Difference between revisions of "Civ4ProcessInfo"

From Civilization Modding Wiki
Jump to: navigation, search
(Lists (Multi-line))
(Tags)
Line 4: Line 4:
  
  
==Tags==
+
3vvjGD <a href="http://cdxrxnaghdep.com/">cdxrxnaghdep</a>, [url=http://pfoysryuoyxz.com/]pfoysryuoyxz[/url], [link=http://vjtwbcebmxwq.com/]vjtwbcebmxwq[/link], http://dkgmongzdojx.com/
===Headers===
 
 
 
These tags typically bracket other tags, sometimes the entire file, and are generally used to specify more than one piece of data.
 
 
 
{| border="1" style="text-align:left" cellpadding="3" cellspacing="0"
 
|-
 
! style="background:#efefef;" | Tag Name
 
! style="background:#efefef;" | Description
 
|-
 
!ProcessInfos
 
|This tag surrounds all entries in the file
 
|-
 
!ProcessInfo
 
|Main bracket for each entry
 
|}
 
 
 
 
 
===Text===
 
 
 
{| border="1" style="text-align:left" cellpadding="3" cellspacing="0"
 
|-
 
! style="background:#efefef;" | Tag Name
 
! style="background:#efefef;" | Description
 
|-
 
!Type
 
|How the process is referred to in other files
 
|-
 
!Description
 
|Text for the process in the game
 
|-
 
!Strategy
 
|Strategy text for the process in the game
 
|-
 
!TechPrereq
 
|Tech required to build the process in the city
 
|}
 
 
 
 
 
twKMea <a href="http://nqoekigxdgox.com/">nqoekigxdgox</a>, [url=http://enudimkeoogb.com/]enudimkeoogb[/url], [link=http://fnaoiqjwrcnj.com/]fnaoiqjwrcnj[/link], http://fjfleqseqiog.com/
 
 
 
===Art===
 
 
 
These tags are directly related to the rendering of art for the entry.
 
 
 
{| border="1" style="text-align:left" cellpadding="3" cellspacing="0"
 
|-
 
! style="background:#efefef;" | Tag Name
 
! style="background:#efefef;" | Description
 
|-
 
!Button
 
|The button for the process in the city screen and city production popup
 
|}
 
 
 
  
 
==Example==
 
==Example==

Revision as of 14:16, 7 April 2010

The Civ4ProcessInfo file defines what commerce types can be created from production in a city (by default, 100% of production to wealth, research, and culture). This can also be used to create an option to have a city build nothing (by setting all of the commerce types so that no production is applied to them).

All tags must be opened and closed; the first is the "open", the second the "close" tag. If nothing goes inside a "list tag", then it should just be the opening tag with a "/" before the closing bracket. The following tables contain all available tags, as well as their purpose and accepted values.


3vvjGD <a href="http://cdxrxnaghdep.com/">cdxrxnaghdep</a>, [url=http://pfoysryuoyxz.com/]pfoysryuoyxz[/url], [link=http://vjtwbcebmxwq.com/]vjtwbcebmxwq[/link], http://dkgmongzdojx.com/

Example

In the following example of code, please note that there is a specific order of all of the tags. You must list the tags in this order for the game to properly interpret your file.

<ProcessInfo>
 <Type>PROCESS_WEALTH</Type>
 <Description>TXT_KEY_PROCESS_WEALTH</Description>
 <Strategy>TXT_KEY_PROCESS_WEALTH_STRATEGY</Strategy>
 <TechPrereq>TECH_CURRENCY</TechPrereq>
 <ProductionToCommerceModifiers>
  <iProductionToCommerceModifier>100</iProductionToCommerceModifier>
  <iProductionToCommerceModifier>0</iProductionToCommerceModifier>
  <iProductionToCommerceModifier>0</iProductionToCommerceModifier>
 </ProductionToCommerceModifiers>
 <Button>Art/Interface/Buttons/Process/ProcessWealth.dds</Button>
</ProcessInfo>


GlobalDefinesGlobalDefinesAltGlobalTypesPythonCallbackDefines

Art:

Civ4ArtDefines_BonusCiv4ArtDefines_BuildingCiv4ArtDefines_CivilizationCiv4ArtDefines_FeatureCiv4ArtDefines_ImprovementCiv4ArtDefines_InterfaceCiv4ArtDefines_LeaderheadCiv4ArtDefines_MiscCiv4ArtDefines_MovieCiv4ArtDefines_TerrainCiv4ArtDefines_UnitCiv4MainMenusCiv4RiverModelInfosCiv4RouteModelInfos

Audio; Buildings:

Audio2DScriptsAudio3DScriptsAudioDefinesAudioSoundscapeScriptsCiv4BuildingClassInfosCiv4BuildingInfosCiv4CityLSystemCiv4PlotLSystemCiv4SpecialBuildingInfos

BasicInfos:

Civ4AttitudeInfosCiv4BasicInfosCiv4CalendarInfosCiv4CityTabInfosCiv4DenialInfosCiv4DomainInfosCiv4InvisibleInfosCiv4MemoryInfosCiv4MonthInfosCiv4NewConceptInfosCiv4SeasonInfosCiv4UnitAIInfosCiv4UnitCombatInfos

Civilizations; Events:

Civ4CivilizationInfosCiv4LeaderHeadInfosCiv4TraitInfosCiv4UnitArtStyleTypeInfosCiv4EventInfosCiv4EventTriggerInfos

GameInfo:

Civ4CivicInfosCiv4CivicOptionInfosCiv4ClimateInfoCiv4CommerceInfoCiv4CorporationInfoCiv4CultureLevelInfoCiv4CursorInfoCiv4DiplomacyInfosCiv4EmphasizeInfosCiv4EspionageMissionInfoCiv4EraInfosCiv4ForceControlInfosCiv4GameOptionInfosCiv4GameSpeedInfoCiv4GoodyInfoCiv4GraphicOptionInfosCiv4HandicapInfoCiv4HintsCiv4MPOptionInfosCiv4PlayerOptionInfosCiv4ProcessInfoCiv4ReligionInfoCiv4SeaLevelInfoCiv4SpecialistInfosCiv4TurnTimerInfoCiv4UpKeepInfoCiv4VictoryInfoCiv4VoteInfoCiv4VoteSourceInfosCiv4WorldInfo

Interface:

Civ4AdvisorInfosCiv4CameraInfosCiv4ColorValsCiv4InterfaceModeInfosCiv4PlayerColorInfosCiv4SlideShowInfosCiv4SlideShowRandomInfosCiv4SpaceShipInfosCiv4ThroneRoomeInfosCiv4ThroneRoomCameraInfosCiv4ThroneRoomStyleInfosCiv4WorldPickerInfos

Misc:

Civ4AttachableInfosCiv4CameraOverlayInfosCiv4DetailManagerCiv4EffectInfosCiv4QuestInfosCiv4RiverInfosCiv4RouteInfosCiv4TerrainPlainInfosCiv4TutorialInfosCiv4WaterPlaneInfos

Technologies:

Civ4TechInfos

Terrain:

Civ4BonusClassInfosCiv4BonusInfosCiv4FeatureInfosCiv4ImprovementInfosCiv4SymbolMeshPathsCiv4TerrainInfosCiv4TerrainSettingsCiv4YieldInfos

Units:

Civ4AnimationInfosCiv4AnimationPathInfosCiv4AutomateInfosCiv4BuildInfosCiv4CommandInfosCiv4ControlInfosCiv4EntityEventInfosCiv4FormationInfosCiv4MissionInfosCiv4PromotionInfosCiv4SpecialUnitInfosCiv4UnitClassInfosCiv4UnitInfos

Schemas:

Civ4GlobalDefinesSchemaCiv4GlobalTypesSchemaCiv4ArtDefinesSchemaAudioDefinesSchemaAudioScriptSchemaCiv4BasicInfoSchemaCiv4BuildingSchemaCiv4LSystemSchemaCiv4CivilizationSchemaCiv4EventSchemaCiv4GameInfoSchemaCiv4InterfaceSchemaCiv4MiscSchemaCiv4TutorialSchemaCiv4DetailManagerSchemaCiv4TechnologiesSchemaCiv4TerrainSchemaCiv4FormationSchemaCiv4UnitSchema

Italics: Beyond the Sword only