Civ4WorldInfo: Difference between revisions

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(Filled in some values)
(map size was wrong; added one other definition)
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|-
!iBuildingClassPrereqModifiers
!iBuildingClassPrereqModifiers
|Unknown
|The number of buildings which is needed before some wonders, e.g. Statue of Zeus, Great Library, can be build
|-
|-
!iMaxConscriptModifier
!iMaxConscriptModifier
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|-
|-
!iGridWidth
!iGridWidth
|Width of the map; the value is actually only half of the map width in tiles
|Width of the map; the value is actually only a quarter of the map width in tiles
|-
|-
!iGridHeight
!iGridHeight
|Height of the map; the value is actually only half of the map height in tiles
|Height of the map; the value is actually only a quarter of the map height in tiles
|-
|-
!iTerrainGrainChange
!iTerrainGrainChange

Revision as of 14:22, 25 November 2012

The Civ4WorldInfo file defines the different world sizes available.

All tags must be opened and closed; the first is the "open", the second the "close" tag. If nothing goes inside a "list tag", then it should just be the opening tag with a "/" before the closing bracket. The following tables contain all available tags, as well as their purpose and accepted values.

This page is missing information. Do not remove this notice until it is complete.


Tags

Headers

These tags typically bracket other tags, sometimes the entire file, and are generally used to specify more than one piece of data.

Tag Name Description
WorldInfo Main bracket for each entry
Type Name used in other files


Text

Tag Name Description
Description Text displayed in game
Help Unknown


Integers

All of these tags have a numerical value. Though it sometimes can be negative, it usually is not.

Tag Name Description
iDefaultPlayers Default number of players
iUnitNameModifier Unknown
iTargetNumCities Number of cities which is needed to build national wonders
iNumFreeBuildingBonuses The default number of resources, which e.g. Hollywood provide
iBuildingClassPrereqModifiers The number of buildings which is needed before some wonders, e.g. Statue of Zeus, Great Library, can be build
iMaxConscriptModifier Unknown
iWarWearinessModifier Unknown
iGridWidth Width of the map; the value is actually only a quarter of the map width in tiles
iGridHeight Height of the map; the value is actually only a quarter of the map height in tiles
iTerrainGrainChange Unknown
iFeatureGrainChange Unknown
iResearchPercent A modifier applied to your overall research
iTradeProfitPercent Unknown
iDistanceMaintenacePercent A modifier applied to the city maintenance based on the distance to the capital
iNumCitiesMaintenancePercent A modifier applied to the city maintenance based on the number of cities
iColonyMaintenancePercent A modifier applied to the maintenance of oversee colonies (NOT the vassal; the cities, before they are freed, are meant)
iCorporationMaintenancePercent A modifier applied to the corporation maintenance
iNumCitiesAnarchyPercent Unknown
iAdvancedStartPointsMod Unknown


Example

In the following example of code, please note that there is a specific order of all of the tags. You must list the tags in this order for the game to properly interpret your file.

<WorldInfo>
 <Type>WORLDSIZE_DUEL</Type>
 <Description>TXT_KEY_WORLD_DUEL</Description>
 <Help>TXT_KEY_WORLD_DUEL_HELP</Help>
 <iDefaultPlayers>2</iDefaultPlayers>
 <iUnitNameModifier>50</iUnitNameModifier>
 <iTargetNumCities>4</iTargetNumCities>
 <iNumFreeBuildingBonuses>1</iNumFreeBuildingBonuses>
 <iBuildingClassPrereqModifier>0</iBuildingClassPrereqModifier>
 <iMaxConscriptModifier>-50</iMaxConscriptModifier>
 <iWarWearinessModifier>50</iWarWearinessModifier>
 <iGridWidth>10</iGridWidth>
 <iGridHeight>6</iGridHeight>
 <iTerrainGrainChange>-1</iTerrainGrainChange>
 <iFeatureGrainChange>-1</iFeatureGrainChange>
 <iResearchPercent>100</iResearchPercent>
 <iTradeProfitPercent>80</iTradeProfitPercent>
 <iDistanceMaintenancePercent>50</iDistanceMaintenancePercent>
 <iNumCitiesMaintenancePercent>45</iNumCitiesMaintenancePercent>
 <iColonyMaintenancePercent>67</iColonyMaintenancePercent>
 <iCorporationMaintenancePercent>400</iCorporationMaintenancePercent>
 <iNumCitiesAnarchyPercent>11</iNumCitiesAnarchyPercent>
 <iAdvancedStartPointsMod>80</iAdvancedStartPointsMod>
</WorldInfo>


GlobalDefinesGlobalDefinesAltGlobalTypesPythonCallbackDefines

Art:

Civ4ArtDefines_BonusCiv4ArtDefines_BuildingCiv4ArtDefines_CivilizationCiv4ArtDefines_FeatureCiv4ArtDefines_ImprovementCiv4ArtDefines_InterfaceCiv4ArtDefines_LeaderheadCiv4ArtDefines_MiscCiv4ArtDefines_MovieCiv4ArtDefines_TerrainCiv4ArtDefines_UnitCiv4MainMenusCiv4RiverModelInfosCiv4RouteModelInfos

Audio; Buildings:

Audio2DScriptsAudio3DScriptsAudioDefinesAudioSoundscapeScriptsCiv4BuildingClassInfosCiv4BuildingInfosCiv4CityLSystemCiv4PlotLSystemCiv4SpecialBuildingInfos

BasicInfos:

Civ4AttitudeInfosCiv4BasicInfosCiv4CalendarInfosCiv4CityTabInfosCiv4DenialInfosCiv4DomainInfosCiv4InvisibleInfosCiv4MemoryInfosCiv4MonthInfosCiv4NewConceptInfosCiv4SeasonInfosCiv4UnitAIInfosCiv4UnitCombatInfos

Civilizations; Events:

Civ4CivilizationInfosCiv4LeaderHeadInfosCiv4TraitInfosCiv4UnitArtStyleTypeInfosCiv4EventInfosCiv4EventTriggerInfos

GameInfo:

Civ4CivicInfosCiv4CivicOptionInfosCiv4ClimateInfoCiv4CommerceInfoCiv4CorporationInfoCiv4CultureLevelInfoCiv4CursorInfoCiv4DiplomacyInfosCiv4EmphasizeInfosCiv4EspionageMissionInfoCiv4EraInfosCiv4ForceControlInfosCiv4GameOptionInfosCiv4GameSpeedInfoCiv4GoodyInfoCiv4GraphicOptionInfosCiv4HandicapInfoCiv4HintsCiv4MPOptionInfosCiv4PlayerOptionInfosCiv4ProcessInfoCiv4ReligionInfoCiv4SeaLevelInfoCiv4SpecialistInfosCiv4TurnTimerInfoCiv4UpKeepInfoCiv4VictoryInfoCiv4VoteInfoCiv4VoteSourceInfosCiv4WorldInfo

Interface:

Civ4AdvisorInfosCiv4CameraInfosCiv4ColorValsCiv4InterfaceModeInfosCiv4PlayerColorInfosCiv4SlideShowInfosCiv4SlideShowRandomInfosCiv4SpaceShipInfosCiv4ThroneRoomeInfosCiv4ThroneRoomCameraInfosCiv4ThroneRoomStyleInfosCiv4WorldPickerInfos

Misc:

Civ4AttachableInfosCiv4CameraOverlayInfosCiv4DetailManagerCiv4EffectInfosCiv4QuestInfosCiv4RiverInfosCiv4RouteInfosCiv4TerrainPlainInfosCiv4TutorialInfosCiv4WaterPlaneInfos

Technologies:

Civ4TechInfos

Terrain:

Civ4BonusClassInfosCiv4BonusInfosCiv4FeatureInfosCiv4ImprovementInfosCiv4SymbolMeshPathsCiv4TerrainInfosCiv4TerrainSettingsCiv4YieldInfos

Units:

Civ4AnimationInfosCiv4AnimationPathInfosCiv4AutomateInfosCiv4BuildInfosCiv4CommandInfosCiv4ControlInfosCiv4EntityEventInfosCiv4FormationInfosCiv4MissionInfosCiv4PromotionInfosCiv4SpecialUnitInfosCiv4UnitClassInfosCiv4UnitInfos

Schemas:

Civ4GlobalDefinesSchemaCiv4GlobalTypesSchemaCiv4ArtDefinesSchemaAudioDefinesSchemaAudioScriptSchemaCiv4BasicInfoSchemaCiv4BuildingSchemaCiv4LSystemSchemaCiv4CivilizationSchemaCiv4EventSchemaCiv4GameInfoSchemaCiv4InterfaceSchemaCiv4MiscSchemaCiv4TutorialSchemaCiv4DetailManagerSchemaCiv4TechnologiesSchemaCiv4TerrainSchemaCiv4FormationSchemaCiv4UnitSchema

Italics: Beyond the Sword only