Civ4 XML Text
These files control the text that is shown in the game.
Tag - the tag that's used to reference the text by the rest of the game, in the form of TXT_KEY_SOMETHING
English - the text in English
French - the text in French
German - the text in German
Italian - the text in Italian
Spanish - the text in Spanish
Gender - Male or Female, used with languages that assign each noun a gender.
Plural - 0 = singular, 1 = plural. Many text keys have 0:1 to include both singular and plural. Usually used where the plural is something different than an 's' added to the end.
<Civ4GameText xmlns="http://www.firaxis.com"> <TEXT> <Tag>TXT_KEY_IMPROVEMENT_PASTURE</Tag> <English>Pasture</English> <French> <Text>Pâturage</Text> <Gender>Male</Gender> <Plural>0</Plural> </French> <German> <Text>Weide</Text> <Gender>Male</Gender> <Plural>0</Plural> </German> <Italian> <Text>Pascolo:Pascoli</Text> <Gender>Male</Gender> <Plural>0:1</Plural> </Italian> <Spanish> <Text>Pastizal:Pastizales</Text> <Gender>Male</Gender> <Plural>0:1</Plural> </Spanish> </TEXT> </Civ4GameText>
Unlike other XML files, these files can have any name and still be recognized by the game. Most epic game files are Civ4GameText_*, but a file could be named anything. For example, Assets\Text\XML\Buildings.xml would be recognized by the game without any SDK changes. This can be done with no other type of XML file.