CivicOption, Civic: Difference between revisions

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(Created page with '== General == These two values, when used together, force the civilization to that civic at the start of the game/scenario. == CivicOption == E.G. CivicOption=XXXX where XXXX is...')
 
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E.G. Civic=YYYY where YYYY is the actual civic. Civics are defined in the file "CIV4CivicInfos.xml" (found in your Civilization 4 directory\Assets\XML\GameInfo).  The possible values are:
E.G. Civic=YYYY where YYYY is the actual civic. Civics are defined in the file "CIV4CivicInfos.xml" (found in your Civilization 4 directory\Assets\XML\GameInfo).  The possible values are:


'''Government:'''
* CIVIC_DESPOTISM
* CIVIC_DESPOTISM
* CIVIC_HEREDITARY_RULE
* CIVIC_HEREDITARY_RULE
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* CIVIC_POLICE_STATE
* CIVIC_POLICE_STATE
* CIVIC_UNIVERSAL_SUFFRAGE
* CIVIC_UNIVERSAL_SUFFRAGE
'''Legal:'''
* CIVIC_BARBARISM
* CIVIC_BARBARISM
* CIVIC_VASSALAGE
* CIVIC_VASSALAGE
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* CIVIC_NATIONHOOD
* CIVIC_NATIONHOOD
* CIVIC_FREE_SPEECH
* CIVIC_FREE_SPEECH
'''Labor:'''
* CIVIC_TRIBALISM
* CIVIC_TRIBALISM
* CIVIC_SLAVERY
* CIVIC_SLAVERY
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* CIVIC_CASTE_SYSTEM
* CIVIC_CASTE_SYSTEM
* CIVIC_EMANCIPATION
* CIVIC_EMANCIPATION
'''Economy:'''
* CIVIC_DECENTRALIZATION
* CIVIC_DECENTRALIZATION
* CIVIC_MERCANTILISM
* CIVIC_MERCANTILISM
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* CIVIC_STATE_PROPERTY
* CIVIC_STATE_PROPERTY
* CIVIC_ENVIRONMENTALISM
* CIVIC_ENVIRONMENTALISM
'''Religion:'''
* CIVIC_PAGANISM
* CIVIC_PAGANISM
* CIVIC_ORGANIZED_RELIGION
* CIVIC_ORGANIZED_RELIGION

Revision as of 12:23, 6 June 2009

General

These two values, when used together, force the civilization to that civic at the start of the game/scenario.

CivicOption

E.G. CivicOption=XXXX where XXXX is the civic category. Civic options are defined in the file "CIV4CivicOptionInfos.xml" (found in your Civilization 4 directory\Assets\XML\GameInfo). The possible values are:

  • CIVICOPTION_GOVERNMENT
  • CIVICOPTION_LEGAL
  • CIVICOPTION_LABOR
  • CIVICOPTION_ECONOMY
  • CIVICOPTION_RELIGION


EG: CivicOption=CIVICOPTION_GOVERNMENT

Civic

E.G. Civic=YYYY where YYYY is the actual civic. Civics are defined in the file "CIV4CivicInfos.xml" (found in your Civilization 4 directory\Assets\XML\GameInfo). The possible values are:

Government:

  • CIVIC_DESPOTISM
  • CIVIC_HEREDITARY_RULE
  • CIVIC_REPRESENTATION
  • CIVIC_POLICE_STATE
  • CIVIC_UNIVERSAL_SUFFRAGE

Legal:

  • CIVIC_BARBARISM
  • CIVIC_VASSALAGE
  • CIVIC_BUREAUCRACY
  • CIVIC_NATIONHOOD
  • CIVIC_FREE_SPEECH

Labor:

  • CIVIC_TRIBALISM
  • CIVIC_SLAVERY
  • CIVIC_SERFDOM
  • CIVIC_CASTE_SYSTEM
  • CIVIC_EMANCIPATION

Economy:

  • CIVIC_DECENTRALIZATION
  • CIVIC_MERCANTILISM
  • CIVIC_FREE_MARKET
  • CIVIC_STATE_PROPERTY
  • CIVIC_ENVIRONMENTALISM

Religion:

  • CIVIC_PAGANISM
  • CIVIC_ORGANIZED_RELIGION
  • CIVIC_THEOCRACY
  • CIVIC_PACIFISM
  • CIVIC_FREE_RELIGION


EG: Civic=CIVIC_UNIVERSAL_SUFFRAGE



BeginGame:

TutorialEraSpeedCalendarOptionMPOptionForceControlVictoryGameTurnMaxTurnsMaxCityEliminationTargetScoreStartYearDescriptionModPath

BeginTeam:

TechContactWithTeamAtWarPermanentWarPeaceOpenBordersWithTeamDefensivePactWithTeamProjectTypeRevealMap

BeginPlayer:

CivDescCivShortDescLeaderNameCivAdjectiveFlagDecalWhiteFlagLeaderTypeCivTypeTeamHandicapColorArtStylePlayableCivMinorNationStatusStartingGoldStartingXStartingYStateReligionStartingEraCivicOption, CivicAttitudePlayer, AttitudeExtraCityList

BeginMap:

grid widthgrid heighttop latitudebottom latitudewrap Xwrap Yworld sizeclimatesealevelnum plots written

BeginPlot:

x, yLandmarkScriptDataisNOfRiver, isWOfRiverRiverNSDirection, RiverWEDirectionStartingPlotBonusTypeImprovementTypeFeatureType, FeatureVarietyRouteTypeTerrainTypeBeginUnitBeginCityTeamReveal