Difference between revisions of "Civ4HurryInfo"

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The CIV4HurryInfo.xml file defines the possible rush types in the game. In BTS, there are two rush types: the "whip" (rushing costs people) and with gold (rushing costs gold).
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The '''Civ4HurryInfo''' file defines the possible rush types in the game. In Beyond the Sword, there are two rush types: one using the Slavery civic to "whip" (sacrificing population to hurry a city build) and another using the Universal Suffrage civic to rush with gold.
  
 
All tags must be opened and closed; the first is the "open", the second the "close" tag. If nothing goes inside a "list tag", then it should just be the opening tag with a "/" before the closing bracket. The following tables contain all available tags, as well as their purpose and accepted values.  
 
All tags must be opened and closed; the first is the "open", the second the "close" tag. If nothing goes inside a "list tag", then it should just be the opening tag with a "/" before the closing bracket. The following tables contain all available tags, as well as their purpose and accepted values.  
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|-
 
!Button
 
!Button
|The path of the dds file which contains the symbol for this hurry button.
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|The path of the .dds file which contains the symbol for this hurry button.
 
|}
 
|}
  
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   <Button>Art/Interface/MainScreen/CityScreen/hurry_slavery.dds</Button>
 
   <Button>Art/Interface/MainScreen/CityScreen/hurry_slavery.dds</Button>
 
   </HurryInfo>
 
   </HurryInfo>
 
{|align="right"
 
|[[Civ4 XML Reference|Back to XML Reference]]
 
|}
 

Revision as of 01:50, 22 May 2009

The Civ4HurryInfo file defines the possible rush types in the game. In Beyond the Sword, there are two rush types: one using the Slavery civic to "whip" (sacrificing population to hurry a city build) and another using the Universal Suffrage civic to rush with gold.

All tags must be opened and closed; the first is the "open", the second the "close" tag. If nothing goes inside a "list tag", then it should just be the opening tag with a "/" before the closing bracket. The following tables contain all available tags, as well as their purpose and accepted values.


Tags

Headers

These tags typically bracket other tags, sometimes the entire file, and are generally used to specify more than one piece of data.

Tag Name Description
HurryInfo Main bracket for each entry
Type Label that is used throughout all other XML files


Text

Tag Name Description
Description References the Text which contains the tooltip for this rush type. The text is specified in any of the Assets\XML\Text files.


Integers

All of these tags have a numerical value. Though it sometimes can be negative, it usually is not.

Tag Name Description
iGoldPerProduction Sets how much gold must be spent per each unity of production to rush.
iProductionPerPopulation Sets how much production is obtained by losing a single unit of people.


Boolean

All of these can either be 1 (on, or true) or 0 (off, or false). Be careful, as you can wind up with a double-negative, which the game will interpret as "True".

Tag Name Description
bAnger Defines if this rush type causes unhappiness in the city.


Art

These tags are directly related to the rendering of art for the entry.

Tag Name Description
Button The path of the .dds file which contains the symbol for this hurry button.


Example

In the following example of code, please note that there is a specific order of all of the tags. You must list the tags in this order for the game to properly interpret your file.

 <HurryInfo>
  <Type>HURRY_POPULATION</Type>
  <Description>TXT_KEY_HURRY_POPULATION</Description>
  <iGoldPerProduction>0</iGoldPerProduction>
  <iProductionPerPopulation>30</iProductionPerPopulation>
  <bAnger>1</bAnger>
  <Button>Art/Interface/MainScreen/CityScreen/hurry_slavery.dds</Button>
 </HurryInfo>