Civ4BuildingInfos: Difference between revisions

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The '''Civ4BuildingInfos''' file defines all of the game's buildings (city improvements) as well as their effects, like providing extra health and happiness or allowing production of certain units.
  http://www.blogdope.com/accutane.html accutane >:-)) http://fimbresforcouncil.com/ auto insurance 869 http://meridiapills.com/ meridia :-D http://www.librosyviajes.com/metoprolol.html metoprolol yqbj
 
All tags must be opened and closed; the first is the "open", the second the "close" tag. If nothing goes inside a "list tag", then it should just be the opening tag with a "/" before the closing bracket. The following tables contain all available tags, as well as their purpose and accepted values.
 
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  http://blogdope.com/accutane.html accutane 1660 http://www.librosyviajes.com/cialis.html cialis brjxns http://blogdope.com/prednisone.html prednisone 5881 http://www.good-bye-anxiety.com/ xanax :-((
 
==Example==
 
In the following example of code, please note that there is a specific order of all of the tags. You ''must'' list the tags in this order for the game to properly interpret your file.
 
<BuildingInfos>
  <BuildingInfo>
  <BuildingClass>BUILDINGCLASS_PALACE</BuildingClass>
  <Type>BUILDING_PALACE</Type>
  <SpecialBuildingType>NONE</SpecialBuildingType>
  <Description>TXT_KEY_BUILDING_PALACE</Description>
  <Civilopedia>TXT_KEY_BUILDING_PALACE_PEDIA</Civilopedia>
  <Strategy>TXT_KEY_BUILDING_PALACE_STRATEGY</Strategy>
  <Advisor>ADVISOR_ECONOMY</Advisor>
  <ArtDefineTag>ART_DEF_BUILDING_PALACE</ArtDefineTag>
  <MovieDefineTag>NONE</MovieDefineTag>
  <HolyCity>NONE</HolyCity>
  <ReligionType>NONE</ReligionType>
  <StateReligion>NONE</StateReligion>
  <bStateReligion>0</bStateReligion>
  <PrereqReligion>NONE</PrereqReligion>
  <PrereqCorporation>NONE</PrereqCorporation>
  <FoundsCorporation>NONE</FoundsCorporation>
  <GlobalReligionCommerce>NONE</GlobalReligionCommerce>
  <GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
  <VictoryPrereq>NONE</VictoryPrereq>
  <FreeStartEra>NONE</FreeStartEra>
  <MaxStartEra>NONE</MaxStartEra>
  <ObsoleteTech>NONE</ObsoleteTech>
  <PrereqTech>NONE</PrereqTech>
  <TechTypes/>
  <Bonus>NONE</Bonus>
  <PrereqBonuses/>
  <ProductionTraits/>
  <HappinessTraits/>
  <NoBonus>NONE</NoBonus>
  <PowerBonus>NONE</PowerBonus>
  <FreeBonus>NONE</FreeBonus>
  <iNumFreeBonuses>0</iNumFreeBonuses>
  <FreeBuilding>NONE</FreeBuilding>
  <FreePromotion>NONE</FreePromotion>
  <CivicOption>NONE</CivicOption>
  <GreatPeopleUnitClass>NONE</GreatPeopleUnitClass>
  <iGreatPeopleRateChange>0</iGreatPeopleRateChange>
  <iHurryAngerModifier>0</iHurryAngerModifier>
  <bBorderObstacle>0</bBorderObstacle>
  <bTeamShare>0</bTeamShare>
  <bWater>0</bWater>
  <bRiver>0</bRiver>
  <bPower>0</bPower>
  <bDirtyPower>0</bDirtyPower>
  <bAreaCleanPower>0</bAreaCleanPower>
  <DiploVoteType>NONE</DiploVoteType>
  <bForceTeamVoteEligible>0</bForceTeamVoteEligible>
  <bCapital>1</bCapital>
  <bGovernmentCenter>1</bGovernmentCenter>
  <bGoldenAge>0</bGoldenAge>
  <bAllowsNukes>0</bAllowsNukes>
  <bMapCentering>0</bMapCentering>
  <bNoUnhappiness>0</bNoUnhappiness>
  <bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
  <bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
  <bNeverCapture>0</bNeverCapture>
  <bNukeImmune>1</bNukeImmune>
  <bPrereqReligion>0</bPrereqReligion>
  <bCenterInCity>0</bCenterInCity>
  <iAIWeight>0</iAIWeight>
  <iCost>160</iCost>
  <iHurryCostModifier>50</iHurryCostModifier>
  <iAdvancedStartCost>-1</iAdvancedStartCost>
  <iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
  <iMinAreaSize>-1</iMinAreaSize>
  <iConquestProb>0</iConquestProb>
  <iCitiesPrereq>4</iCitiesPrereq>
  <iTeamsPrereq>0</iTeamsPrereq>
  <iLevelPrereq>0</iLevelPrereq>
  <iMinLatitude>0</iMinLatitude>
  <iMaxLatitude>90</iMaxLatitude>
  <iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
  <iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
  <iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
  <iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
  <iAnarchyModifier>0</iAnarchyModifier>
  <iGoldenAgeModifier>0</iGoldenAgeModifier>
  <iGlobalHurryModifier>0</iGlobalHurryModifier>
  <iExperience>0</iExperience>
  <iGlobalExperience>0</iGlobalExperience>
  <iFoodKept>0</iFoodKept>
  <iAirlift>0</iAirlift>
  <iAirModifier>0</iAirModifier>
  <iAirUnitCapacity>0</iAirUnitCapacity>
  <iNukeModifier>0</iNukeModifier>
  <iNukeExplosionRand>0</iNukeExplosionRand>
  <iFreeSpecialist>0</iFreeSpecialist>
  <iAreaFreeSpecialist>0</iAreaFreeSpecialist>
  <iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
  <iMaintenanceModifier>0</iMaintenanceModifier>
  <iWarWearinessModifier>0</iWarWearinessModifier>
  <iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
  <iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
  <iHealRateChange>0</iHealRateChange>
  <iHealth>0</iHealth>
  <iAreaHealth>0</iAreaHealth>
  <iGlobalHealth>0</iGlobalHealth>
  <iHappiness>1</iHappiness>
  <iAreaHappiness>0</iAreaHappiness>
  <iGlobalHappiness>0</iGlobalHappiness>
  <iStateReligionHappiness>0</iStateReligionHappiness>
  <iWorkerSpeedModifier>0</iWorkerSpeedModifier>
  <iMilitaryProductionModifier>0</iMilitaryProductionModifier>
  <iSpaceProductionModifier>0</iSpaceProductionModifier>
  <iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
  <iTradeRoutes>0</iTradeRoutes>
  <iCoastalTradeRoutes>0</iCoastalTradeRoutes>
  <iGlobalTradeRoutes>0</iGlobalTradeRoutes>
  <iTradeRouteModifier>0</iTradeRouteModifier>
  <iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
  <iGlobalPopulationChange>0</iGlobalPopulationChange>
  <iFreeTechs>0</iFreeTechs>
  <iDefense>0</iDefense>
  <iBombardDefense>0</iBombardDefense>
  <iAllCityDefense>0</iAllCityDefense>
  <iEspionageDefense>0</iEspionageDefense>
  <iAsset>0</iAsset>
  <iPower>0</iPower>
  <fVisibilityPriority>10000.0</fVisibilityPriority>
  <SeaPlotYieldChanges/>
  <RiverPlotYieldChanges/>
  <GlobalSeaPlotYieldChanges/>
  <YieldChanges>
    <iYield>0</iYield>
    <iYield>0</iYield>
    <iYield>8</iYield>
  </YieldChanges>
  <CommerceChanges>
    <iCommerce>0</iCommerce>
    <iCommerce>0</iCommerce>
    <iCommerce>0</iCommerce>
    <iCommerce>4</iCommerce>
  </CommerceChanges>
  <ObsoleteSafeCommerceChanges>
    <iCommerce>0</iCommerce>
    <iCommerce>0</iCommerce>
    <iCommerce>2</iCommerce>
  </ObsoleteSafeCommerceChanges>
  <CommerceChangeDoubleTimes/>
  <CommerceModifiers/>
  <GlobalCommerceModifiers/>
  <SpecialistExtraCommerces/>
  <StateReligionCommerces/>
  <CommerceHappinesses/>
  <ReligionChanges/>
  <SpecialistCounts/>
  <FreeSpecialistCounts/>
  <CommerceFlexibles/>
  <CommerceChangeOriginalOwners/>
  <ConstructSound/>
  <BonusHealthChanges/>
  <BonusHappinessChanges/>
  <BonusProductionModifiers/>
  <UnitCombatFreeExperiences/>
  <DomainFreeExperiences/>
  <DomainProductionModifiers/>
  <BuildingHappinessChanges/>
  <PrereqBuildingClasses/>
  <BuildingClassNeededs/>
  <SpecialistYieldChanges/>
  <BonusYieldModifiers/>
  <ImprovementFreeSpecialists/>
  <Flavors/>
  <HotKey/>
  <bAltDown>0</bAltDown>
  <bShiftDown>0</bShiftDown>
  <bCtrlDown>0</bCtrlDown>
  <iHotKeyPriority>0</iHotKeyPriority>
  </BuildingInfo>
</BuildingInfos>
 
{{Civ4_XML_Files}}

Revision as of 15:44, 19 June 2010