Civ4UnitClassInfos: Difference between revisions

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==Tags==
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===Headers===
 
These tags typically bracket other tags, sometimes the entire file, and are generally used to specify more than one piece of data.
 
{| border="1" style="text-align:left" cellpadding="3" cellspacing="0"
|-
! style="background:#efefef;" | Tag Name
! style="background:#efefef;" | Description
|-
! UnitClassInfos
| This begins and ends the file. Everything must go in between these two, or it will not work.
|-
! UnitClassInfo
| Each different unit's data is enclosed in a separate tag like this.
|}
 
 
===Text===
 
{| border="1" style="text-align:left" cellpadding="3" cellspacing="0"
|-
! style="background:#efefef;" | Tag Name
! style="background:#efefef;" | Description
|-
! Type
| The name of the UnitClass, which must be unique.
|-
! Description
| The TXT_KEY that contains the name of the unit used in the phrase explaining what normal unit the unique unit replaces.
|-
! DefaultUnit
| The unit which all civilizations have for this class, if they do not have a unique unit that replaces it.
|-
|}
 
 
===Integers===
 
All of these tags have a numerical value.  Though it sometimes can be negative, it usually is not.
 
{| border="1" style="text-align:left" cellpadding="3" cellspacing="0"
|-
! style="background:#efefef;" | Tag Name
! style="background:#efefef;" | Description
|-
! iMaxGlobalInstances
| The number of this unit that can exist at one time in the world; -1 means no limit.
|-
! iMaxTeamInstances
| The number of this unit that can exist at one time in one team; -1 means no limit.
|-
! iMaxPlayerInstances
| The number of this unit that can exist at one time in each civilization; -1 means no limit.
|-
! iInstanceCostModifier
| The percent increase to the cost of the unit for every one that exists; normally 0.
|}
 
 
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Revision as of 12:35, 4 June 2010

The Civ4UnitClassInfos file contains data about the different classes of units. A class is the underlying connection between a unique unit and the parent unit (for example, a Praetorian and Swordsman), as each civilization can only have one unit type in each class.

All tags must be opened and closed; the first is the "open", the second the "close" tag. If nothing goes inside a "list tag", then it should just be the opening tag with a "/" before the closing bracket. The following tables contain all available tags, as well as their purpose and accepted values.


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