Civ4BuildInfos: Difference between revisions

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The '''Civ4BuildInfos''' file describes the various terrain improvements available for workers, work boats, and others.
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All tags must be opened and closed; the first is the "open", the second the "close" tag. If nothing goes inside a "list tag", then it should just be the opening tag with a "/" before the closing bracket. The following tables contain all available tags, as well as their purpose and accepted values.
 
 
==Tags==
===Headers===
 
These tags typically bracket other tags, sometimes the entire file, and are generally used to specify more than one piece of data.
 
{| border="1" style="text-align:left" cellpadding="3" cellspacing="0"
|-
! style="background:#efefef;" | Tag Name
! style="background:#efefef;" | Description
|-
!BuildInfos
|Begins and ends the entire file.  Contains various BuildInfo entries.
|-
!BuildInfo
|Contains the information for each terrain improvement.
|}
 
 
===Text===
 
{| border="1" style="text-align:left" cellpadding="3" cellspacing="0"
|-
! style="background:#efefef;" | Tag Name
! style="background:#efefef;" | Description
|-
!Type
|The internal name of this build improvement option.
|-
!Description
|A reference to the text files, which contain an entry for this build option.
|-
!Help
|Any additional text used for the build; for example, the Final Frontier mod's starbase build.
|-
!PrereqTech
|The technology required for this improvement.
|-
!ImprovementType
|The name of the terrain improvement (i.e. farm, mine, whaling boats, etc.  Roads and railroads have the value of NONE.)
|-
!RouteType
|The in-game reference to the type of route provided by this build, as described in the Civ4RouteInfos file.  Used for roads and railroads.
|-
!EntityEvent
|This describes the graphics displayed while this build is being constructed (e.g. a worker using a shovel).
|-
!HotKey
|Describes the keyboard shortcut for this build.  For example, a road has the value of KB_R (KB = keyboard).
|-
!FeatureType
|Used with the FeatureStructs tag to create terrain-specific information.
|}
 
 
===Integers===
 
All of these tags have a numerical value.  Though it sometimes can be negative, it usually is not.
 
{| border="1" style="text-align:left" cellpadding="3" cellspacing="0"
|-
! style="background:#efefef;" | Tag Name
! style="background:#efefef;" | Description
|-
!iTime
|The number of turns it takes to complete the improvement, times 100.  That is, a value of 600 means the improvement requires 6 turns of action.  Note: this is only true for the default worker.  Units with a different work rate will work differently.  The turns it takes is actually iTime / iWorkRate (in [[Civ4UnitInfos]]).
|-
!iCost
|The gold cost for this improvement (i.e. can be used to draw money from the treasury to pay for improvements).
|-
!iHotKeyPriority
|If multiple builds have the same hot key shortcut, the build with a value of 1 for this tag is chosen to be constructed.
|-
!iProduction
|The amount of hammers provided to the nearest city after this build is completed; used with the FeatureStructs tags.
|}
 
 
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===Art===
 
These tags are directly related to the rendering of art for the entry.
 
{| border="1" style="text-align:left" cellpadding="3" cellspacing="0"
|-
! style="background:#efefef;" | Tag Name
! style="background:#efefef;" | Description
|-
!Button
|References to the build button displayed in the bottom middle of the screen.
|}
 
 
==Example==
 
In the following example of code, please note that there is a specific order of all of the tags.  You ''must'' list the tags in this order for the game to properly interpret your file.
 
<BuildInfos>
  <BuildInfo>
  <Type>BUILD_WINERY</Type>
  <Description>TXT_KEY_BUILD_WINERY</Description>
  <Help/>
  <PrereqTech>TECH_MONARCHY</PrereqTech>
  <iTime>500</iTime>
  <iCost>0</iCost>
  <bKill>0</bKill>
  <ImprovementType>IMPROVEMENT_WINERY</ImprovementType>
  <RouteType>NONE</RouteType>
  <EntityEvent>ENTITY_EVENT_BUILD</EntityEvent>
  <FeatureStructs>
    <FeatureStruct>
    <FeatureType>FEATURE_JUNGLE</FeatureType>
    <PrereqTech>TECH_IRON_WORKING</PrereqTech>
    <iTime>400</iTime>
    <iProduction>0</iProduction>
    <bRemove>1</bRemove>
    </FeatureStruct>
    <FeatureStruct>
    <FeatureType>FEATURE_FOREST</FeatureType>
    <PrereqTech>TECH_BRONZE_WORKING</PrereqTech>
    <iTime>300</iTime>
    <iProduction>30</iProduction>
    <bRemove>1</bRemove>
    </FeatureStruct>
  </FeatureStructs>
  <HotKey>KB_W</HotKey>
  <bAltDown>0</bAltDown>
  <bShiftDown>1</bShiftDown>
  <bCtrlDown>0</bCtrlDown>
  <iHotKeyPriority>1</iHotKeyPriority>
  <Button>,Art/Interface/Buttons/Builds/BuildWinery.dds,Art/Interface/Buttons/Actions_Builds_LeaderHeads_Specialists_Atlas.dds,6,8</Button>
  </BuildInfo>
</BuildInfos>
 
{{Civ4_XML_Files}}

Revision as of 20:52, 20 June 2010