as their purpose and accepted values.
{|align="right"
 
|[[Civ4 XML Reference|Back to XML Reference]]
<font color=red>This page is missing information.
|}<br><br>
Do not remove this notice until it is complete.</font>
=Summary=
 
Declares all the art files, and art properties for terrain features.
 
==Tags==
===Headers===


These tags typically bracket other tags, sometimes the entire file, and are generally used to specify more than one piece of data.


=Single Line Tags=
{| border="1" style="text-align:left" cellpadding="3" cellspacing="0"
===Text Tags===
{| border="1" cellpadding="2" cellspacing="0"
|-
|-
! style="background:#efefef;" | Tag Name
! style="background:#efefef;" | Tag Name
! style="background:#efefef;" | Description
! style="background:#efefef;" | Description
|-
|-
|Type || Label that is used throughout all other XML files
! FeatureArtInfo
| This is the main bracket that encases each entry.
|-
|-
|NIF || Location of .nif file
! Type
|-
| Label that is used throughout all other XML files.
|KFM || Location of .kfm file
|-
| Button || World Builder Icon.<br>
,path to icon,path to corrosponing Atlas,#,#<br>
numbers are x,y location in the atlas.<br>
|}
|}




===Boolean Tags===
===Boolean===
{| border="1" cellpadding="2" cellspacing="0"
 
All of these can either be 1 (on, or true) or 0 (off, or false).  Be careful, as you can wind up with a double-negative, which the game will interpret as "True".
 
{| border="1" style="text-align:left" cellpadding="3" cellspacing="0"
|-
|-
! style="background:#efefef;" | Tag Name
! style="background:#efefef;" | Tag Name
! style="background:#efefef;" | Description
! style="background:#efefef;" | Description
|-
|-
|bAnimated || Determines if the Feature is animated or not.
! bAnimated
| Determines if the Feature is animated or not.
|-
|-
|bRiverArt || If 1, Feature art works with River Art for shaping (unsure)
! bRiverArt
| If 1, Feature art works with River Art for shaping <font color=red>(unsure)</font>.
|-
|-
|bTileArt || unknown
! bTileArt
| <font color=red>This tag's purpose is unknown. Please help by figuring it out?</font>
|}
|}




===Floating Point Tags===
===Art===
{| border="1" cellpadding="2" cellspacing="0"
 
These tags are directly related to the rendering of art for the entry.
 
{| border="1" style="text-align:left" cellpadding="3" cellspacing="0"
|-
|-
! style="background:#efefef;" | Tag Name
! style="background:#efefef;" | Tag Name
! style="background:#efefef;" | Description
! style="background:#efefef;" | Description
|-
|-
|fScale || Scale on Map
! fScale
| Scale on Map
|-
|-
|fInterfaceScale || multiply by fScale to get scale in Civilopedia
! fInterfaceScale
| multiply by fScale to get scale in Civilopedia.
|-
! NIF
| Location of .nif file.
|-
! KFM
| Location of .kfm file.
|-
! Button
| World Builder Icon.<br>
,path to icon,path to corresponding Atlas,#,#<br>
numbers are x,y location in the atlas.<br>
|}
|}




=Example=
==Example==
 
In the following example of code, please note that there is a specific order of all of the tags.  You ''must'' list the tags in this order for the game to properly interpret your file.
 
  <FeatureArtInfo>
  <FeatureArtInfo>
     <Type>ART_DEF_FEATURE_JUNGLE</Type>
     <Type>ART_DEF_FEATURE_JUNGLE</Type>
Line 66: Line 88:
     <Button>,Art/Interface/Buttons/TerrainFeatures/Jungle.dds,Art/Interface/Buttons/BaseTerrain_TerrainFeatures_Atlas.dds,5,3</Button>
     <Button>,Art/Interface/Buttons/TerrainFeatures/Jungle.dds,Art/Interface/Buttons/BaseTerrain_TerrainFeatures_Atlas.dds,5,3</Button>
  </FeatureArtInfo>
  </FeatureArtInfo>
{| align="left"
 
|[[Civ4ArtDefines_Improvement|Next article]]
{{Civ4_XML_Files}}
|}
{|align="right"
|[[Civ4 XML Reference|Back to XML Reference]]
|}

Latest revision as of 03:12, 3 October 2011

The Civ4ArtDefines_Feature file declares all the art files, their locations, and the art properties for terrain features.

All tags must be opened and closed; the first is the "open", the second the "close" tag. If nothing goes inside a "list tag", then it should just be the opening tag with a "/" before the closing bracket. The following tables contain all available tags, as well as their purpose and accepted values.

This page is missing information. Do not remove this notice until it is complete.


Tags

Headers

These tags typically bracket other tags, sometimes the entire file, and are generally used to specify more than one piece of data.

Tag Name Description
FeatureArtInfo This is the main bracket that encases each entry.
Type Label that is used throughout all other XML files.


Boolean

All of these can either be 1 (on, or true) or 0 (off, or false). Be careful, as you can wind up with a double-negative, which the game will interpret as "True".

Tag Name Description
bAnimated Determines if the Feature is animated or not.
bRiverArt If 1, Feature art works with River Art for shaping (unsure).
bTileArt This tag's purpose is unknown. Please help by figuring it out?


Art

These tags are directly related to the rendering of art for the entry.

Tag Name Description
fScale Scale on Map
fInterfaceScale multiply by fScale to get scale in Civilopedia.
NIF Location of .nif file.
KFM Location of .kfm file.
Button World Builder Icon.

,path to icon,path to corresponding Atlas,#,#
numbers are x,y location in the atlas.


Example

In the following example of code, please note that there is a specific order of all of the tags. You must list the tags in this order for the game to properly interpret your file.

<FeatureArtInfo>
   <Type>ART_DEF_FEATURE_JUNGLE</Type>
   <bAnimated>0</bAnimated>
   <bRiverArt>0</bRiverArt>
   <bTileArt>1</bTileArt>
   <fScale>1.0</fScale>
   <fInterfaceScale>1.0</fInterfaceScale>
   <NIF/>
   <KFM/>
   <Button>,Art/Interface/Buttons/TerrainFeatures/Jungle.dds,Art/Interface/Buttons/BaseTerrain_TerrainFeatures_Atlas.dds,5,3</Button>
</FeatureArtInfo>


GlobalDefinesGlobalDefinesAltGlobalTypesPythonCallbackDefines

Art:

Civ4ArtDefines_BonusCiv4ArtDefines_BuildingCiv4ArtDefines_CivilizationCiv4ArtDefines_FeatureCiv4ArtDefines_ImprovementCiv4ArtDefines_InterfaceCiv4ArtDefines_LeaderheadCiv4ArtDefines_MiscCiv4ArtDefines_MovieCiv4ArtDefines_TerrainCiv4ArtDefines_UnitCiv4MainMenusCiv4RiverModelInfosCiv4RouteModelInfos

Audio; Buildings:

Audio2DScriptsAudio3DScriptsAudioDefinesAudioSoundscapeScriptsCiv4BuildingClassInfosCiv4BuildingInfosCiv4CityLSystemCiv4PlotLSystemCiv4SpecialBuildingInfos

BasicInfos:

Civ4AttitudeInfosCiv4BasicInfosCiv4CalendarInfosCiv4CityTabInfosCiv4DenialInfosCiv4DomainInfosCiv4InvisibleInfosCiv4MemoryInfosCiv4MonthInfosCiv4NewConceptInfosCiv4SeasonInfosCiv4UnitAIInfosCiv4UnitCombatInfos

Civilizations; Events:

Civ4CivilizationInfosCiv4LeaderHeadInfosCiv4TraitInfosCiv4UnitArtStyleTypeInfosCiv4EventInfosCiv4EventTriggerInfos

GameInfo:

Civ4CivicInfosCiv4CivicOptionInfosCiv4ClimateInfoCiv4CommerceInfoCiv4CorporationInfoCiv4CultureLevelInfoCiv4CursorInfoCiv4DiplomacyInfosCiv4EmphasizeInfosCiv4EspionageMissionInfoCiv4EraInfosCiv4ForceControlInfosCiv4GameOptionInfosCiv4GameSpeedInfoCiv4GoodyInfoCiv4GraphicOptionInfosCiv4HandicapInfoCiv4HintsCiv4MPOptionInfosCiv4PlayerOptionInfosCiv4ProcessInfoCiv4ReligionInfoCiv4SeaLevelInfoCiv4SpecialistInfosCiv4TurnTimerInfoCiv4UpKeepInfoCiv4VictoryInfoCiv4VoteInfoCiv4VoteSourceInfosCiv4WorldInfo

Interface:

Civ4AdvisorInfosCiv4CameraInfosCiv4ColorValsCiv4InterfaceModeInfosCiv4PlayerColorInfosCiv4SlideShowInfosCiv4SlideShowRandomInfosCiv4SpaceShipInfosCiv4ThroneRoomeInfosCiv4ThroneRoomCameraInfosCiv4ThroneRoomStyleInfosCiv4WorldPickerInfos

Misc:

Civ4AttachableInfosCiv4CameraOverlayInfosCiv4DetailManagerCiv4EffectInfosCiv4QuestInfosCiv4RiverInfosCiv4RouteInfosCiv4TerrainPlainInfosCiv4TutorialInfosCiv4WaterPlaneInfos

Technologies:

Civ4TechInfos

Terrain:

Civ4BonusClassInfosCiv4BonusInfosCiv4FeatureInfosCiv4ImprovementInfosCiv4SymbolMeshPathsCiv4TerrainInfosCiv4TerrainSettingsCiv4YieldInfos

Units:

Civ4AnimationInfosCiv4AnimationPathInfosCiv4AutomateInfosCiv4BuildInfosCiv4CommandInfosCiv4ControlInfosCiv4EntityEventInfosCiv4FormationInfosCiv4MissionInfosCiv4PromotionInfosCiv4SpecialUnitInfosCiv4UnitClassInfosCiv4UnitInfos

Schemas:

Civ4GlobalDefinesSchemaCiv4GlobalTypesSchemaCiv4ArtDefinesSchemaAudioDefinesSchemaAudioScriptSchemaCiv4BasicInfoSchemaCiv4BuildingSchemaCiv4LSystemSchemaCiv4CivilizationSchemaCiv4EventSchemaCiv4GameInfoSchemaCiv4InterfaceSchemaCiv4MiscSchemaCiv4TutorialSchemaCiv4DetailManagerSchemaCiv4TechnologiesSchemaCiv4TerrainSchemaCiv4FormationSchemaCiv4UnitSchema

Italics: Beyond the Sword only