The Civ4EntityEventInfos file relates to unit animations.
All tags must be opened and closed; the first is the "open", the second the "close" tag. If nothing goes inside a "list tag", then it should just be the opening tag with a "/" before the closing bracket. The following tables contain all available tags, as well as their purpose and accepted values.
These tags typically bracket other tags, sometimes the entire file, and are generally used to specify more than one piece of data.
|EntityEventInfo||Main bracket for each entry|
|Type||Name used in other files|
All of these can either be 1 (on, or true) or 0 (off, or false). Be careful, as you can wind up with a double-negative, which the game will interpret as "True".
|bUpdateFormation||Whether or not the game needs to update the unit formation after the animation|
All List tags consist of an opening/closing tag, which is shown here, and then each entry within it is another tag with the same name as the parent tag, minus the "s" (i.e. singular, rather than plural).
|AnimationPathTypes||Animation path types used in the animation|
In the following example of code, please note that there is a specific order of all of the tags. You must list the tags in this order for the game to properly interpret your file.
<EntityEventInfo> <Type>ENTITY_EVENT_IDLE</Type> <AnimationPathTypes> <AnimationPathType>ANIMATIONPATH_IDLE</AnimationPathType> </AnimationPathTypes> <bUpdateFormation>1</bUpdateFormation> </EntityEventInfo>