Civ5 GlobalDefines: Difference between revisions

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(Adding in the defines in the GlobalDefines.xml file and providing a short explanation as to what they do.)
 
(added more globaldefines)
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|-
|-
| RECON_VISIBILITY_RANGE || Integer || 6 ||   
| RECON_VISIBILITY_RANGE || Integer || 6 ||   
|-
|PLOT_VISIBILITY_RANGE || Integer  ||1 ||
|-
|UNIT_VISIBILITY_RANGE || Integer  ||1 ||
|-
|AIR_UNIT_REBASE_RANGE_MULTIPLIER || Integer  || 200 ||
|-
|MOUNTAIN_SEE_FROM_CHANGE || Integer  || 2 ||
|-
|MOUNTAIN_SEE_THROUGH_CHANGE || Integer  || 2 ||
|-
|HILLS_SEE_FROM_CHANGE || Integer  || 1 ||
|-
|HILLS_SEE_THROUGH_CHANGE || Integer  || 1 ||
|-
|SEAWATER_SEE_FROM_CHANGE || Integer  || 1 ||
|-
|SEAWATER_SEE_THROUGH_CHANGE || Integer  ||1 ||
|-
|MAX_YIELD_STACK || Integer  || 5 ||
|-
|MOVE_DENOMINATOR || Integer  || 60 ||
|-
|STARTING_DISTANCE_PERCENT || Integer  || 12 ||
|-
|MIN_CIV_STARTING_DISTANCE || Integer  ||10 || Minimum number of plots between civs
|-
|MIN_CITY_RANGE || Integer  || 3 || Minimum number of plots between cities
|-
|OWNERSHIP_SCORE_DURATION_THRESHOLD || Integer  || 20  ||
|-
|NUM_POLICY_BRANCHES_ALLOWED || Integer  || 2 ||
|-
|VICTORY_POINTS_NEEDED_TO_WIN || Integer  || 20 ||
|-
|NUM_VICTORY_POINT_AWARDS || Integer  ||5 ||
|-
|NUM_OR_TECH_PREREQS || Integer  || 3 ||
|-
|NUM_AND_TECH_PREREQS || Integer  || 4 ||
|-
|NUM_UNIT_AND_TECH_PREREQS || Integer  || 3 ||
|-
|NUM_BUILDING_AND_TECH_PREREQS || Integer  || 3 ||
|-
|NUM_BUILDING_RESOURCE_PREREQS || Integer  || 5 ||
|-
|BASE_RESEARCH_RATE || Integer  || 1 ||
|-
|MAX_WORLD_WONDERS_PER_CITY || Integer  || -1 ||
|-
|MAX_TEAM_WONDERS_PER_CITY || Integer  || -1 ||
|-
|MAX_NATIONAL_WONDERS_PER_CITY || Integer  || -1 ||
|-
|MAX_NATIONAL_WONDERS_PER_CITY_FOR_OCC || Integer  || -1 ||
|-
|MAX_BUILDINGS_PER_CITY || Integer  || -1 ||
|-
|INITIAL_CITY_POPULATION || Integer  || 1 ||
|-
|CITY_CAPTURE_POPULATION_PERCENT || Integer  || 50 ||
|-
|BASE_CITY_GROWTH_THRESHOLD || Integer  || 15 ||
|-
|CITY_GROWTH_MULTIPLIER || Integer  || 8 ||
|-
|CITY_GROWTH_EXPONENT || Integer  || 1.5 ||
|-
|FOOD_CONSUMPTION_PER_POPULATION || Integer  || 2 ||
|-
|HAPPINESS_PER_CITY_WITH_STATE_RELIGION || Integer  || 0 ||
|-
|HAPPINESS_PER_NATURAL_WONDER || Integer  || 1 ||
|-
|HAPPINESS_PER_EXTRA_LUXURY || Integer  || 0 ||
|-
|UNHAPPINESS_PER_POPULATION || Integer  || 1 ||
|-
|UNHAPPINESS_PER_OCCUPIED_POPULATION || Integer  || 1.34 ||
|-
|UNHAPPINESS_PER_CITY || Integer  || 3 ||
|-
|UNHAPPINESS_PER_CAPTURED_CITY || Integer  || 5 ||
|-
|UNHAPPY_GROWTH_PENALTY || Integer  || -75 ||
|-
|VERY_UNHAPPY_GROWTH_PENALTY || Integer  || -100 ||
|-
|VERY_UNHAPPY_CANT_TRAIN_SETTLERS || Integer  || 1 ||
|-
|VERY_UNHAPPY_THRESHOLD || Integer  || -10 ||
|-
|VERY_UNHAPPY_COMBAT_PENALTY || Integer  || -33 ||
|-
|STRATEGIC_RESOURCE_EXHAUSTED_PENALTY || Integer  || -50 ||
|-
|VERY_UNHAPPY_PRODUCTION_PENALTY || Integer  ||-50 ||
|-
|SUPER_UNHAPPY_THRESHOLD || Integer  || -20 ||
|-
|REVOLT_COUNTER_MIN || Integer  || 4 ||
|-
|REVOLT_COUNTER_POSSIBLE || Integer  || 3 ||
|-
|REVOLT_NUM_BASE || Integer || 100 ||
|-
|REVOLT_NUM_CITY_COUNT || Integer || 20 ||
|-
|WLTKD_GROWTH_MULTIPLIER || Integer || 25 ||
|-
|INDUSTRIAL_ROUTE_PRODUCTION_MOD || Integer || 25 ||
|-
|RESOURCE_DEMAND_COUNTDOWN_BASE || Integer || 15 ||
|-
|RESOURCE_DEMAND_COUNTDOWN_CAPITAL_ADD || Integer || 25 ||
|-
|RESOURCE_DEMAND_COUNTDOWN_RAND || Integer || 10 ||
|-
|NEW_HURRY_MODIFIER || Integer || 50 ||
|-
|GREAT_GENERAL_RANGE || Integer || 2 ||
|-
|GREAT_GENERAL_STRENGTH_MOD || Integer || 20 ||
|-
|BONUS_PER_ADJACENT_FRIEND || Integer || 10 ||
|-
|POLICY_ATTACK_BONUS_MOD || Integer || 20 ||
|-
|CONSCRIPT_MIN_CITY_POPULATION || Integer || 5 ||
|-
|CONSCRIPT_POPULATION_PER_COST || Integer || 60 ||
|-
|MIN_TIMER_UNIT_DOUBLE_MOVES || Integer || 32 ||
|-
|COMBAT_DAMAGE || Integer || 20 ||
|-
|NONCOMBAT_UNIT_RANGED_DAMAGE || Integer || 4 ||
|-
|NAVAL_COMBAT_DEFENDER_STRENGTH_MULTIPLIER || Integer || 40 ||
|-
|QUICKSAVE || || ||
|-
|QuickSave || || ||
|-
|LAKE_PLOT_RAND || Integer || 160 ||
|-
|PLOTS_PER_RIVER_EDGE || Integer || 12 ||
|-
|RIVER_SOURCE_MIN_RIVER_RANGE || Integer || 4 ||
|-
|RIVER_SOURCE_MIN_SEAWATER_RANGE || Integer || 2 ||
|-
|LAKE_MAX_AREA_SIZE || Integer || 9 ||
|-
|INITIAL_GOLD_PER_UNIT_TIMES_100 || Integer || 50 ||
|-
|INITIAL_FREE_OUTSIDE_UNITS || Integer || 3 ||
|-
|INITIAL_OUTSIDE_UNIT_GOLD_PERCENT || Integer || 0 ||
|-
|UNIT_MAINTENANCE_GAME_MULTIPLIER || Integer || 8 ||
|-
|UNIT_MAINTENANCE_GAME_EXPONENT_DIVISOR || Integer || 7 ||
|-
|FREE_UNIT_HAPPINESS || Integer || 0 ||
|-
|TRADE_ROUTE_BASE_GOLD || Integer || -100 ||
|-
|TRADE_ROUTE_CAPITAL_POP_GOLD_MULTIPLIER || Integer || 15 ||
|-
|TRADE_ROUTE_CITY_POP_GOLD_MULTIPLIER || Integer || 110 ||
|-
|DEFICIT_UNIT_DISBANDING_THRESHOLD || Integer || -5 ||
|-
|BUILDING_SALE_DIVISOR || Integer || 4 ||
|-
|DISBAND_UNIT_REFUND_PERCENT || Integer || 25 ||
|-
|GOLDEN_AGE_BASE_THRESHOLD_HAPPINESS || Integer || 500 ||
|-
|GOLDEN_AGE_THRESHOLD_CITY_MULTIPLIER || Integer || 0.01 ||
|-
|GOLDEN_AGE_EACH_GA_ADDITIONAL_HAPPINESS || Integer || 250 ||
|-
|GOLDEN_AGE_VISIBLE_THRESHOLD_DIVISOR || Integer || 5 ||
|-
|BASE_GOLDEN_AGE_UNITS || Integer || 1 ||
|-
|GOLDEN_AGE_UNITS_MULTIPLIER || Integer || 1 ||
|-
|GOLDEN_AGE_LENGTH || Integer || 10 ||
|-
|GOLDEN_AGE_GREAT_PEOPLE_MODIFIER || Integer || 100 ||
|-
|MIN_UNIT_GOLDEN_AGE_TURNS|| Integer || 3 ||
|-
|HILLS_EXTRA_MOVEMENT || Integer || 1 ||
|-
|RIVER_EXTRA_MOVEMENT || Integer || 10 ||
|-
|FEATURE_GROWTH_MODIFIER || Integer || 25 ||
|-
|ROUTE_FEATURE_GROWTH_MODIFIER || Integer || -50 ||
|-
|EXTRA_YIELD || Integer || 1 ||
|-
|FORTIFY_MODIFIER_PER_TURN || Integer || 25 ||
|-
|MAX_FORTIFY_TURNS || Integer || 2 ||
|-
|NUKE_FALLOUT_PROB || Integer || 50 ||
|-
|NUKE_UNIT_DAMAGE_BASE || Integer || 3 ||
|-
|NUKE_UNIT_DAMAGE_RAND_1 || Integer || 4 ||
|-
|NUKE_UNIT_DAMAGE_RAND_2 || Integer || 4 ||
|-
|NUKE_NON_COMBAT_DEATH_THRESHOLD || Integer || 6 ||
|-
|NUKE_LEVEL1_POPULATION_DEATH_BASE || Integer || 30 ||
|-
|NUKE_LEVEL1_POPULATION_DEATH_RAND_1 || Integer || 20 ||
|-
|NUKE_LEVEL1_POPULATION_DEATH_RAND_2 || Integer || 20 ||
|-
|NUKE_LEVEL2_POPULATION_DEATH_BASE || Integer || 60 ||
|-
|NUKE_LEVEL2_POPULATION_DEATH_RAND_1 || Integer || 10 ||
|-
|NUKE_LEVEL2_POPULATION_DEATH_RAND_2 || Integer || 10 ||
|-
|NUKE_LEVEL2_ELIM_POPULATION_THRESHOLD || Integer || 5 ||
|-
|NUKE_CITY_HIT_POINT_DAMAGE || Integer || 50 ||
|-
|NUKE_BLAST_RADIUS || Integer || 2 ||
|-
|TECH_COST_EXTRA_TEAM_MEMBER_MODIFIER || Integer || 50 ||
|-
|TECH_COST_TOTAL_KNOWN_TEAM_MODIFIER || Integer || 30 ||
|-
|TECH_COST_KNOWN_PREREQ_MODIFIER || Integer || 20 ||
|-
|PEACE_TREATY_LENGTH || Integer || 10 ||
|-
|COOP_WAR_LOCKED_LENGTH || Integer || 15 ||
|-
|BASE_FEATURE_PRODUCTION_PERCENT || Integer || 67 ||
|-
|FEATURE_PRODUCTION_PERCENT_MULTIPLIER || Integer || 0 ||
|-
|DIFFERENT_TEAM_FEATURE_PRODUCTION_PERCENT || Integer || 67 ||
|-
|DEFAULT_WAR_VALUE_FOR_UNIT || Integer || 100 ||
|-
|UNIT_PRODUCTION_PERCENT || Integer || 100 ||
|-
|MAX_UNIT_SUPPLY_PRODMOD || Integer || 70 ||
|-
|BUILDING_PRODUCTION_PERCENT || Integer || 100 ||
|-
|PROJECT_PRODUCTION_PERCENT || Integer || 100 ||
|-
|MAXED_UNIT_GOLD_PERCENT || Integer || 100 ||
|-
|MAXED_BUILDING_GOLD_PERCENT || Integer || 100 ||
|-
|MAXED_PROJECT_GOLD_PERCENT || Integer || 300 ||
|-
|MAX_CITY_DEFENSE_DAMAGE || Integer || 100 ||
|-
|CIRCUMNAVIGATE_FREE_MOVES || Integer || 0 ||
|-
|BASE_CAPTURE_GOLD || Integer || 20 ||
|-
|CAPTURE_GOLD_PER_POPULATION || Integer || 10 ||
|-
|CAPTURE_GOLD_RAND1 || Integer || 20 ||
|-
|CAPTURE_GOLD_RAND2 || Integer || 20 ||
|-
|CAPTURE_GOLD_MAX_TURNS|| Integer || 50 ||
|-
|BARBARIAN_CITY_ATTACK_MODIFIER || Integer || -25 ||
|-
|BUILDING_PRODUCTION_DECAY_TIME || Integer || 50 ||
|-
|BUILDING_PRODUCTION_DECAY_PERCENT || Integer || 99 ||
|-
|UNIT_PRODUCTION_DECAY_TIME|| Integer || 10 ||
|-
|UNIT_PRODUCTION_DECAY_PERCENT || Integer || 98 ||
|-
|BASE_UNIT_UPGRADE_COST|| Integer || 10 ||
|-
|UNIT_UPGRADE_COST_PER_PRODUCTION || Integer || 2 ||
|-
|UNIT_UPGRADE_COST_MULTIPLIER_PER_ERA|| Integer || 0 ||
|-
|UNIT_UPGRADE_COST_EXPONENT|| Integer || 1 ||
|-
|UNIT_UPGRADE_COST_VISIBLE_DIVISOR || Integer || 5 ||
|-
|UNIT_UPGRADE_COST_DISCOUNT_MAX || Integer || -75 ||
|-
|WAR_SUCCESS_UNIT_CAPTURING || Integer || 1 ||
|-
|WAR_SUCCESS_CITY_CAPTURING || Integer || 10 ||
|-
|DIPLO_VOTE_SECRETARY_GENERAL_INTERVAL || Integer || 4 ||
|-
|TEAM_VOTE_MIN_CANDIDATES || Integer || 2 ||
|-
|RESEARCH_AGREEMENT_TIMER || Integer || 20 ||
|-
|SCORE_POPULATION_FACTOR|| Integer || 5000 ||
|-
|SCORE_LAND_FACTOR || Integer || 2000 ||
|-
|SCORE_WONDER_FACTOR || Integer || 1000 ||
|-
|SCORE_TECH_FACTOR || Integer || 2000 ||
|-
|SCORE_FREE_PERCENT || Integer || 0 ||
|-
|SCORE_VICTORY_PERCENT || Integer || 0 ||
|-
|SCORE_HANDICAP_PERCENT_OFFSET || Integer || -60 ||
|-
|SCORE_HANDICAP_PERCENT_PER || Integer || 20 ||
|-
|MINIMAP_RENDER_SIZE || Integer || 512 ||
|-
|MAX_INTERCEPTION_PROBABILITY || Integer || 100 ||
|-
|MAX_EVASION_PROBABILITY || Integer || 90 ||
|-
|PLAYER_ALWAYS_RAZES_CITIES || Integer || 0 ||
|-
|MIN_WATER_SIZE_FOR_OCEAN || Integer || 10 ||
|-
|CITY_SCREEN_CLICK_WILL_EXIT || Integer || 0 ||
|-
|WATER_POTENTIAL_CITY_WORK_FOR_AREA || Integer  || 0 ||
|-
|LAND_UNITS_CAN_ATTACK_WATER_CITIES || Integer  || 0 ||
|-
|CITY_MAX_NUM_BUILDINGS || Integer  || 1 ||
|-
|CITY_MIN_SIZE_FOR_SETTLERS || Integer  || 2 ||
|-
|RANGED_ATTACKS_USE_MOVES || Integer  || 0 ||
|-
|ADVANCED_START_ALLOW_UNITS_OUTSIDE_CITIES || Integer  || 0 ||
|-
|ADVANCED_START_MAX_UNITS_PER_CITY || Integer  || 2 ||
|-
|ADVANCED_START_CITY_COST || Integer  || 84 ||
|-
|ADVANCED_START_CITY_COST_INCREASE || Integer  || 0 ||
|-
|ADVANCED_START_POPULATION_COST || Integer  || 150 ||
|-
|ADVANCED_START_POPULATION_COST_INCREASE || Integer  || 0 ||
|-
|ADVANCED_START_VISIBILITY_COST || Integer  || 2 ||
|-
|ADVANCED_START_VISIBILITY_COST_INCREASE || Integer  || 3 ||
|-
|ADVANCED_START_CITY_PLACEMENT_MAX_RANGE || Integer  || 6 ||
|-
|NEW_CITY_BUILDING_VALUE_MODIFIER || Integer  || -60 ||
|-
|PATH_DAMAGE_WEIGHT || Integer  || 0 ||
|-
|BASE_POLICY_COST || Integer  || 25 ||
|-
|POLICY_COST_INCREASE_TO_BE_EXPONENTED || Integer  || 3 ||
|-
|POLICY_COST_EXPONENT || Integer  || 2.01 ||
|-
|POLICY_COST_VISIBLE_DIVISOR || Integer  || 5 ||
|-
|SWITCH_POLICY_BRANCHES_ANARCHY_TURNS || Integer  || 1 ||
|-
|POLICY_COST_DISCOUNT_MAX || Integer  || -75 ||
|-
|GOLD_PURCHASE_GOLD_PER_PRODUCTION || Integer  || 30 ||
|-
|HURRY_GOLD_PRODUCTION_EXPONENT || Integer  || 0.75 ||
|-
|GOLD_PURCHASE_VISIBLE_DIVISOR || Integer  || 10 ||
|-
|PROJECT_PURCHASING_DISABLED || Integer  || 1 ||
|-
|HURRY_GOLD_TECH_EXPONENT || Integer  || 1.1 ||
|-
|HURRY_GOLD_CULTURE_EXPONENT || Integer  || 1.1 ||
|-
|INFLUENCE_MOUNTAIN_COST || Integer  || 3 ||
|-
|INFLUENCE_HILL_COST || Integer  || 2 ||
|-
|INFLUENCE_RIVER_COST || Integer  || 1||
|-
|USE_FIRST_RING_INFLUENCE_TERRAIN_COST || Integer  || 0 ||
|-
|NUM_RESOURCE_QUANTITY_TYPES || Integer  || 4 ||
|-
|SPECIALISTS_DIVERT_POPULATION_ENABLED || Integer  || 0 ||
|-
|SCIENCE_PER_POPULATION || Integer  || 1 ||
|-
|RESEARCH_AGREEMENT_MOD || Integer  || 0 ||
|-
|BARBARIAN_CAMP_FIRST_TURN_PERCENT_OF_TARGET_TO_ADD || Integer  || 33 ||
|-
|BARBARIAN_CAMP_ODDS_OF_NEW_CAMP_SPAWNING || Integer  || 2 ||
|-
|BARBARIAN_CAMP_MINIMUM_DISTANCE_CAPITAL || Integer  || 4 ||
|-
|BARBARIAN_CAMP_MINIMUM_DISTANCE_ANOTHER_CAMP || Integer  || 7 ||
|-
|BARBARIAN_CAMP_COASTAL_SPAWN_ROLL || Integer  || 6 ||
|-
|BARBARIAN_EXTRA_RAGING_UNIT_SPAWN_CHANCE || Integer  || 10 ||
|-
|BARBARIAN_NAVAL_UNIT_START_TURN_SPAWN || Integer  || 30 ||
|-
|MAX_BARBARIANS_FROM_CAMP_NEARBY || Integer  || 2 ||
|-
|MAX_BARBARIANS_FROM_CAMP_NEARBY_RANGE || Integer  || 4 ||
|-
|GOLD_FROM_BARBARIAN_CONVERSION || Integer  || 25 ||
|-
|BARBARIAN_CITY_GOLD_RANSOM || Integer  || 200 ||
|-
|BARBARIAN_UNIT_GOLD_RANSOM || Integer  || 100 ||
|-
|EMBARKED_UNIT_COMBAT_STRENGTH || Integer  || 0 ||
|-
|EMBARKED_NOT_CIVILIAN_COMBAT_STRENGTH || Integer  || 500 ||
|-
|EMBARKED_UNIT_MOVEMENT || Integer || 2 ||
|-
|EMBARKED_VISIBILITY_RANGE || Integer || 0 ||
|-
|}
|}
==PostDefines==
==PostDefines==

Revision as of 13:30, 25 October 2011

GlobalDefines.xml

  • The GlobalDefines.xml file contains definitions for many game settings.
  • The reference field in the tables below indicates the table and column the entry is linked to.
  • This information is taken from the GlobalDefines.xml file itself.

GlobalDefines

Global Defines
Name Type Default Notes
CAN_WORK_WATER_FROM_GAME_START Boolean 1 Determines whether you can work water tiles within city borders from the begining of the game or if you need to unlock this ability
NAVAL_PLOT_BLOCKADE_RANGE Integer 2 The distance from an enemy ship that tiles become unworkable.
EVENT_MESSAGE_TIME Integer 10
START_YEAR Integer -4000 The Year the game starts at.
WEEKS_PER_MONTHS Integer 4
RECON_VISIBILITY_RANGE Integer 6
PLOT_VISIBILITY_RANGE Integer 1
UNIT_VISIBILITY_RANGE Integer 1
AIR_UNIT_REBASE_RANGE_MULTIPLIER Integer 200
MOUNTAIN_SEE_FROM_CHANGE Integer 2
MOUNTAIN_SEE_THROUGH_CHANGE Integer 2
HILLS_SEE_FROM_CHANGE Integer 1
HILLS_SEE_THROUGH_CHANGE Integer 1
SEAWATER_SEE_FROM_CHANGE Integer 1
SEAWATER_SEE_THROUGH_CHANGE Integer 1
MAX_YIELD_STACK Integer 5
MOVE_DENOMINATOR Integer 60
STARTING_DISTANCE_PERCENT Integer 12
MIN_CIV_STARTING_DISTANCE Integer 10 Minimum number of plots between civs
MIN_CITY_RANGE Integer 3 Minimum number of plots between cities
OWNERSHIP_SCORE_DURATION_THRESHOLD Integer 20
NUM_POLICY_BRANCHES_ALLOWED Integer 2
VICTORY_POINTS_NEEDED_TO_WIN Integer 20
NUM_VICTORY_POINT_AWARDS Integer 5
NUM_OR_TECH_PREREQS Integer 3
NUM_AND_TECH_PREREQS Integer 4
NUM_UNIT_AND_TECH_PREREQS Integer 3
NUM_BUILDING_AND_TECH_PREREQS Integer 3
NUM_BUILDING_RESOURCE_PREREQS Integer 5
BASE_RESEARCH_RATE Integer 1
MAX_WORLD_WONDERS_PER_CITY Integer -1
MAX_TEAM_WONDERS_PER_CITY Integer -1
MAX_NATIONAL_WONDERS_PER_CITY Integer -1
MAX_NATIONAL_WONDERS_PER_CITY_FOR_OCC Integer -1
MAX_BUILDINGS_PER_CITY Integer -1
INITIAL_CITY_POPULATION Integer 1
CITY_CAPTURE_POPULATION_PERCENT Integer 50
BASE_CITY_GROWTH_THRESHOLD Integer 15
CITY_GROWTH_MULTIPLIER Integer 8
CITY_GROWTH_EXPONENT Integer 1.5
FOOD_CONSUMPTION_PER_POPULATION Integer 2
HAPPINESS_PER_CITY_WITH_STATE_RELIGION Integer 0
HAPPINESS_PER_NATURAL_WONDER Integer 1
HAPPINESS_PER_EXTRA_LUXURY Integer 0
UNHAPPINESS_PER_POPULATION Integer 1
UNHAPPINESS_PER_OCCUPIED_POPULATION Integer 1.34
UNHAPPINESS_PER_CITY Integer 3
UNHAPPINESS_PER_CAPTURED_CITY Integer 5
UNHAPPY_GROWTH_PENALTY Integer -75
VERY_UNHAPPY_GROWTH_PENALTY Integer -100
VERY_UNHAPPY_CANT_TRAIN_SETTLERS Integer 1
VERY_UNHAPPY_THRESHOLD Integer -10
VERY_UNHAPPY_COMBAT_PENALTY Integer -33
STRATEGIC_RESOURCE_EXHAUSTED_PENALTY Integer -50
VERY_UNHAPPY_PRODUCTION_PENALTY Integer -50
SUPER_UNHAPPY_THRESHOLD Integer -20
REVOLT_COUNTER_MIN Integer 4
REVOLT_COUNTER_POSSIBLE Integer 3
REVOLT_NUM_BASE Integer 100
REVOLT_NUM_CITY_COUNT Integer 20
WLTKD_GROWTH_MULTIPLIER Integer 25
INDUSTRIAL_ROUTE_PRODUCTION_MOD Integer 25
RESOURCE_DEMAND_COUNTDOWN_BASE Integer 15
RESOURCE_DEMAND_COUNTDOWN_CAPITAL_ADD Integer 25
RESOURCE_DEMAND_COUNTDOWN_RAND Integer 10
NEW_HURRY_MODIFIER Integer 50
GREAT_GENERAL_RANGE Integer 2
GREAT_GENERAL_STRENGTH_MOD Integer 20
BONUS_PER_ADJACENT_FRIEND Integer 10
POLICY_ATTACK_BONUS_MOD Integer 20
CONSCRIPT_MIN_CITY_POPULATION Integer 5
CONSCRIPT_POPULATION_PER_COST Integer 60
MIN_TIMER_UNIT_DOUBLE_MOVES Integer 32
COMBAT_DAMAGE Integer 20
NONCOMBAT_UNIT_RANGED_DAMAGE Integer 4
NAVAL_COMBAT_DEFENDER_STRENGTH_MULTIPLIER Integer 40
QUICKSAVE
QuickSave
LAKE_PLOT_RAND Integer 160
PLOTS_PER_RIVER_EDGE Integer 12
RIVER_SOURCE_MIN_RIVER_RANGE Integer 4
RIVER_SOURCE_MIN_SEAWATER_RANGE Integer 2
LAKE_MAX_AREA_SIZE Integer 9
INITIAL_GOLD_PER_UNIT_TIMES_100 Integer 50
INITIAL_FREE_OUTSIDE_UNITS Integer 3
INITIAL_OUTSIDE_UNIT_GOLD_PERCENT Integer 0
UNIT_MAINTENANCE_GAME_MULTIPLIER Integer 8
UNIT_MAINTENANCE_GAME_EXPONENT_DIVISOR Integer 7
FREE_UNIT_HAPPINESS Integer 0
TRADE_ROUTE_BASE_GOLD Integer -100
TRADE_ROUTE_CAPITAL_POP_GOLD_MULTIPLIER Integer 15
TRADE_ROUTE_CITY_POP_GOLD_MULTIPLIER Integer 110
DEFICIT_UNIT_DISBANDING_THRESHOLD Integer -5
BUILDING_SALE_DIVISOR Integer 4
DISBAND_UNIT_REFUND_PERCENT Integer 25
GOLDEN_AGE_BASE_THRESHOLD_HAPPINESS Integer 500
GOLDEN_AGE_THRESHOLD_CITY_MULTIPLIER Integer 0.01
GOLDEN_AGE_EACH_GA_ADDITIONAL_HAPPINESS Integer 250
GOLDEN_AGE_VISIBLE_THRESHOLD_DIVISOR Integer 5
BASE_GOLDEN_AGE_UNITS Integer 1
GOLDEN_AGE_UNITS_MULTIPLIER Integer 1
GOLDEN_AGE_LENGTH Integer 10
GOLDEN_AGE_GREAT_PEOPLE_MODIFIER Integer 100
MIN_UNIT_GOLDEN_AGE_TURNS Integer 3
HILLS_EXTRA_MOVEMENT Integer 1
RIVER_EXTRA_MOVEMENT Integer 10
FEATURE_GROWTH_MODIFIER Integer 25
ROUTE_FEATURE_GROWTH_MODIFIER Integer -50
EXTRA_YIELD Integer 1
FORTIFY_MODIFIER_PER_TURN Integer 25
MAX_FORTIFY_TURNS Integer 2
NUKE_FALLOUT_PROB Integer 50
NUKE_UNIT_DAMAGE_BASE Integer 3
NUKE_UNIT_DAMAGE_RAND_1 Integer 4
NUKE_UNIT_DAMAGE_RAND_2 Integer 4
NUKE_NON_COMBAT_DEATH_THRESHOLD Integer 6
NUKE_LEVEL1_POPULATION_DEATH_BASE Integer 30
NUKE_LEVEL1_POPULATION_DEATH_RAND_1 Integer 20
NUKE_LEVEL1_POPULATION_DEATH_RAND_2 Integer 20
NUKE_LEVEL2_POPULATION_DEATH_BASE Integer 60
NUKE_LEVEL2_POPULATION_DEATH_RAND_1 Integer 10
NUKE_LEVEL2_POPULATION_DEATH_RAND_2 Integer 10
NUKE_LEVEL2_ELIM_POPULATION_THRESHOLD Integer 5
NUKE_CITY_HIT_POINT_DAMAGE Integer 50
NUKE_BLAST_RADIUS Integer 2
TECH_COST_EXTRA_TEAM_MEMBER_MODIFIER Integer 50
TECH_COST_TOTAL_KNOWN_TEAM_MODIFIER Integer 30
TECH_COST_KNOWN_PREREQ_MODIFIER Integer 20
PEACE_TREATY_LENGTH Integer 10
COOP_WAR_LOCKED_LENGTH Integer 15
BASE_FEATURE_PRODUCTION_PERCENT Integer 67
FEATURE_PRODUCTION_PERCENT_MULTIPLIER Integer 0
DIFFERENT_TEAM_FEATURE_PRODUCTION_PERCENT Integer 67
DEFAULT_WAR_VALUE_FOR_UNIT Integer 100
UNIT_PRODUCTION_PERCENT Integer 100
MAX_UNIT_SUPPLY_PRODMOD Integer 70
BUILDING_PRODUCTION_PERCENT Integer 100
PROJECT_PRODUCTION_PERCENT Integer 100
MAXED_UNIT_GOLD_PERCENT Integer 100
MAXED_BUILDING_GOLD_PERCENT Integer 100
MAXED_PROJECT_GOLD_PERCENT Integer 300
MAX_CITY_DEFENSE_DAMAGE Integer 100
CIRCUMNAVIGATE_FREE_MOVES Integer 0
BASE_CAPTURE_GOLD Integer 20
CAPTURE_GOLD_PER_POPULATION Integer 10
CAPTURE_GOLD_RAND1 Integer 20
CAPTURE_GOLD_RAND2 Integer 20
CAPTURE_GOLD_MAX_TURNS Integer 50
BARBARIAN_CITY_ATTACK_MODIFIER Integer -25
BUILDING_PRODUCTION_DECAY_TIME Integer 50
BUILDING_PRODUCTION_DECAY_PERCENT Integer 99
UNIT_PRODUCTION_DECAY_TIME Integer 10
UNIT_PRODUCTION_DECAY_PERCENT Integer 98
BASE_UNIT_UPGRADE_COST Integer 10
UNIT_UPGRADE_COST_PER_PRODUCTION Integer 2
UNIT_UPGRADE_COST_MULTIPLIER_PER_ERA Integer 0
UNIT_UPGRADE_COST_EXPONENT Integer 1
UNIT_UPGRADE_COST_VISIBLE_DIVISOR Integer 5
UNIT_UPGRADE_COST_DISCOUNT_MAX Integer -75
WAR_SUCCESS_UNIT_CAPTURING Integer 1
WAR_SUCCESS_CITY_CAPTURING Integer 10
DIPLO_VOTE_SECRETARY_GENERAL_INTERVAL Integer 4
TEAM_VOTE_MIN_CANDIDATES Integer 2
RESEARCH_AGREEMENT_TIMER Integer 20
SCORE_POPULATION_FACTOR Integer 5000
SCORE_LAND_FACTOR Integer 2000
SCORE_WONDER_FACTOR Integer 1000
SCORE_TECH_FACTOR Integer 2000
SCORE_FREE_PERCENT Integer 0
SCORE_VICTORY_PERCENT Integer 0
SCORE_HANDICAP_PERCENT_OFFSET Integer -60
SCORE_HANDICAP_PERCENT_PER Integer 20
MINIMAP_RENDER_SIZE Integer 512
MAX_INTERCEPTION_PROBABILITY Integer 100
MAX_EVASION_PROBABILITY Integer 90
PLAYER_ALWAYS_RAZES_CITIES Integer 0
MIN_WATER_SIZE_FOR_OCEAN Integer 10
CITY_SCREEN_CLICK_WILL_EXIT Integer 0
WATER_POTENTIAL_CITY_WORK_FOR_AREA Integer 0
LAND_UNITS_CAN_ATTACK_WATER_CITIES Integer 0
CITY_MAX_NUM_BUILDINGS Integer 1
CITY_MIN_SIZE_FOR_SETTLERS Integer 2
RANGED_ATTACKS_USE_MOVES Integer 0
ADVANCED_START_ALLOW_UNITS_OUTSIDE_CITIES Integer 0
ADVANCED_START_MAX_UNITS_PER_CITY Integer 2
ADVANCED_START_CITY_COST Integer 84
ADVANCED_START_CITY_COST_INCREASE Integer 0
ADVANCED_START_POPULATION_COST Integer 150
ADVANCED_START_POPULATION_COST_INCREASE Integer 0
ADVANCED_START_VISIBILITY_COST Integer 2
ADVANCED_START_VISIBILITY_COST_INCREASE Integer 3
ADVANCED_START_CITY_PLACEMENT_MAX_RANGE Integer 6
NEW_CITY_BUILDING_VALUE_MODIFIER Integer -60
PATH_DAMAGE_WEIGHT Integer 0
BASE_POLICY_COST Integer 25
POLICY_COST_INCREASE_TO_BE_EXPONENTED Integer 3
POLICY_COST_EXPONENT Integer 2.01
POLICY_COST_VISIBLE_DIVISOR Integer 5
SWITCH_POLICY_BRANCHES_ANARCHY_TURNS Integer 1
POLICY_COST_DISCOUNT_MAX Integer -75
GOLD_PURCHASE_GOLD_PER_PRODUCTION Integer 30
HURRY_GOLD_PRODUCTION_EXPONENT Integer 0.75
GOLD_PURCHASE_VISIBLE_DIVISOR Integer 10
PROJECT_PURCHASING_DISABLED Integer 1
HURRY_GOLD_TECH_EXPONENT Integer 1.1
HURRY_GOLD_CULTURE_EXPONENT Integer 1.1
INFLUENCE_MOUNTAIN_COST Integer 3
INFLUENCE_HILL_COST Integer 2
INFLUENCE_RIVER_COST Integer 1
USE_FIRST_RING_INFLUENCE_TERRAIN_COST Integer 0
NUM_RESOURCE_QUANTITY_TYPES Integer 4
SPECIALISTS_DIVERT_POPULATION_ENABLED Integer 0
SCIENCE_PER_POPULATION Integer 1
RESEARCH_AGREEMENT_MOD Integer 0
BARBARIAN_CAMP_FIRST_TURN_PERCENT_OF_TARGET_TO_ADD Integer 33
BARBARIAN_CAMP_ODDS_OF_NEW_CAMP_SPAWNING Integer 2
BARBARIAN_CAMP_MINIMUM_DISTANCE_CAPITAL Integer 4
BARBARIAN_CAMP_MINIMUM_DISTANCE_ANOTHER_CAMP Integer 7
BARBARIAN_CAMP_COASTAL_SPAWN_ROLL Integer 6
BARBARIAN_EXTRA_RAGING_UNIT_SPAWN_CHANCE Integer 10
BARBARIAN_NAVAL_UNIT_START_TURN_SPAWN Integer 30
MAX_BARBARIANS_FROM_CAMP_NEARBY Integer 2
MAX_BARBARIANS_FROM_CAMP_NEARBY_RANGE Integer 4
GOLD_FROM_BARBARIAN_CONVERSION Integer 25
BARBARIAN_CITY_GOLD_RANSOM Integer 200
BARBARIAN_UNIT_GOLD_RANSOM Integer 100
EMBARKED_UNIT_COMBAT_STRENGTH Integer 0
EMBARKED_NOT_CIVILIAN_COMBAT_STRENGTH Integer 500
EMBARKED_UNIT_MOVEMENT Integer 2
EMBARKED_VISIBILITY_RANGE Integer 0

PostDefines

  • PostDefines contains the definitions referenced in this table.
Post Defines
Name Type Default Notes


GlobalDefines

AI:

CIV5AICityStrategiesCIV5AIEconomicStrategiesCIV5AIGrandStrategiesCIV5AIMilitaryStrategiesCIV5CitySpecializationsCIV5TacticalMovesGlobalAIDefinesGlobalDiplomacyAIDefines

BasicInfos:

CIV5AttitudesCIV5CalendarsCIV5CitySizesCIV5ConceptsCIV5ContactsCIV5DenialInfosCIV5DomainsCIV5InvisibleInfosCIV5MajorCivApproachTypesCIV5MemoryInfosCIV5MinorCivApproachTypesCIV5MinorCivTraitsCIV5MonthsCIV5SeasonsCIV5UnitAIInfosCIV5UnitCombatInfos

Buildings; Civilizations; Diplomacy:

CIV5BuildingClassesCIV5BuildingsCIV5CivilizationsCIV5MinorCivilizationsCIV5RegionsCIV5TraitsCIV5Diplomacy_Responses

GameInfo:

CIV5ArtStyleTypesCIV5ClimatesCIV5CultureLevelsCIV5CursorsCIV5EmphasizeInfosCIV5ErasCIV5FlavorsCIV5GameOptionsCIV5GameSpeedsCIV5GoodyHutsCIV5HandicapInfosCIV5HurryInfosCIV5IconFontMappingCIV5IconTextureAtlasesCIV5MultiplayerOptionsCIV5PlayerOptionsCIV5PoliciesCIV5PolicyBranchTypesCIV5ProcessesCIV5ProjectsCIV5SeaLevelsCIV5SmallAwardsCIV5SpecialistsCIV5TradesCIV5TurnTimersCIV5VictoriesCIV5VotesCIV5VoteSourcesCIV5Worlds

Interface; Leaders; Misc; NewText; Technologies; Terrain:

CIV5ColorsCIV5InterfaceModesCIV5PlayerColorsCIV5LeaderTablesCIV5RoutesNotificationsText FilesCIV5TechnologiesCIV5FeaturesCIV5ImprovementsCIV5ResourceClassesCIV5ResourcesCIV5TerrainsCIV5Yields

Units:

CIV5AnimationCategoriesCIV5AnimationPathsCIV5AutomatesCIV5BuildsCIV5CommandsCIV5ControlsCIV5EntityEventsCIV5MissionsCIV5MultiUnitFormationsCIV5SpecialUnitsCIV5UnitClassesCIV5UnitMovementRatesCIV5UnitPromotionsCIV5Units