Civ4RiverModelInfos: Difference between revisions

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==Tags==
===Text===
{| border="1" style="text-align:left" cellpadding="3" cellspacing="0"
|-
! style="background:#efefef;" | Tag Name
! style="background:#efefef;" | Description
|-
!ModelFile
| path of individual river section .nif file.
|-
!BorderFile
| path of border .dds file for river section.
|-
!DeltaType
| Type of delta mouth. Can be either: DELTA_NONE, DELTA_CLOCKWISE, DELTA_COUNTER_CLOCKWISE, or DELTA_STRAIGHT.
|-
!Connections
| Gives available connections for each river section. Is either S, N, E, or W, or combination.
|-
!Rotations
| <font color=red>unknown</font>; it is always 0 90 180 270
|}
 
 
===Integers===
 
All of these tags have a numerical value.  Though it sometimes can be negative, it usually is not.
 
{| border="1" style="text-align:left" cellpadding="3" cellspacing="0"
|-
! style="background:#efefef;" | Tag Name
! style="background:#efefef;" | Description
|-
!TextureIndex
| Number of individual river section. Increase incrementally from 1 through 31 for each of the 31 sections.
|}
 


==Example==
==Example==

Latest revision as of 01:52, 3 October 2011

The Civ4RiverModelInfos file declares all the river art files.

All tags must be opened and closed; the first is the "open", the second the "close" tag. If nothing goes inside a "list tag", then it should just be the opening tag with a "/" before the closing bracket. The following tables contain all available tags, as well as their purpose and accepted values.

This page is missing information. Do not remove this notice until it is complete.


Tags

Text

Tag Name Description
ModelFile path of individual river section .nif file.
BorderFile path of border .dds file for river section.
DeltaType Type of delta mouth. Can be either: DELTA_NONE, DELTA_CLOCKWISE, DELTA_COUNTER_CLOCKWISE, or DELTA_STRAIGHT.
Connections Gives available connections for each river section. Is either S, N, E, or W, or combination.
Rotations unknown; it is always 0 90 180 270


Integers

All of these tags have a numerical value. Though it sometimes can be negative, it usually is not.

Tag Name Description
TextureIndex Number of individual river section. Increase incrementally from 1 through 31 for each of the 31 sections.


Example

In the following example of code, please note that there is a specific order of all of the tags. You must list the tags in this order for the game to properly interpret your file.

<RiverModelInfo>
   <ModelFile>Art/Terrain/Routes/Rivers/River00a.nif</ModelFile>
   <BorderFile>Art/Terrain/Routes/Rivers/Border00a.dds</BorderFile>
   <TextureIndex>0</TextureIndex>
   <DeltaType>DELTA_NONE</DeltaType>
   <Connections>S</Connections>
   <Rotations>0 90 180 270</Rotations>
</RiverModelInfo>
<RiverModelInfo>
   <ModelFile>Art/Terrain/Routes/Rivers/River05d.nif</ModelFile>
   <BorderFile>Art/Terrain/Routes/Rivers/Border05d.dds</BorderFile>
   <TextureIndex>31</TextureIndex>
   <DeltaType>DELTA_CLOCKWISE</DeltaType>
   <Connections>N E</Connections>
   <Rotations>0 90 180 270</Rotations>
</RiverModelInfo>


GlobalDefinesGlobalDefinesAltGlobalTypesPythonCallbackDefines

Art:

Civ4ArtDefines_BonusCiv4ArtDefines_BuildingCiv4ArtDefines_CivilizationCiv4ArtDefines_FeatureCiv4ArtDefines_ImprovementCiv4ArtDefines_InterfaceCiv4ArtDefines_LeaderheadCiv4ArtDefines_MiscCiv4ArtDefines_MovieCiv4ArtDefines_TerrainCiv4ArtDefines_UnitCiv4MainMenusCiv4RiverModelInfosCiv4RouteModelInfos

Audio; Buildings:

Audio2DScriptsAudio3DScriptsAudioDefinesAudioSoundscapeScriptsCiv4BuildingClassInfosCiv4BuildingInfosCiv4CityLSystemCiv4PlotLSystemCiv4SpecialBuildingInfos

BasicInfos:

Civ4AttitudeInfosCiv4BasicInfosCiv4CalendarInfosCiv4CityTabInfosCiv4DenialInfosCiv4DomainInfosCiv4InvisibleInfosCiv4MemoryInfosCiv4MonthInfosCiv4NewConceptInfosCiv4SeasonInfosCiv4UnitAIInfosCiv4UnitCombatInfos

Civilizations; Events:

Civ4CivilizationInfosCiv4LeaderHeadInfosCiv4TraitInfosCiv4UnitArtStyleTypeInfosCiv4EventInfosCiv4EventTriggerInfos

GameInfo:

Civ4CivicInfosCiv4CivicOptionInfosCiv4ClimateInfoCiv4CommerceInfoCiv4CorporationInfoCiv4CultureLevelInfoCiv4CursorInfoCiv4DiplomacyInfosCiv4EmphasizeInfosCiv4EspionageMissionInfoCiv4EraInfosCiv4ForceControlInfosCiv4GameOptionInfosCiv4GameSpeedInfoCiv4GoodyInfoCiv4GraphicOptionInfosCiv4HandicapInfoCiv4HintsCiv4MPOptionInfosCiv4PlayerOptionInfosCiv4ProcessInfoCiv4ReligionInfoCiv4SeaLevelInfoCiv4SpecialistInfosCiv4TurnTimerInfoCiv4UpKeepInfoCiv4VictoryInfoCiv4VoteInfoCiv4VoteSourceInfosCiv4WorldInfo

Interface:

Civ4AdvisorInfosCiv4CameraInfosCiv4ColorValsCiv4InterfaceModeInfosCiv4PlayerColorInfosCiv4SlideShowInfosCiv4SlideShowRandomInfosCiv4SpaceShipInfosCiv4ThroneRoomeInfosCiv4ThroneRoomCameraInfosCiv4ThroneRoomStyleInfosCiv4WorldPickerInfos

Misc:

Civ4AttachableInfosCiv4CameraOverlayInfosCiv4DetailManagerCiv4EffectInfosCiv4QuestInfosCiv4RiverInfosCiv4RouteInfosCiv4TerrainPlainInfosCiv4TutorialInfosCiv4WaterPlaneInfos

Technologies:

Civ4TechInfos

Terrain:

Civ4BonusClassInfosCiv4BonusInfosCiv4FeatureInfosCiv4ImprovementInfosCiv4SymbolMeshPathsCiv4TerrainInfosCiv4TerrainSettingsCiv4YieldInfos

Units:

Civ4AnimationInfosCiv4AnimationPathInfosCiv4AutomateInfosCiv4BuildInfosCiv4CommandInfosCiv4ControlInfosCiv4EntityEventInfosCiv4FormationInfosCiv4MissionInfosCiv4PromotionInfosCiv4SpecialUnitInfosCiv4UnitClassInfosCiv4UnitInfos

Schemas:

Civ4GlobalDefinesSchemaCiv4GlobalTypesSchemaCiv4ArtDefinesSchemaAudioDefinesSchemaAudioScriptSchemaCiv4BasicInfoSchemaCiv4BuildingSchemaCiv4LSystemSchemaCiv4CivilizationSchemaCiv4EventSchemaCiv4GameInfoSchemaCiv4InterfaceSchemaCiv4MiscSchemaCiv4TutorialSchemaCiv4DetailManagerSchemaCiv4TechnologiesSchemaCiv4TerrainSchemaCiv4FormationSchemaCiv4UnitSchema

Italics: Beyond the Sword only